Assisted Living Godzilla
Prophet
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- Nov 23, 2017
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I wonder if character models will take damage like a boxing game would do. In the Virtua Fighter Direct video the games producer (Riichiro Yamada) says:
When I took charge of this project the biggest question I asked myself was; “What is Virtua Fighter?” Considering the fact that we’re making a new Virtua Fighter, I felt this was the most important question to answer. Opinions may differ depending on the person, but the answer I arrived at was “innovation” and “reality.” And those are the feelings that I worked into this video. Constantly challenging the innovations and realities of the current day had always been part of the series’ DNA, and now, we will continue that with this newest installment. That is what I believe to be the most important element for the new Virtua Fighter. Our goal with this project is to make every aspect of it feel fresh and exciting. Character designs, the battle system, and a teaser trailer are just a small portion of what we’re working on.
Something interesting about the footage they showed in the teaser is they’re going back to the more traditional Virtua Fighter thing of not having big hit sparks. There were a couple moves that had dust come off them like a kung fu movie would do, but none of the hits have big Tekken explosions or the kind of hit sparks that were added to the last couple versions of VF5.
The stage they’re fighting in also seems kind of big. It doesn’t seem traditional Virtua Fighter ring stage, it looks like it might go on like a Dead of Alive stage. I’m not sure they’re bring back uneven ground, but it seems like they may have more of a variety of stage types like VF3 had again.