SCO
Arcane
- Joined
- Feb 3, 2009
- Messages
- 16,320
So, i've found out as time goes by that i'm pretty much immune to most graphic hoorishness. I think there is a reason - i find it easy to visualize text, by way of intensive book reading/piracy.
Of course "visualizing" the thing is not exactly what is going on, more like a mental image-like symbol is created in my mind that replaces the actor. ^The symbol (or idea of the image) is not always used - that would be awkward to say the least - but whenever i subconsciously feel like it, it can emerge in a narrative as a (semi-consistent) visualization.
This - of course - makes good books awesome, and awesome books re-readable.
I've noticed a similar effect - but reduced - in wordy games like PS:T and BaK.
Does a similar effect ever happened to you in either:
1) A "wordy" game like the above mentioned, or even a IF game?
2) A game with little text, but consistent symbolic representation that is supposted to replace something more detailed like a rogue-like or the older ultimas?
I'm interested in watching a discussion in how symbols replace images and vice-versa in games.
Of course "visualizing" the thing is not exactly what is going on, more like a mental image-like symbol is created in my mind that replaces the actor. ^The symbol (or idea of the image) is not always used - that would be awkward to say the least - but whenever i subconsciously feel like it, it can emerge in a narrative as a (semi-consistent) visualization.
This - of course - makes good books awesome, and awesome books re-readable.
I've noticed a similar effect - but reduced - in wordy games like PS:T and BaK.
Does a similar effect ever happened to you in either:
1) A "wordy" game like the above mentioned, or even a IF game?
2) A game with little text, but consistent symbolic representation that is supposted to replace something more detailed like a rogue-like or the older ultimas?
I'm interested in watching a discussion in how symbols replace images and vice-versa in games.