WanderingThrough2
Scholar
- Joined
- Mar 17, 2008
- Messages
- 224
I think the $28 price point is too high for an "impulse purchase." At least for me, even though the actual cost isn't really a big deal, I seldom bring myself to pull the trigger for a game at more than $20 unless the reviews are universally glowing and I'm confident I'll love it. (I'm not sure why that's the case, since $40, as I say, isn't significant money at the end of the day, but it is what it is.) At $10, you'll see significantly more impulse buys. (Valve recently discovered this with respect to Left 4 Dead -- which incidentally I bought for $20 after equivocating over $40 for weeks -- and as a result they've totally significantly the Steam pricing system.)
But the thing is, I don't think anyone will ever purchase Vogel's games on an impulse. They have huge demos (with small DL sizes) you can play through, and either you like the game or you don't. There might be some small degree of self-righteousness or embarassment (I'm paying $28 for this?), but the number of lost sales is probably fairly small.
For a game like Aquaria or World of Goo or Weird Worlds or whatever, where the game looks good but has the risk of becoming boring, I would think an impulse price point would be a good idea.
But the thing is, I don't think anyone will ever purchase Vogel's games on an impulse. They have huge demos (with small DL sizes) you can play through, and either you like the game or you don't. There might be some small degree of self-righteousness or embarassment (I'm paying $28 for this?), but the number of lost sales is probably fairly small.
For a game like Aquaria or World of Goo or Weird Worlds or whatever, where the game looks good but has the risk of becoming boring, I would think an impulse price point would be a good idea.