Markman
da Blitz master
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get PC booster pack
My issue isn't a lack of available xp per se, it's a lack of xp I can farm with weapons as shitty as these are. Killing enemies with a max rank gun doesn't seem to give any spillover to other weapons, so my options are basically objective xp or clicking some douche 20 times to get 300 xp. I did just do a spy alert that was giving out large chunks though, maybe I'll keep an eye out for those. They seem to scale with area level much much better than the enemy xp values do.
Unless you meant I should go join a pub and just sit around like a jackass watching people farm shit for me.
you're not from this planet, are you?with three people who know what they're doing
By the sound of it, that's the "conveyor belt" room. There's two alternative ways into the room that I know of:I actually like doing them anyways, aside from one grineer one so far that pissed me off because AFAICT it had only one way to the console, through a door I needed to hack which was guarded by a patrol bot AND a fleshbag.
First mission, we got the helmet.
Yes, DE are becoming much more obnoxious in their efforts to "encourage" players to buy frames with platinum. At the same time, they refuse to make simple changes that everyone would really appreciate and that would encourage people to spend platinum, such as reworking Vacuum and Carrier, or allowing the stat boosts from old arcane helmets to be distilled and applied to any helmet.
Since they refuse to rework Vacuum and Carrier, the vast majority of players only use Carrier. That means less platinum spent on the other eleven companions and their vanity items, as well as fewer forma and cores spent upgrading the companions and companion mods.
By the sound of it, that's the "conveyor belt" room. There's two alternative ways into the room that I know of:I actually like doing them anyways, aside from one grineer one so far that pissed me off because AFAICT it had only one way to the console, through a door I needed to hack which was guarded by a patrol bot AND a fleshbag.
That probably is the way I do it. I've seen people insist on allowing the enemy a certain leeway to maximize the enemy spawn rate but I prefer to just take all the time it would take to do that and just get to round 4.... do it again, more round 4's and the T4 keys that come with it.I hope you haven't been taught to play Draco the wrong way, i.e. whatever the current garbage meta for lazy, crappy players happens to be..
is there any preliminary info available?
is there any preliminary info available?
Well, this is new to me:
From what I understand, the mission types, enemy levels, and other variables on Star Chart 3.0 nodes, which in Star Chart 2.0 are permanently fixed as we all know, will change and rotate on some weekly schedule.
Since this is DE, one can only assume the primary purpose is to nerf efficient farming rather than to make the game more enjoyable. Having said that, that's a pretty neat UI compared to what we have now.
Today was a good day. Got 3 of the damned things, even managed the infested survival on my own after a few tries. Sonicor is starting to be useful (desperately needs more modding points/polarity) and I got a couple more of my shit tier weapons mastered and sold.