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I edited my post because I also prefer having more of the interesting units available.
If you are taking them all the way up a specialization there should be a vast power reduction. The first 4 skills I grabbed on each give:
a) +3 movement speed and immune to opportunity attacks
b) +4 range on ranged weapons
c) +1 cognition point each turn (shared universal resource)
d) Use a weapon for free (basically +4 cognition at the start of the encounter)
If instead you had only one of these on each guy, you'd end up specializing them, and it would be a difficult choice. At that point turn order would matter a lot, etc.
From what I gather, the ending slides are based on the missions you completed. Would be nice if someone could share the more interesting ones. I wasn't able to complete some missions due to bugs.
From what I gather, the ending slides are based on the missions you completed. Would be nice if someone could share the more interesting ones. I wasn't able to complete some missions due to bugs.
She and her borderline heretical group descended on the planet and plundered the hell out of the Necron tombs. If I recall correctly, Scaevola was going to report back to the Void Dragon (or report about?), which seemed to imply the mechanicus was manipulated into fighting the Necrons.
Hey guys is this worth picking up yet? or should I wait for more difficulty options or a difficulty pass?
I consider myself quite capable at tacticals.
Hey guys is this worth picking up yet? or should I wait for more difficulty options or a difficulty pass?
I consider myself quite capable at tacticals.
I wonder if the developer could make a 40k:Kill Team off of this model. With all the Kill Team recent releases, I would be surprised if someone did not capitalize on it.
Hey guys is this worth picking up yet? or should I wait for more difficulty options or a difficulty pass?
I consider myself quite capable at tacticals.
Definitely wait. To put it in perspective, I rarely play tactical games of this type (I can count them on one hand), and I plowed through all the missions and bosses. It was fun, but not due to difficulty.
It's a shame the game's so easy to a fault; I'm absolutely enjoying how overpowered I feel, but I feel like I have end-game power when the counter's only a third of the way through. Fingers crossed for a good balance patch, or a hard mode. For now, I'mma just savour the right of absolutely obliterating Necron scum.
This might be one of the most well presented games I've ever seen, though. Sound design, art design and simply the mood of the entire game is absolutely on point. Everything controls wonderfully. Everything clicks wonderfully. The quality in this game is oozing from the pores.
Do you always get 3 awakening points per mission? Wether you end with 0-3 on the mission seems to not matter at all. Only on the Admiral Boss level did I get up to 4 and that added straight to the overworld bar. Is there no way to lower it? Can you actuallly lose?
Are those shoot in a line weapon worth it? The necrons almost never clump up for me. Also destroyers are bs, they get two go's per turn.
The +1 dmg from dominus 9 when you don't carry a melee doesn't seem to work or does it just not show up in the popup?
I found the line weapons incredibly worth it, particularly the Plasma Culvern and the Eradication Ray. With those weapons, I could remove at least 2 necrons per turn, and if I was lucky 3-4. Ultimately, it just made the maps and encounters go faster. The only reason I switched from those weapons is that I obtained the Grav and Torrison canons, which have a massive area of effect and ignore walls.
Also, I had at least one tech priest with flame weapons in the event a boss/LychGuard had high energy defense.
The starter powers are incredibly potent compared to the mid-tier powers, so they should probably be adjusted and re-positioned.
I absolutely love the personalities of most characters. Especially Scaevola.
game looks great, feels great, sounds great - .... but is clearly made by artists , not by (nor for) people with a clue about good turn-based combat..... hoping for that to be fixed by balance patches seems pretty optimistic but i ll gladly eat my words.
As far as recent 40k games are concered both Sanctus Reach and Gladius offer much better turn-based combat .... but Mechanicus easily beats them in the art/atmopshere department and unfortunately - as usual- Mechanicus will probably outsell both because of that.
Hopefully the game is moddable and attracts some autists instead artists who can fix the gameplay.
Interesting game. I need to play some decent tactical or strategic game now. Should I try this, Gladius or Sanctus Reach. I'm a sucker for atmosphere and good art...
you can get the complete edition of sanctus reach for € 18,72 in the current steam sale - it clearly offers the most bang for your buck out of all 3 games and is finished (hopefully we get a sequel). i d say the graphics are quite decent, just the animations are low budget but you will speed them up for gameplay reasons soon anyway .
Gladius: Relics of Wars also offers more depth & content than mechanicus but it´s not as "finished" as sanctus. i.e. there s plenty of patching and new DLC comming so you might wanna wait for that.
if you dont mind not being challenged and roflstomping the AI then of course thanks to the fantastic atmosphere Mechanicus is worth a buy too …. it just isnt a good turn based tactis game. Do Keep in mind neither Sanctus Reach nor Gladius offer much in terms of story, cutscenes , dialogue etc. - they are all about the gameplay and feel like the low budget games (that they are) when it comes to presentation aside from the unit graphics imho being quite okay for their genre.
Has anyone noticed there seems to be a 1CP cost reduction for heavy weapons after finishing a mission with them? I put an Eradication Ray on a guy which cost 4CP, after the mission it's now only 3. The Vokite Blaster on another guy cost 2 CP, while the Cohort Menu says 3. Doesn't work on the 2 CP flamer tho. Have I missed something?
Is there a way to speed up animation or skip them? It's really slow, especially the necrons.
Edit: I was wrong, it's a perk of the dominus tree, somewhere between 2 and 7. The guy with 1 dominus doesn't get the cost reduction, everyone else of my guys has at least dominus 7 and gets 1 CP reduction on all ranged weapons including flamers. As if dominus wasn't the best tree already anyway :D
Has anyone noticed there seems to be a 1CP cost reduction for heavy weapons after finishing a mission with them? I put an Eradication Ray on a guy which cost 4CP, after the mission it's now only 3. The Vokite Blaster on another guy cost 2 CP, while the Cohort Menu says 3. Doesn't work on the 2 CP flamer tho. Have I missed something?
Is there a way to speed up animation or skip them? It's really slow, especially the necrons.
Edit: I was wrong, it's a perk of the dominus tree, somewhere between 2 and 7. The guy with 1 dominus doesn't get the cost reduction, everyone else of my guys has at least dominus 7 and gets 1 CP reduction on all ranged weapons including flamers. As if dominus wasn't the best tree already anyway :D
First, your capacity to tinker with the graphics is limited, I guess I'll disable the bloom because everything is too damn shiny and hurts my eyesight.
Second, the map overview, although cool as fuck, it's obvious that it's intended to save money.
So far nothing bad, but here we go:
Third, by default the game switches to Spanish, my OS' native system. That wouldn't be a problem, except that the intro cinematic, one of the few moments where there's voice-acting, it's in English with no apparent subtitles everywhere (extra-hilarity because the teaser trailer they released long ago, which was this one, DID have them ).
Fourth, the characters' text randomly switch to English to explain stuff, before changing again to Spanish as if nothing happened, which is jarring as hell.* Thankfully I can change the game's language to English so there's no issue here.
There are minor issues compared with the difficulty problems you mention here, but still, I'll wait a few months to see if it improves.
*I remember Relic committed a similar fuck-up during the release of Dark Crusade, where the cinematics lacked Spanish subtitles despite these being available in English. They sheepishly but swiftly released shortly after launch a patch exclusive for the Spanish edition to include them.
Knowing multiple languages, especially English, is a godsend.
Further into the game the dialogues become more tongue-in-cheek, but it looks like a conscious dev's decision.
I agree, that the presentation is the game strongest point. It oozes quality in every aspect.
A pity about the gameplay.
So far it looks like their main goal was to encourage the player to create the most broken build.
It creates a degenerate loop of your tech-priests running around the map abusing the CP mechanics.
The main challenge comes in the form of making sure that your units are as close to full-health as possible at the end of the mission.