Otherwise game looks pretty similar to Dead Monarchy with somewhat higher production values.
Merely a description of basic gameplay loop, visuals and both games being grid based.Is that an endorsement?
Never heard of that game, I thought Battle Brothers seemed like a closer comparison.Merely a description of basic gameplay loop, visuals and both games being grid based.Is that an endorsement?
Codex thread here: https://rpgcodex.net/forums/threads...ss-tactics-rpg-early-access-available.115896/Never heard of that game, I thought Battle Brothers seemed like a closer comparison.Merely a description of basic gameplay loop, visuals and both games being grid based.Is that an endorsement?
Either way I'll check it out, thanks for making me aware of its existence.
That's fake news for ranged, if someone else on the line of sight, the persentage is starting to split like 34/66 and you can even hit your party mate. That's another reason why archers are a very weak choice here.Also there is no attack and defense stats, all attacks have 100% chance to hit.
Isn't that actually a good thing? Having to choose between a new fighting kit or a pot to cook your meals in?Like too little types of resourses for crafting therefore you have to choose between new weapons and armor and... camping pot or tent.
Also, I laughed so hard when realized that to walk in battle you have to click appropriate ability first, usability by the Gods, no less. Design flaws like this reveal extreme levels of amateurishness which again, leads to overall pessimism towards the game.
Either that or they actually are planning to release this for mobile devices. Makes sense, I agree.Though with hindsight I wouldn't call it an amateurish mistake. It makes sense in the framework of their system.
Instead of the typical turn order being decided by unit initiative (which is a bit of a shame, I'd much rather have it that way), you get to pick which guy (or more than one guy, not sure what it depends on, perhaps morale?) moves,
then the opponent picks one or more of their guys to move and you repeat this whole process. Since you can click through all your guys before committing to making your move with one of them, it sorta makes sense to put movement
behind an extra click.
But is that even a choice? Of course you want to upgrade your weapons first, maybe an armor for "tanky" guy, then for the others... And only then a pot which is just a QoL thing basically to save few coins. Pretty much same for tent and other camp stuff. That's why it bothered me.Isn't that actually a good thing? Having to choose between a new fighting kit or a pot to cook your meals in?
From what I remember:I liked my playthrough of the demo. I tried lockpicking at some point but broke all 3 of my lockpicks without doing anything
Didn't figure out how to use it, it seems similar to how it works in Skyrim but I guess it isn't.
I tried this but it would break when just moving it around the circle.From what I remember:I liked my playthrough of the demo. I tried lockpicking at some point but broke all 3 of my lockpicks without doing anything
Didn't figure out how to use it, it seems similar to how it works in Skyrim but I guess it isn't.
Holding down the left mouse button turns the lockpick towards the middle of the keyhole and the goal is to get it all the way to the middle.
You can only get it all the way to the middle from a specific angle, so you'll have to first try to roughly estimate which way the lockpick has to face by rotating it around and seeing where it isn't met with resistance almost immediately. Once you've found out which general area the correct spot is in you can start to swiftly tab the mouse to see if the lockpick can slide further in. If it meets resistance it starts making noises and might break, so you can just release the mouse button to let go of the lockpick. Repeat the process until you find the correct angle.
It's a bit of a trial and error process but it did work for me when I played the demo.
Not 100% sure how I did this, but I think the idea is to delicately tap the mouse button to get the feel when it's ready to go all in.I tried this but it would break when just moving it around the circle.
Sure, personal equipment obviously, comes first, but in the long run it's down to the numbers - how much money and inventory space do you end up saving. Perhaps there are some buffs involved in taking your time to make proper meals.But is that even a choice? Of course you want to upgrade your weapons first. maybe an armor for "tanky" guy, then for others... And only then a pot which is just a QoL thing basically to save few coins. Pretty much same for tent and other camp stuff. That's why it bothered me.
I think grading gear from literal junk to "tier 1" or even "tier 2" (quite simple to craft enough for unlocking that) pieces allows you to take much more difficult quests right away which in turn will provide you with far more coins and loot. But yeah, with the scope of this demo it's hard to say for 100% sure.Mercenary management games tend to be more on the penny-pinching side and anything to reduce standing costs will be a good investment, so perhaps the choice will become less clear cut later in the game.
Neither.Is there any magic, or is it purely historical?
The demo just has a band of hobos doing ye olde medieval sword swing. The game trailer shows some kind of huge worm-like creature in a forest so there's probably going to be some amount of fantasy creatures in the game's later stages. I have no idea if there will be magic though.Is there any magic, or is it purely historical?
Yeah, I said so. And apparently this works. So if anyone wants to circumvent the "forced Demo end" and play until they've discovered the entire map or they get bored, just download a Hex Editor like: https://mh-nexus.de/en/downloads.php?product=HxD20 but almost any will do, load your final Save file before the Demo ended from your \Steam\steamapps\common\Wartales Demo\save folder, and change the final Byte of the Save file to 00 to reset the counter. If the number goes from 06 --> 07 the Demo ends. Just save and keep changing/loading it again when you hit the limit again:Also, apparently what triggers the end of the demo is the number of fights you're in - it kicks you out immediately after the 7th.
I've yet to check it out bat apparently the counter is stored somewhere near the end of the savefile, so you can edit it with a hex editor.
I'll report back if it lets me test it a bit more thoroughly. Seems like there's quite a lot of shit to be found on the map as it is.
Did you by any chance try to diddle with odd values like -1 or FF? I meant to try this sometime later to see if it bypasses the counter once and for all.If the number goes from 06 --> 07 the Demo ends. Just save and keep changing/loading it again when you hit the limit again:
As a general rule, yes. Attacks will just hit. There are defensive abilities like riposte (if i'm reading the description right, it's a bit difficult to get it to actually trigger),So, every melee attack hits automatically? Are there no defensive stats or abilities?
Wartales Q&A: The lore of Wartales
Hey Mercenaries!
Welcome to the first in a weekly series of Q&A's with our development team that will give you an exclusive look into the world of Wartales, it's development history, the future of the game, some exclusive looks at concept art and upcoming content and more as we build towards our release into Early Access later this year!
In this first Q&A, Shiro Games COO Nicolas Cannasse delves into the lore of Wartales and answers some of the more prominent community questions about this strange and hostile universe that we've found ourselves fighting to survive in.
Read on to find out more...
What were the main inspirations for the world and setting of Wartales?
"I’ve always been interested in medieval low fantasy settings, which are well illustrated in first seasons of Game of Thrones or several fantasy books. At first I wrote a more post-apocalyptic back-to-the-roots universe, but then we wanted it to feel more medieval while still being our own universe, so we got back to rewrite the medieval times including the old Roman Empire, the Plague, Christianism, etc. but by giving each of these topics a twist that makes it different from the history as we know it."
Can you provide some more information on the Edoran Empire (who they were, why they fell, etc…)
"The Edoran empire has a long history. It was originally a Holy Kingdom created by the Lightbringer. But Edor, a genius general with a lot of charisma, took control of it and started a military campaign that turned the kingdom into a global empire. That didn’t go very well with all the neighboring countries, especially the Harag where a lot of resistance took place.
The Plague that emerged in these troubled times caused great casualties and saw the fall of the empire. But it’s still recent history so the world has not forgotten what happened during the war."
You’ve mentioned a plague in some interviews, can you elaborate on this? Does it still exist in the world?
"The Plague propagates through Plague Rats, which are infected with a disease that can turn humans into Pestiferous. Once contaminated, the human can only eat meat, which is expensive in the world, and failing to do so will turn him or her into some kind of savage beast until it it is able to feed again. While an isolated case is not a problem, a whole village can turn into ashes if the number of infected grows quickly. A cure does exist but is very expensive and only available through the black market.
The reason why the Plague started during the war and its source is one of the many mysteries of the world."
What are some of the key events that led the world to the current situation?
"The world at present times is composed of five kingdoms which have a long common history and various events in the past that led to the current situation.
The Edoran war of aggression was one of the most recent conflicts, but there were many others, such as the arrival of the Island People that landed on the Belerion shores after being chased from their freezing lands, or the Ancients' history that can be uncovered by discovering and exploring their tombs throughout the world."
Thanks for joining us and make sure you keep an eye out for next weeks Q&A!
Don't hesitate to leave us a question on any of our social channels, Discord, or on our Steam forums, and we'll see if we can get it answered in one of our future articles!
Thanks again for all of your support and feedback so far, you guys have been amazing and we can't wait to share the game with you all.
- Shiro Games