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inXile Entertainment
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- Joined
- May 3, 2011
- Messages
- 5,698
Why is this any less lazy and/or better than what inXile did with the Rail Nomads Camp? Of course the two locations have little in common (comparing an optional town area to the largest city hub in Fallout), but... mind explaining in detail and using specific examples, rather than just linking an image that's apparently supposed to do the work for you but doesn't actually explain anything?(the Hub)
That said: the Hub is a great town area with a few quests, interesting NPCs and several things to do and see, even some hidden stuff. I think it's just a better area than RNC and in some ways a highlight of Fallout, maybe the highlight as far as towns go. But it's arguably as much a "theme park" as RNC is - division of the city into districts, one entire district devoted to a side-quest, specific points of interest split up into buildings, some large expanses of nothing (near the entrance and water merchants), etc.
Let's take a look at the Hub in detail:
Entrance
![Fo1_Hub_Entrance.jpg](http://static2.wikia.nocookie.net/__cb20111211021410/fallout/images/9/90/Fo1_Hub_Entrance.jpg)
Caravan at the top (quest), bunch of empty houses with nothing of interest or value other than maybe a single NPC to talk to.
Downtown
![Fo1_Hub_Downtown.jpg](http://static4.wikia.nocookie.net/__cb20120607122240/fallout/images/6/6e/Fo1_Hub_Downtown.jpg)
Better. Shop area in the middle (4 buildings), Iguana Bob, the Maltese Falcon, the farm guy near the bottom, etc. Definitely the hub (oh ho!) of activity here.
Old Town
![](http://static1.wikia.nocookie.net/__cb20111103002559/fallout/images/3/3e/Fo1_Hub_Old_Town.png)
Couple of shops, and a few completely empty buildings with nothing in them except for the entrance to the Thieves Guild.
Water Merchants
![Fo1_Hub_Water_Merchants.jpg](http://static1.wikia.nocookie.net/__cb20120320182828/fallout/images/7/7a/Fo1_Hub_Water_Merchants.jpg)
Cathedral and the water merchants' offices. Both are pretty secondary locations which, while they have a role in the game, are nothing extremely important and you will probably only visit here once or twice.
Heights
![Fo1_Hub_The_Heights.png](http://static1.wikia.nocookie.net/__cb20120219174124/fallout/images/3/36/Fo1_Hub_The_Heights.png)
Here we have the final area, with only one building of interest, which also has zero function outside of the Thieves Guild quest.
All in all, it's a great location, with a ton of quest content and lots of NPCs to talk to, plus some interesting stores to shop in, but... honestly, basically all the areas have the same design: flat open space with some walls around it and a couple buildings in the middle. Each building can be seen as a "theme park" attraction just as easily. I guess it's "less linear" because you can walk around the buildings a bit more, and because they're larger (due to building interiors being rendered on the same map as the town itself)?
Really, all it's missing compared to RNC is the "hallways" between each district, and it's a little larger overall, but not by much if you factor in Fallout's marginally faster walking speed and larger buildings - which are arguably a necessity of the isometric camera, with the walls obscuring part of the interior. You can clearly see how Fallout here would look huge and sprawling when played at the game's native 640x480 resolution, but the magic starts to wear off when you see the whole thing at once. The biggest "real" difference I see is that RNC has more clear natural barriers around the edges of the map - which, surprise surprise, is necessary for a 3D engine with rotatable camera - while Fallout just sort of has the maps... end.
I guess what I'm saying is that content-wise, the areas are very similar in scope (except for there being more to the Hub due to it having more quests), and each is affected to a degree by the properties of the visual style (3D with variable terrain height vs. flat 2D, rotatable vs. fixed camera). And arguably Fallout's placement/use of exit grids to link areas is less effective than the "hallways" of RNC, because it isn't always intuitive to find them tucked away in tiny corners, and takes players out of the game using load screens - though I admit that those load screens help give a sense of a larger location than what actually exists.
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