Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Well, isn't every "realistic firearm" just as good as any other if you unload it in someone's face?Uh, you're the one promoting a linear upgrade path. You pick a single weapon skill and that will carry you throughout the game. Pistol -> Pistol +1 -> Pistol +2 -> Pistol +3 -> Super Pistol of Slaying. That's linear. I want a game that forces, or at least rewards a player who diversifies even a little.
Yeah, it's hypocritical since fantasy RPGs can get away with it but contemporary or futuristic RPGs can't, because they utilize "realistic" firearms. Rifle is just inherently so much better than a handgun, aside from a relatively few special situations, that it really irks me (and ruins my IMMERSHUN) if a game promotes that every weapon skill is just as good as any other, in the name of balance.
A rifle is more powerful and accurate, so it should have more damage, longer range, better accuracy, but it should be a slower weapon (takes more time to aim, longer to reload) with limited magazine capacity (1-10), probably tied to damage (the higher capacity, the less damage it does: single-shot rifles do the most, then shotguns, then 5-shot rifles, etc).
Handguns should offer more versatility (different ammo types, including rifle ammo) and combine fast shooting with higher magazine capacity and fast reload.
Overall, I see no reason why at some point the game should tell you that small guns are garbage and force you to pick another skill. Both paths (branching out and picking another skill vs staying with your first skill and putting more points in it) should be equally viable and rewarding in different ways.
Sure, running into heavily armed enemies late in the game should make your old six-shooter less effective than an energy weapon, but higher skill level should allow you to make aimed shots that a "two skill guy" wouldn't be able to.