Gosh, debates really
never get resolved on the codex... I've only been here 2 years and the "energy weapons in FO1" thread bores me to tears every time it inevitably pops up again... and again... and again. At least now I know why the 10 year (or whatever) achievement includes "Congratulations on not killing yourself yet"
Nobody in their right mind thinks the FO1 skill system was the best thing ever. But that has nothing to do with the fact that players who don't want to play pre-defined characters are able to tag any skill they damn please - what else would you want for a skill-based system after the player selects the "thanks for suggesting those pre-gens, but I'll create my custom character" option? Any restrictions on that freedom of character building would be pure dumbing down and can GTFO.
I mean, assuming you want to have 3 shooter skills and the following 6 weapons (just 6 for demonstration purposes): A) 10 mm pistol, B) sniper rifle, C) minigun, D) laser pistol, E) laser rifle, F) gatling laser - grouping them into Small, Big and Energy as they are (Small: AB, Big: C, Energy: DEF) is an intuitively worse system than grouping them into Skill 1: AD, Skill 2: BE and Skill 3: CF. Intuitively because of that whole verisimilitude thing, you know. But let's talk about how unsuspecting players can tag Energy Weapons and be
less effective at the start of the game or not raise Energy Weapons at all and be
less effective at the endgame instead. Seriously, who cares? The easiest playthrough ever had me using the .223 pistol in the Military Base (before Sniper) and the 10 mm SMG in the Cathedral (after Sniper).
cRPGs are about figuring out the mechanics. If you figure out the mechanics, you win. If you don't figure out the mechanics, you fail. As simple as that. And if any idiot not bothering to rub two brain cells together can figure out the relevant mechanics at the character creation screen (which Roguey's beloved
balancing entails), what remains? (I'm not punning Surf Solar, really I'm not...) So you laugh at an imaginary "cRPGs as adventure games" crowd,
Infinitron - but didn't I quote you recently for saying that "nobody cares about mechanics that much"? Should the codex care about the people who don't care about the mechanics? Really?
Or, like some people ITT, if you CBA to figure out the mechanics you can go online and complain, then read that aimed shots are OP and repeat it ad nauseaum. When in fact it's not the aimed shots that kill people - crits kill people. And yes, aimed shots give you an increase in crit chance at the cost of a CTH penalty (along with nifty debuff options - disarming, making Deathclaws kiteable with leg shots, knockout, blindness - which are fun but non-essential). But guess what else increases your crit chance? Shooting out x10 as many bullets in the same time (measured in AP). Or increasing your Luck and taking Finesse. And it works just as well or better if you build your character right. Etc. etc. (Aside: you could argue that having crits be the end-all thing that kills opponents or kills your character is sub-optimal, and not hear a word of complaint from me... but that's not what this is about).
But no, we can't have games where the player does well if they figure out the game mechanics and build their character well, it has to be
balanced. Because a skill list at character creation is a most solemn promise that a player can select any skills at random ("but that's how I imagine my character") and never
be less effective in the endgame than any other choice. Bullshit. And guess what - if the player is in charge of building the character(s) and some choices are better than others, some players will stumble on the "better" choices on their first playthrough by pure luck while others will get unlucky. And this is
unfair - but who cares, and whose bright idea is it that it needs to be
fair in the first place? Who would want to play a game that is
fair like that in the first place?
Also, all this talk about OP skills and nobody mentions Stealth, which allows you to fight most battles 1 on 1 (or at least against drastically reduced opponent numbers at a time)? But sure, aimed shots are OP and won't somebody please think of the
children poor first-time players who don't want to figure out the game mechanics but only want to win...