Gondolin
Arcane
The UI is meh, but not a major problem. I can live with it. Modders will fix it and all that.
Speaking of better thans, we'd actually love to get some of that from people: tell us what UIs from videogaming you really like, and what you really liked about it. Cite specific games or show us screenshots. That'd be some great input to have.
Speaking of better thans, we'd actually love to get some of that from people: tell us what UIs from videogaming you really like, and what you really liked about it. Cite specific games or show us screenshots. That'd be some great input to have.
An error.Extra + and - next to the map in the first screen. Is that for resizing the HUD element or just a small error?
Also, why are the screenies 1920*1177 and not 1920*1200?
What did you do to the remaining 44160 pixels, YOU BASTARDS?!
Extra + and - next to the map in the first screen. Is that for resizing the HUD element or just a small error?
Also, why are the screenies 1920*1177 and not 1920*1200?
What did you do to the remaining 44160 pixels, YOU BASTARDS?!
Well, functionally:Speaking of better thans, we'd actually love to get some of that from people: tell us what UIs from videogaming you really like, and what you really liked about it. Cite specific games or show us screenshots. That'd be some great input to have.
This is your UI now:Speaking of better thans, we'd actually love to get some of that from people: tell us what UIs from videogaming you really like, and what you really liked about it. Cite specific games or show us screenshots. That'd be some great input to have.
I'm p. sure the artists don't play the game or even video games at all after seeing that inventory screen.System Shock 2 is 14 years old, it was made to work on 640x480, while you have 16:9 monitors starting at what, 1280x720? FFS, look how it fits things nicely, while the W2 UI waste like 1/8 of the screen with huge pointless paper frame for a smaller text with MASSIVE fontsize... did the artists ever saw that on fullscreen? It looks GIGANTIC.
UI is trying to hard to be "part of the setting", when it should just focus on not getting in the way... it looks as if the UI artist is making it for screenshots only, not for a actual game...
This is your UI now:Speaking of better thans, we'd actually love to get some of that from people: tell us what UIs from videogaming you really like, and what you really liked about it. Cite specific games or show us screenshots. That'd be some great input to have.
This is how it should be:
System Shock 2 is 14 years old, it was made to work on 640x480, while you have 16:9 monitors starting at what, 1280x720? FFS, look how it fits things nicely, while the W2 UI waste like 1/8 of the screen with huge pointless paper frame for a smaller text with MASSIVE fontsize... did the artists ever saw that on fullscreen? It looks GIGANTIC.
I think what he means is that InXile needs to learn how to make proper use of screen space.Don't use interfaces for first person single character games as evidence for how an interface for a 3rd person pseudo-isometric party based game should look and work. Thank you.
Don't be silly, SS2 may be a FPS, but that UI is mouse-controlled, just like W2 is. Besides, the main point was all the "fluff" tying the UI together in W2 UI... those wires, printed papers, chip boards and all, that are just getting in the way.Don't use interfaces for first person single character games as evidence for how an interface for a 3rd person pseudo-isometric party based game should look and work. Thank you.
will GOG sell it as well???