Curious_Tongue
Larpfest
I like the new one
Commissioned portraits mean nothing to me or the games themselves, except when they're used as in-game portraits. The in-game Eternity screens shown so far make Wasteland 2 look like amateur hour.Are you fucking kidding me? Who has better concept art, inXile or Obsidian?
You said:
inEPTile continues to employ the worst artists
So yeah, no.
Also, what's wrong with Wasteland 2's in-game screens? You'll notice that this thread is full of people whining about the UI, not what's above and around it.
You might want to look outside the Codex. This isn't the only place we look to for feedback.I haven't see much praise for their UI design.
Why's that?I suspect that's not going to be the case after this.
The thing that strikes me about the WL2 UI designs is that the artists seem to be complete consoltards with no sense of function and form and instead go about thinking "what would be cool". And we've seen the videos; most of the developers were rather young, relatively speaking. I think Fargo desperately needs some design veterans on the team.
Wasteland forums and other places that just gobble up everything don't count.You might want to look outside the Codex. This isn't the only place we look to for feedback.I haven't see much praise for their UI design.
Redneck Rampage had a better UI than this, that's for sure.The thing that strikes me about the WL2 UI designs is that the artists seem to be complete consoltards with no sense of function and form and instead go about thinking "what would be cool". And we've seen the videos; most of the developers were rather young, relatively speaking. I think Fargo desperately needs some design veterans on the team.
Like this guy?
Why's that?
So basically...no place except for the Codex? Only on the Codex and NMA have the negative voices dominated. Anywhere else (our forums, Kickstarter comments, Facebook, NeoGAF, SA, GOG, RPGWatch, Canard PC, GameStar.de, it has been positive-to-mixed).Wasteland forums and other places that just gobble up everything don't count.
I don't know if that is the guy responsible but one thing that everybody can see is clear: all the interfaces we have seen so far are rather silly looking.
Why's that?
Because in addition to all of these complaints, in this case you're also making a sequel to a game that had a particular type of UI.
That said, Wasteland 2's UI isn't that bad and all the EdgyDexers in this thread will eventually learn to love it irrationally if the game is good, just like with Fallout.
Also, Kevin has already said he wants the same flexibility in HUD in Torment as we have in WL2.
Also, Kevin has already said he wants the same flexibility in HUD in Torment as we have in WL2.
ksaun Is that so?
Anyway, the UI is still WIP. I wouldn't imagine we'll turn away from our flexible design philosophy so don't expect it to turn into a single bar at the bottom of the screen, but the criticism of inconsistent style has been interesting. I would figure it's intentional, since it's repeated in the inventory and HUD, and is meant to give everything a cobbled together look, but we've seen the feedback disagreeing with it. Still WIP, still plenty of passes to do. It'll look much better once it's actually implemented in-game rather than pasted on, too.
Style doesn't need to be non-monolithic or inconsistent to be modular. Maybe we should run a UI thread here, dedicated to UI mockups.
I wouldn't say this thread consists entirely of irrational flaming though. A couple of posters have come up with fairly detailed and constructive critiques.Only on the Codex and NMA have the negative voices dominated
... and keep you immersed in the game.
I wouldn't say this thread consists entirely of irrational flaming though. A couple of posters have come up with fairly detailed and constructive critiques.Only on the Codex and NMA have the negative voices dominated
Must be a coincidence that those are the only two good RPG communities out of all the websites you listed.So basically...no place except for the Codex? Only on the Codex and NMA have the negative voices dominated.Wasteland forums and other places that just gobble up everything don't count.
I wasn't saying so either, I've read the feedback with interest and forwarded some ideas or broadstroke feedback to the team. But Rake's claim that started that thread was that "he hasn't seen much praise" for the UI design, which is certainly true here, but if you venture outside the Codex (horrible I know), it's really not the case, the feedback has overall been positive, even really positive.
K, so then after release the Metacritic score will be an accurate representation of the game's quality?
Screw Metacritic.