Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Wasteland 2 Kickstarter Update #41: Upcoming Updates

kazgar

Arcane
Joined
Apr 23, 2008
Messages
2,164
Location
Upside Down
Yo dawg, I heard you like updates, so Fargo put out a update about updates you read about updates while you read a update.
 
Last edited:

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,621
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
How many of these 'original Wastelanders' bailed on the project early on ?

http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=22&t=5995&p=93541#p93541

Brother None said:
We'll keep trying but just can't make any promises at this stage. If it does end up happening and backers get 4 novellas and a novel instead of 3 novellas, so much the better.

Michael was involved I believe even before the Kickstarter in their early work and pitch, and he was involved during the early design and story layout (note the "AZ"/"LA" split on the chalkboard, the cults) and worked on at least one area that I know of.

Brother None said:
Liz did a very expansive document on one of the areas. Ken St. Andre similarly did level design. I'd have to check what Alan's contributions were since I don't know for sure but I would guess similar, they all contributed to the first level design passes of varying locations in the game.

Brother None said:
I already explained each of those original devs were involved early in the process but no, none of them were involved for the long haul, nor was that really the plan. Same is true for Chris Avellone, you may remember, who worked for us during pre-production but has not been involved (other than occasional playthroughs for feedback) since. There's no real mystery there, each guy (or girl) we mentioned worked during the pre-production phase, which is when their talents and contributions were best used to help shape the game.

Why we were quiet on the novellas for so long should now be obvious; there were problems with the planned ones and we wanted to get replacements solidified and in place before talking about it. That's pretty clearcut, just announcing problems with no replacements would have made no one happy. This is really unfortunate, no mistaking, but we did everything we could to still make them happen and eventually to replace them. We're dedicated to hitting every reward but sometimes things just aren't in your own hands because of third parties. I really don't see who is going to gain from playing the blame game there, though, it didn't (or at least hasn't so far) happened, and we have no direct control over that. Maybe if things change.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,707
Nice bait and switch.

How unfortunate that the old-timers' ideas were terrible, including Avellone's. But not surprising.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,621
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Nice bait and switch.

How unfortunate that the old-timers' ideas were terrible, including Avellone's. But not surprising.

Pfft, Roguey in his prime would have tried to figure out what area Liz Danforth did beforing saying that, to determine possible female supremacy.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom