Curious_Tongue
Larpfest
I remember finding the Redguard manual somewhere and reading it.
Apparently, it was more interesting than the actual game.
Apparently, it was more interesting than the actual game.
In terms of health, stress reduction (on all level like chemical and memory bound effects) and time consumption, a jogging in the park and autogene training would be much better. Also for the enviroment.
A long, long time ago, likely before crawkill was even born, in the year MCMLXXXVI to be exact, there was a game that was released called Might & Magic Book One: The Secret of the Inner Sanctum, for Apple ][ and other formats.
This game was presented in a very large (by today's standards) game box, measuring some 9 inches wide by about 11 inches long, had a large spiral-bound manual with sleeves to hold the 5.25" installation diskettes, and contained other miscellaneous goodies as well. This was in an era long before the internet, long before the notion of digital downloads, obviously, but it was not uncommon to see games presented in this way back then.
A few months ago, some 28 years later, I somehow came across the manual for this game, which had laid buried in some storage box I had completely forgotten about. Holding in my hand this relic of computer gaming, this veritable artifact of my youth, felt surreal. It was nearly a religious experience. Leafing through its pages once again, admiring its hand-drawn artwork as if I were a kid again, reveling in its classic old-school feel, I almost got the same pleasure that I had the day that I bought the game, all those years ago, and I was glad. It made me genuinely happy.
I cannot actually play this game anymore, since I no longer own an Apple ][. There really would be no desire to do so because as we all know reminiscing about the old classics is sometimes much better than forcing them to resurrect themselves in their decrepit old 4-color graphics again -- they're often just better off locked away in our secure and treasured flesh-based memory banks.
But the joy that I experienced in holding that manual again, the momentary bliss I felt being transported back nearly three decades to a simpler time, to a more wondrous time, was rapturous. Somehow I don't think I'll ever be able to get that same feeling with some Steam app in another thirty years, assuming I live that long...
'reproached reason' says google translator, but i doubt that this is the right translation from german. What i mean is: one states a minor reason, while in truth it is a differnt one.
What's the German for it? It'd be cool to know.
So, tell me. I suppose you donated to a lot of Kickstarters and are annoyed by all these problems caused by boxes. I suppose you also donated to W2? How much did you donate? Am I correct to assume that since for you only the game itself has any value you got the lowest tier of $15 or $20 or whatever it was?
Every Kickstarter postmortem I've read has said that the digital tiers have generated more profit than the physical tiers.
If it weren't for GOG, boxed copies would be the only way to retain some "ownership" of the game.
Examples please.
When I was a kid, I decided to recolor the Warcraft 1 and Diablo 1 manuals.
crawkill you know that this are P&P RPG books? And that shelfs are made mostly for books? And that today the sending is made with lists on computers and that most of the mistakes happen by the data input and execution with the reading out of the order on the computer? I'm just asking because one can never be sure, in modern times.
So the problems are with sending of books by the kickstarter groups / projects, and not with computer game boxes. So boxes are evil and books are evil and naturally as a result then are also the shelf is evil.
Is that what you trying to say to us? If so then i think i begin to understand you, but i do not agree with you. Because i think that every victory depends on its preparation, therefore also the handling of the physical goods, if one may assume that doing a successful Kickstarter and deliver it's goods in a correct way, is a victory.
Also 'Veräuschung' as in pretense, is writen this way 'Vortäuschung' or even more vile the 'Verarschung' (making an arse out of someone by deliberately deceiving him).
There is a reason that i do not use this, because it has a connotation of accusation towards inXile, and that is what i do not want.
When I was a kid, I decided to recolor the Warcraft 1 and Diablo 1 manuals.
Yup. I knew you were still basically just a kid.
except for the spergs who blurt about it on forums and scare devs into offering it as an option
In the long history of abusive messages you've sent me or my team, this is, I think, also the worst. I don't know why you think you have the right to talk to other human beings like this, simply because they work in a support role. The good thing about being an indie creator is that I don't have to put up with it.
except for the spergs who blurt about it on forums and scare devs into offering it as an option
Had to chuckle about this bit about 'scaring' the devs into offering something. I just remembered you were the guy who spent $230 on the Fallen London MMO and annoyed the devs to such an extent they refunded your cash just to get rid of you
In the long history of abusive messages you've sent me or my team, this is, I think, also the worst. I don't know why you think you have the right to talk to other human beings like this, simply because they work in a support role. The good thing about being an indie creator is that I don't have to put up with it.
Hmm crawlkill... i have read the entire thing that you have posted. And while a, b are true the c is disputable. In business life you never say something about a case or that you will sue someone (not even as a joke), because this is quite serious. Is seems that you had a history of complaining on their support, and with the fuck... fuck...fuck you brought the barrel to quill over as we say it in germany. They had simply enough of your behavior. So they ended the relationship with you, with just a small loss on their side.
As for the e point: i have / had a very small disagreement with Brother None, which lead to the point that i have left the inXile forum forever on a voluntary basis. But the difference between us both is that i wish him well, and hope that he will continue to be successful at his hopefully very long dream job at inXile.
Btw.: I would never allowed myself to speak with Brother None the way that you did to Alex.
Hey guys what do you think about Wastel...
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