Grunker Not flip-flopping. I've already explained. I want Wasteland to be Wasteland, and I want PE to be PE. I understand each game's philosophy, and I want them to embody it.
I personally have a preference for the PE/gamist-type philosophy, but I can enjoy both.
Re: Opening skills
On RPS, Crosmando said this:
I disagree about the redundant thing with Brute Force and Demolitions, for one Brute Force is meant to be a skill replacement for using Strength (the attribute) as a skill in the original, you could directly use a characters’ Strength attribute to knock down a door for example. They wanted to preserve this, so they just made it a skill, Brute Force, which is checked with Strength.
Demolitions on the other hand will probably check another attribute like Intelligence. So the purpose is probably so the player can make a dumb brute who kicks down doors, or a smart engineer who blows them up.
Also, blowing shit up makes noise, which might have side effects. Picking locks doesn't. Bashing something down is somewhere in the middle. Remember, this is a game about reactivity.