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Wasteland Wasteland 3 Pre-Release Thread [GO TO NEW THREAD]

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
inXile website now has news section.

https://www.inxile-entertainment.com/post/wl3-the-road-thus-far

Wasteland 3: The Road Thus Far


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It’s hard to believe that 2019 is behind us—that went by fast! Last year we got our first look at a black hole, an egg became the most popular social media icon, and humans stormed a government facility to discover if the truth is out there. Though the passage of time may one day result in our bodies withering into leathery husks—dissolving into grit and dust, with no surviving record of what value our lives once held—the last few years haven’t been so bad! We spent them on a project we’re excited to launch, and we’re almost to the finish line.

Since 2020 is here, it’s about high time we offer another update as we barrel towards the release of Wasteland 3 on May 19 (pre-order now!). Before we do, let’s look back fondly at what’s gotten us to this point.

Maestro, please dim the lights and roll tape…


A Brief and Flawed History of the End

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Over a hundred years ago Humanity was brought to the brink of extinction when a cascade of nuclear destruction rained from the sky. I’m not sure if anyone knows what really happened—or even cares anymore. All that matters to those of us who remain is how we'll survive.

“It’s now early into the 22nd Century. The inhabitants of the wastes are the fifth-generation descendants of those who were cursed to remain after the end of the world, yet too many people can't look forward. They continue to look to the old world’s culture, gods, and fears, and learn all the wrong lessons. But despite the desolation, the radiation, and the reborn prejudices of the afraid, there are those who remain sustained by the hope that order can yet be salvaged from the chaos. Unfortunately, chaos is rampant, and order is in short supply.

“The only law that exists here in Arizona is dispensed by a group of peacekeepers who call themselves the ‘Desert Rangers.’ For years these Rangers have been all that’s stood between the depraved scavengers, machines, and cults that plague the land, and those of us unable to defend ourselves against them. But now, after a conflict that destroyed their base and decimated their numbers, the Rangers are on the brink of dissolution, and have sent their best and bravest over the Rockies to Colorado in a last ditch gambit to trade their combat expertise for desperately needed supplies.

"All of us here can only wait and pray they succeed. Without the Desert Rangers we will not survive."

By Unknown

Written on a series of 17 cocktail napkins




Wasteland Imagined

In 1988 (of our real-life timeline), a passion project was released that put players into the role of the Desert Rangers, a group formed to bring order to post-apocalyptic America. Wasteland released for the Apple II, Commodore 64, and IBM computers, as a top-down RPG where morally gray choices made the player’s path to success less than clear. The combination of cutting-edge graphics (for the time); along with rich story provided through an out-of-game Paragraphs book; allowed Wasteland to deliver twists, turns, and reactive storytelling like gamers had never encountered before.

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Players hungered for more, but as fate would have it, it would take more than 20 years for the Desert Rangers to make their triumphant return.

This is a good place to pause and mention that we’re working on a remastered version of the original Wasteland—appropriately called Wasteland Remastered—that we’ll be releasing early this year on PC and Xbox One. Here's an in-progress shot of the same area shown above, demonstrating how we’re completely overhauling it while still honoring the original gameplay.

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Pre-alpha screenshot from Wasteland Remastered.

In case you missed it when we shared it on the @Wasteland Twitter, we also Remastered the original game's box art, and here's what will be adorning digital store shelves in the not too distant future.

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Back to the Wasteland


The Rangers’ long walk in the proverbial desert would eventually come to an end in 2012, when we announced a Kickstarter initiative to develop the long-awaited sequel.



Wasteland 2’s Kickstarter campaign was beyond successful, with our backers having pledged more than 300% of the project’s initial goal and setting new crowdfunding records. Development charged ahead, and Wasteland 2 released two years later to accolades (holding an 87 Metacritic) and the thrill of fans new and old. In addition to being praised for its engaging tactical gameplay, Wasteland 2 honored the original with rich role-playing elements, a haunting soundtrack from Mark Morgan (Fallout, Fallout 2), and the high re-playability of difficult choices and devastating consequences.

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Energized by the Community’s reception—and eager not to let our Rangers wander for too long again—we soon set out to work on continuing the saga. In 2016, the Wasteland 3 crowdfunding campaign began on Fig, and once again we reached our goal and development went into full swing.

Since then, our teams have been hard at work forging another game worthy of the Wasteland name, filled with the complex roleplaying choices, satisfying tactical combat, and a host of new features and systems that will make this the greatest Wasteland chapter yet.


With a Little Help from Our Friends


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Going up against a gang of scavengers is best done with some help from the squad, so it was with no small excitement that our squad got some heavy artillery to back it up. In late 2018, Microsoft acquired our studio with the intention of empowering us to do more of what we do, how we want to do it.

Wasteland 3 was already an ambitious project. We’re bringing back the things everyone loved: a deeply customizable RPG, brutal ethical choices with meaningful reactions and consequences, and deep tactical combat. On top of that we have big, new features like the customizable (and formidable) Kodiak vehicle, and cinematic conversations—to name a few.

With Microsoft’s support comes the gift of time, and it’s time we’re joyously putting into making Wasteland 3 a more feature-rich and higher quality experience than we ever would have been able to before. One obvious benefit is all the dialogue in the game is fully voiced (over a half a million words), in a first for inXile’s games. We’re also putting time into often unseen (but critically important) background work with the additional resources we’ll have in QA, accessibility testing, and optimization.

On the Road Again

In 2019 we were armed with the will and the means to sing the praises of the irradiated Wasteland, so we packed up and set out on the trail.

Most recently we joined our Microsoft friends for X019 in London. There, we got a chance to speak in more detail about the game, and drop our newest trailer.



We also took the roadshow across the pond to gamescom in Cologne, Germany. While our highest-tier backers were sinking their claws into the Alpha, we had the pleasure of showing the game off to gamescom attendees and press, as well as debuting a new trailer in an episode of Inside Xbox.



No trip to gamescom would be complete without taking home the event’s award for ‘Best Role Playing Game.’ So we did.

But our first big stop of the year was the Xbox briefing at E3, where a dangerously inebriated Scotchmo gave his blatantly incorrect take on how things in Colorado have been going before you arrived.

Fun background story on this one: we call it the E3 2019 trailer because it was a trailer first shown at E3 in 2019. Sometimes creative lightning just strikes, y’know?


The Final Few Miles

Wasteland 3 is releasing May 19 (pre-order now!), and we’re charging fearlessly toward the oncoming horde of players looking to dive into the world we’ve created.

We have some big plans in-store as we near the release, including content previews, events, and more. Not the least of which though will be our Backer Beta, an extended look at the game’s content that will give those who backed the game on Fig the ability to experience an expanded-preview. We’re targeting March for the Backer Beta, and we’ll of course keep you updated on keys and the testing process as we get closer.

This is a good time to remind all our backers to check your pledge on CrowdOx, ensure your email address and details are up to date, and finalize any orders. We’ll be sending out surveys in the near future where you’ll be able to finalize your platform choice, and will be distributing Steam and GOG keys shortly after that.


Foresight is 2020

We are extremely excited to venture into the Wasteland with you once again, and we know that you’re itching to get back to the desolate horrors of the post-apocalypse. 2020 is shaping up to be a fantastic year, and we are honored to have your support and excitement for a project we’re putting so much of our lives into. We truly could not have done this without you, and it gives us immense pleasure to take your energy and turn it into the experience you’ve been waiting for.

Well, that about does it for this broadcast, stay tuned for updates and previews as we march along this final stretch toward Wasteland 3’s release on May 19, 2020 (pre-order now!).

Be sure to follow @Wasteland on Twitter for news and updates!

- inXile entertainment
 
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Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,681
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So, Backer Beta in March.

https://www.inxile-entertainment.com/post/wl3-news-from-x019

Wasteland 3 News from X019

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X019, a global celebration of all things Xbox, took place back in mid-November. Alongside big announcements from other studios and for the Xbox One itself, Wasteland 3 ended the whole show with a big post-apocalyptic bang.

Pre-orders are available now, and Wasteland 3 is coming to Windows, Linux, Mac, Xbox One (as well as with Xbox Game Pass), and PlayStation 4.

Pre-Order Now

Then, on Friday, Brian Fargo and Lead Level Designer Jeremy Kopman sat down in a panel to discuss Wasteland 3 and dive a bit deeper into the game. They shared new info about what players can expect, and insight into the history of the iconic franchise.

Here are a couple of quotes from the panel.

Do I need to play Wasteland 1 or 2 first?

Fargo: “We always make our games stand-alone. So, if you did play our first two games then there’s some inside fun and information that you would appreciate, but it’s absolutely a standalone game.”

We’ve Got Jelly Beans

Kopman: “In the world of Wasteland, the bombs fell in the late 90’s which means that the pop culture, and the cultural references kind of froze at that moment, but technology—especially sort of secretive government experiments—continued. So, you’ve got a world where people have the cultural artifacts of the 80’s and 90’s, but they don’t really know what they meant. So that’s where you get, like you saw in the trailer, the big, giant statue of Reagan. There’s a whole group of people that are called The Gippers, that worship Reagan as a god, and you have to deal with their psychology.”

Origins of the Patriarch

Kopman: “Are you familiar with doomsday preppers? Well in the world of Wasteland, they were right. They made the right choice. So, these people that put away all the resources and supplies that you would need, came out after the [nuclear] clouds cleared, and were the only ones with any ability to build stuff or eat. So, they took over very quickly and established a sort of bastion of civilization in Colorado Springs, and the Patriarch’s family were the leaders of that group.”

In addition to Wasteland 3 news, we had an update for Wasteland Remastered—the overhaul of the original 1988 game—is coming in early 2020. Spearheaded by Krome Studios (who assisted us with the remaster of The Bard’s Tale Trilogy) Wasteland Remastered will stay true to the original game while offering updated graphics, audio and music, and features. Stay tuned for more info!
 
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Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,737
Pathfinder: Wrath
How do you really mainstream-ize a title like Wasteland though? I'm imagining some sort of weird nu-Xcom abomination with Wasteland wallpaper.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,753
What he's saying is that The Outer Worlds was already pretty much done and reasonably polished, so it didn't need any additional development, and that Wasteland 3 was a total mess.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,737
Pathfinder: Wrath
With the way the 'Dex obsesses over the personal appearance and lives of devs, I have the suspicion there's a gap in the gossip magazine market.
 

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