Emotional Vampire said:I also like how he was referred to as a hero in the ending despite blowing the fuck up Megaton.
Indeed. And the whole Fawkes situation. "We've established this dude doesn't mind the radiation. We'll establish it again as he'll follow you into the irradiated room, but he won't, under any circumstances, push the button himself. That's your destiny." This really deserves a cosmic facepalm. We can't have logic established previously in-game stand in the way of our brilliantly designed end-game choice that will reveal scum (err, no hero) from the hero, can we? So let's just be autistic once more. Also, the whole "destiny" crap is just so pathetic - it's not tongue-in-cheek (Bethesda has shown that they couldn't write something genuinely tongue-in-cheek in a million years), it's just pathetic and it's quite clear that it's designed to speak to kids in a didactic "good vs evil, you should be a good boy" tone. This game truly treats the player as a retard.
Pliskin said:Like just about every Bethesduh game before it, Fsllout3 is only a sandbox game, if you completely ignore the main quest. Should you decide to fall into line, every modicum of choice will be removed as you are railroaded into doing what the devs decided should be the proper course of action.
True. Bethesda's idea of freedom is "choose what you'll do and what you won't do, and do it all in whichever order you'd like". I don't think that idea of in-story choices and real, restricting and determining consequences has crossed their minds yet. Or maybe they just completely blow as designers and can't do that.