Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Watch me play a shitty game (Fallout 3) (COMPLETED!!)

piydek

Cipher
Joined
Feb 13, 2006
Messages
819
Location
Croatia
Emotional Vampire said:
I also like how he was referred to as a hero in the ending despite blowing the fuck up Megaton.

Indeed. And the whole Fawkes situation. "We've established this dude doesn't mind the radiation. We'll establish it again as he'll follow you into the irradiated room, but he won't, under any circumstances, push the button himself. That's your destiny." This really deserves a cosmic facepalm. We can't have logic established previously in-game stand in the way of our brilliantly designed end-game choice that will reveal scum (err, no hero) from the hero, can we? So let's just be autistic once more. Also, the whole "destiny" crap is just so pathetic - it's not tongue-in-cheek (Bethesda has shown that they couldn't write something genuinely tongue-in-cheek in a million years), it's just pathetic and it's quite clear that it's designed to speak to kids in a didactic "good vs evil, you should be a good boy" tone. This game truly treats the player as a retard.

Pliskin said:
Like just about every Bethesduh game before it, Fsllout3 is only a sandbox game, if you completely ignore the main quest. Should you decide to fall into line, every modicum of choice will be removed as you are railroaded into doing what the devs decided should be the proper course of action.

True. Bethesda's idea of freedom is "choose what you'll do and what you won't do, and do it all in whichever order you'd like". I don't think that idea of in-story choices and real, restricting and determining consequences has crossed their minds yet. Or maybe they just completely blow as designers and can't do that.
 

hakuroshi

Augur
Joined
Oct 30, 2006
Messages
589
Emotional Vampire said:
I also like how he was referred to as a hero in the ending despite blowing the fuck up Megaton.

Yes, it seems like a good karma ending. So either there is no bad karma slides at all or our brave Lone Wanderer managed to get enough good karma points despite all his efforts in Megaton, Oasis etc.
Either way another fail.
 

DriacKin

Arbiter
Joined
Oct 9, 2008
Messages
2,588
Location
Inanescape
As I promised, I’ve compiled together a bunch of statistics about this LP, and am gonna force you to read them, even though none of you probably care.

Here’s some info about our player.
Thankfully, the game has an in-game stats screen, so I’ll just post those screenshots:
920.jpg

Notice how the game considers us ‘Very Good’ despite destroying Megaton...

921.jpg

This is Page 2 of the stats screen.

922.jpg

And, this is the final page of the stats screen.



And, here’s some general info about our LP:

Total Game Time (according to the ingame clock): 24 Hrs, 34 min.

First Update: July 14, 2009
Last Update: Sept 10, 2009
Total Running Time: 59 Days

Number of updates: 22
Average time between updates: 2.8 days

Number of total images: 919
Average images per update: 41.8

Amount of Liquor consumed while doing this LP:
2x 750 mL Bottles of Ketel One Vodka
1x 750 mL Bottle of Jameson Whiskey


EDIT: I just realized that I forgot to post the 3rd page of the in-game stats screen.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,552
Soo, despite all of your murders and massive killings, you're still good? It maybe has that stupid thing of giving you good karma for killing "ebil" mutants (like FAble)?
 

bhlaab

Erudite
Joined
Nov 19, 2008
Messages
1,787
piydek said:
"We've established this dude doesn't mind the radiation. We'll establish it again as he'll follow you into the irradiated room

Nah, following you in isn't establishing anything besides common follower behavior. My stupid dog also followed me in.
 

DriacKin

Arbiter
Joined
Oct 9, 2008
Messages
2,588
Location
Inanescape
Lonely Vazdru said:
Pants exploded ? :?

In Fallout 3, you can steal and pickpocket people, if your sneak skill is high enough.
Well, if your sneak skill is high enough, you can also 'reverse pickpocket' people and plant live explosives on their body.
The person in question will then blow up a few seconds later.

Fallout 3 refers to this as a 'Pant exploded'.

Read more about it here.
 

piydek

Cipher
Joined
Feb 13, 2006
Messages
819
Location
Croatia
DriacKin said:
Lonely Vazdru said:
Pants exploded ? :?

In Fallout 3, you can steal and pickpocket people, if your sneak skill is high enough.
Well, if your sneak skill is high enough, you can also 'reverse pickpocket' people and plant live explosives on their body.
The person in question will then blow up a few seconds later.

Fallout 3 refers to this as a 'Pant exploded'.

Read more about it here.

I'm fairly sure Todd finds this funny.
 

Pliskin

Arbiter
Joined
Oct 26, 2008
Messages
1,587
Location
Château d'If
DriacKin said:
Lonely Vazdru said:
Pants exploded ? :?

In Fallout 3, you can steal and pickpocket people, if your sneak skill is high enough.
Well, if your sneak skill is high enough, you can also 'reverse pickpocket' people and plant live explosives on their body.
The person in question will then blow up a few seconds later.

Fallout 3 refers to this as a 'Pant exploded'.

Read more about it here.

I believe this started out as a fairly popular exploit in Fallout 1 / 2. Somebody discovered you could plant the timed dynamite on NPC's and 'splode them without them going agro, posted it on the official forums, to which the designers replied "we never intended that".

Is it any suprise Bethesduh would take a fuck-up and makes it part of game-play?
 

quasimodo

Augur
Joined
Oct 11, 2006
Messages
372
This LP was the most damning review of FO3 possible. I would love to sit Desslock down in front of it and see if he could justify his Bethlove.
 

BSOD

Novice
Joined
Aug 29, 2009
Messages
38
DriacKin, you've done me a service.

I am a long time lurker of RPGCodex, and having recently played the hell out of Fallout 1 & 2 was tempted to try out Fallout 3 for myself. VD's review had a glimmer of hope in it after all. Reading this LP showed me just how much of a waste of time that would have been. DriacKin, I salute you. :cry: May you find some sort of normalcy in your life after the things you've just seen.


I mean holy shit, is the dialogue bad. I think this is worse than Oblivion's. The latter was simplistic, bland and sparse. FO3 makes me cringe because it's obvious they're trying to be sophisticated and witty in their dialogue but failing miserably. They have absolutely no writing talent whatsoever and even if they did I'm sure Todd Co. would butcher whatever output they produced.

Next-gen can kiss my ass. I'm going to go google up some classics.
 

Pliskin

Arbiter
Joined
Oct 26, 2008
Messages
1,587
Location
Château d'If
BSOD said:
I mean holy shit, is the dialogue bad. I think this is worse than Oblivion's. The latter was simplistic, bland and sparse. FO3 makes me cringe because it's obvious they're trying to be sophisticated and witty in their dialogue but failing miserably. They have absolutely no writing talent whatsoever and even if they did I'm sure Todd Co. would butcher whatever output they produced.

Really, as much as the average Kodexian likes to focus on how bad the dialogue / NPC interactions in general are, it's the entirety of the recycled "Oblivion" game code that is just... bad. Amateurish, one might almost say.

Animations, collision physics, weapon balistics & accuracy, AI pathfinding & combat routines, scripted events --- it's all just coded badly. A sneak system where detection is based on how fast you move --- not sound or visibility --- how retarded is that? No tactical commands for followers (even F2 had that!) Shit, they still haven't implemented dual wielding! A mainstay in FPS games for how long now?

I really don't understand what there is to like here?
 

bhlaab

Erudite
Joined
Nov 19, 2008
Messages
1,787
Pliskin said:
DriacKin said:
Lonely Vazdru said:
Pants exploded ? :?

In Fallout 3, you can steal and pickpocket people, if your sneak skill is high enough.
Well, if your sneak skill is high enough, you can also 'reverse pickpocket' people and plant live explosives on their body.
The person in question will then blow up a few seconds later.

Fallout 3 refers to this as a 'Pant exploded'.

Read more about it here.

I believe this started out as a fairly popular exploit in Fallout 1 / 2. Somebody discovered you could plant the timed dynamite on NPC's and 'splode them without them going agro, posted it on the official forums, to which the designers replied "we never intended that".

Is it any suprise Bethesduh would take a fuck-up and makes it part of game-play?

Hey, it wasn't an exploit, it was emergent gameplay. Not even kidding, it works and it makes sense and adds a good traps/thief path to many quests
 

Jim Cojones

Prophet
Joined
Nov 2, 2008
Messages
2,103
Location
Przenajswietsza Rzeczpospolita
lightbane said:
Soo, despite all of your murders and massive killings, you're still good? It maybe has that stupid thing of giving you good karma for killing "ebil" mutants (like FAble)?
Well, tbh in Fo/Fo2 you could have your reputation/karma meter showing you're good despite being a childkiller or destroying whole town (more probable in Fo2 where it was easier to change your karma). The difference is that people's reaction was based not only on basic reputation but also on karmic perks (childkiller, slaver, berserker...). And the impact of karmic perks was much bigger than the counter.
 

DriacKin

Arbiter
Joined
Oct 9, 2008
Messages
2,588
Location
Inanescape
BlitzKitchen said:
so now time for a Fallout 2 playthrough as a porn star?

I think I'm gonna stay away from Fallout for a while. My next LP will likely have nothing to do with the Fallout universe.

That being said, if someone else wants to pick up the good fight and start a F2 LP, I'd be happy to read it (unless it sucks, in which case, I'll get bored and forget that it even exists.)
 
Self-Ejected

BlitzKitchen

Self-Ejected
Patron
Joined
Jun 6, 2009
Messages
2,879
Codex 2012
I might do one. i'm on a crappy laptop right now and my only games are fallout 2 and x-com.

But I've never done an LP before so i may have to experiment a bit with myself to figure out how to do a funny and enjoyable one.
 

Michael Ellis

Scholar
Joined
Mar 19, 2009
Messages
270
Location
Complaints
Project: Eternity
Great LP, DriacKin!
I haven't played this POS and unless a mod replaces every pathetic line of game dialogue I never will.
The fact that favorable reviews accompanied millions in sales are proof of the coming Idiocracy : ) http://en.wikipedia.org/wiki/Idiocracy
By the way, Ketel One is my vodka of choice as well but let me recommend a better whiskey (bourbon), Booker's and Knob Creek : )
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom