Linearity doesn't equal good pacing, good pacing means the game is never boring and it constantly introduces new things (enemies, traps, hazards, setpieces, boss fights, unique combat encounters, mini games etc) Dark Souls 1 has gimmick boss fights and DS3 is just a roll fest and even that new Lies of P korean soulslike game understood what makes souls games great, you would love it, it's very linear, way more linear than DS3.Dark Souls is everything but well paced. Dark Souls 3 is the most well paced game in the trilogy, probably because of how linear it is.
Maybe defining well pacedness for a starter would help this thread not to spiral into shit slinging contest.
Those are the games I played from your list.Chrono Trigger
Deus Ex
FF7
FNV
Legend of Dragoon
Dragon Quest Origins
Mass Effect 1
Gothic 1 and 2
VTMB
Once you defeat Ornstein and Smough, the game's quality plunges and feels unfinished. Dark Souls 2 and Dark Souls 3 never reached such a state.good pacing means the game is never boring and it constantly introduces new things
yeah i dont get it, its not that much extra effort to spell warpigBan OP for using the term WRPG.
wherein the subject learns that, much like in matters of art, taste is subjectivegood pacing means the game is never boring and it constantly introduces new things (enemies, traps, hazards, setpieces, boss fights, unique combat encounters, mini games etc)