Blackadder said:To top it all off, Baldurs Gate was released not long afterwards. Quicker than turn based, DnD fantasy based, dialogue options by the truckload (not that they made much difference)...who needs that boring, slow turn based system?
Wyrmlord said:Can anyone explain to me why mainstream critics loved Silent Storm and yet HATED Hammer And Sickle?
Qwinn said:I think Fallout's TB combat was at least equal to that of the Goldbox games. The whole "action point" mechanic alone made it more interesting and tactical than "where can I place my fireball so it doesn't hit my guys in the 3 squares of each corner of the screen".
Qwinn
+5 for sweep
Goldbox: +50 tactical for doorways
Goldbox: ah fuck it, +500000 tactical for party system
Goldbox: +5 tactical for spell placement
Qwinn said:+5 for sweep
Er, "Sweep" was operative in, what, 4 areas in the very first Goldbox game, and never again? And that offsets AP? Don't think so.
Goldbox: +50 tactical for doorways
Erm, nothing in this respect that didn't also work in Fallout, depending on the terrain. Actually, in Fallout, you could actually -close- a door, unlike Goldbox. I'd have to say advantage Fallout on that one.
Goldbox: ah fuck it, +500000 tactical for party system
I do prefer being able to control the party over AI control, but + half a million's a bit much.
Goldbox: +5 tactical for spell placement
Not all -that- different from "don't spray Sulik with that SMG".
Let me add one:
Fallout: +1,289,542 for critical hits.
Fallout wins.
Qwinn
Wyrmlord said:Can anyone explain to me why mainstream critics loved Silent Storm and yet HATED Hammer And Sickle?
AndhairaX said:Chess is and has been turnbased. Its that way because its the BETTER option, and no matter how advanced tech gets, cchess will stay turnbased.
There is a lesson in that, that devsshould learn.
Wyrmlord said:Can anyone explain to me why mainstream critics loved Silent Storm and yet HATED Hammer And Sickle?