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What game are you wasting time on?

Puukko

Arcane
Joined
Jul 23, 2015
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4,015
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The Khanate
In short, 0/5, where are the waifus?
Did you miss catwoman and Quinn?
I remember the days when they were hot.
They're alright, I haven't met Quinn in game yet but I did grab a mod to give her her 90s cartoon look with the bodysuit. Couldn't really decide on a look for Catwoman (wild how much she changes between games), Oracle is whatever, Poison Ivy has kind of a manface going on. It's just funny how whenever I google a character she looks way better in the comics. I've also been playing Marvel Rivals so I guess my standards for what capeshit women should look like are unreasonable now. :lol:
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
2,178
Can't commit to a long game so i am again trying demos. The so called singleplayer MMOs seems to be on the little rise lately.

Screens here
This one seems to be more inspired by modern-ish MMOs rather than classic ones. Boss fights definitely remind of FF14 duties and there is talent tree similar to PoE.
Really sucks how the gear you equip doesn't show up on your character, the plot involves you wielding a talking sword so you don't get to equip visually different weapons either.
Most of the gear and abilities themselves are nothing to write home about but you do have some variety of builds to pursue like focusing on bleed or fire and stuff. Demo was pretty easy, only died to the last boss a couple of times because i kept falling into the bottomless abyss.


Overall, kinda liked it but i enjoyed Erenshor demo a lot more.

Definitely :d1p:it once it's out, can easily recommend trying the demo.
By the way, has there been other notable games in the similar vein?
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
9,020
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On the internet, writing shit posts.
I don't think I like how they handled companions in BG2. It doesn't have that annoying paired companion anymore but the quests tend to be pretty bad.
Especially Jaheira's, which goes on for way too long, has some annoying combat encounters which just ganks you before you have a chance to buff and at the end you can't even make her leave your party because she throws a fit.
Not to mention that her quest involves her repeatedly leaving your party along with the equipment she has and apparently it screws up her romance too.

Trying to do an evil run is even harder because there are fewer evil alignment characters and they aren't even that good.
I don't know why Bioware just can't let you play as a bad guy without being a murderhobo. Even siding with the dragon doesn't drop your rep for some silly reason.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
20,347
Trying to do an evil run is even harder because there are fewer evil alignment characters and they aren't even that good.

I don't know why Bioware just can't let you play as a bad guy without being a murderhobo. Even siding with the dragon doesn't drop your rep for some silly reason.
That's an issue with early BioWare games in general (BGs, KotOR, JE). Games are narratively designed with good protagonists in mind and the evil alternatives are shoehorned in hence leaving you with low effort comically evil options if you go that route. And in the BG games it's the worst since it outright punishes you for playing evil at each step of the way (some token concessions like Slayer form in 2 aside).
 

Renfri

Prophet
Joined
Sep 30, 2014
Messages
639
Sword and Fairy 7

Solid game overall. Combat was okay, but I enjoyed it and there wasnt too much trash mobs. Great soundtrack. Story started alright but when it really picked up it was really great. I can understand some of the negative Steam reviews about amount of cutscenes, cos they were alot, but I think it was worth it cos writing was nice and tranlation was decent too. Graphics were okay, but some of the effects were pretty bad which sometimes made things look grainy for some reason and I think game should have run smoother than it did.

:4/5:

Hero's Adventure: Road to Passion

Cool combat, so much to do and to discover. Many interesting factions to join and to have fun times with. I joined several factions, learned everything there was from them and killed all after, good times. Translation was hit and miss, sometimes really good and other times even when translated into english I had zero idea what was going on. Few times things were in actual chinese, especially recent free DLC had moments of confusing dialogue. Even if sometimes there was too much fighting with trash mobs, I could easily forgive cos game allowed you to speed up combat 4x which was lovely. Combat music tracks were absolute bangers, other music too. I liked pixel art style and those emoji bubbles showing emotions of characters was nice touch.

:4.5/5:
 

CthuluIsSpy

Arcane
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Dec 26, 2014
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On the internet, writing shit posts.
Anyway, killed both shadow dragon and Firkraag. Pretty good fights and you get nice loot too.
The overall area and encounter design is fine, it's just that the quests associated with them are frontloaded in act 2 and tend to outstay their welcome (See: Jaheira's companion quest, which goes on for fucking ever and you can't make her leave your party without her throwing a tantrum. I don't like Jaheira. Only good part is her accent).
Beamdog actually makes it worse by adding even more quests and making the dialogue options very convoluted to get out of them.

In actual BG2 it's very clear what you have to choose to say no. With the Beamdog additions it's not clear and has you go through multiple loops. It doesn't help that the quests and NPCs themselves are shit.
Neera is still obnoxious and reeks of quirky millenial garbage, Hexxat is boring and a mary sue with a drawn out quest chain that locks you in certain dungeons that are just boring to fight through and I haven't even found Dorn yet but he's probably shit and OP too like in BG1EE.
 

NecroLord

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Anyway, killed both shadow dragon and Firkraag. Pretty good fights and you get nice loot too.
The overall area and encounter design is fine, it's just that the quests associated with them are frontloaded in act 2 and tend to outstay their welcome (See: Jaheira's companion quest, which goes on for fucking ever and you can't make her leave your party without her throwing a tantrum. I don't like Jaheira. Only good part is her accent).
Beamdog actually makes it worse by adding even more quests and making the dialogue options very convoluted to get out of them.

In actual BG2 it's very clear what you have to choose to say no. With the Beamdog additions it's not clear and has you go through multiple loops. It doesn't help that the quests and NPCs themselves are shit.
Neera is still obnoxious and reeks of quirky millenial garbage, Hexxat is boring and a mary sue with a drawn out quest chain that locks you in certain dungeons that are just boring to fight through and I haven't even found Dorn yet but he's probably shit and OP too like in BG1EE.
Those timed companion quests are absolutely annoying.
However, I do like Anomen's one (which can potentially end in an alignment shift for him, for good or bad).

Jan's one isn't that bad either.
 

CthuluIsSpy

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Yeah, Jan's is fine. It's timed but it's pretty short and doesn't involve a lengthy dungeon or wait periods. You just do it and finish it in like 5-10 minutes.
I didn't recruit Anomen though because he kept going on about good and justice so I thought he was going be this game's Ajantis. Same reason why I didn't keep Keldorn even though he seems to be one of the better companions.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
7,441
Rejecting feminine clothing in order to appease modern feminists doesn't give you that many ways to dress up characters. The two women on your team in Hi-Fi Rush are dressed too similarly.

Hi-Fi-RUSH-2025-02-09-11-43.jpg


Finished level 7, got a D. Playing it on Hard.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
2,178
Yet again i can't settle for a single thing to waste my time on.

In a mood for some classic "build your base and send your dudes at the enemy base" kind of RTS, Kept hearing a lot of good things about it so i decided to give Beyond All Reason a try. It's pretty much a Total Annhilation with modern graphics and conveniences. Like how compared to Supreme Commander i actually tend to see unit models and pathfinding is also surprisingly good.
Really suck at it tho. Keep messing up my resource production but at the same time i don't want to watch a hour long youtube/discord tutorials.

Tried another demo, Dead Underworld. It's a post-apocalyptic turn based roguelike where you traverse the world on the HoMM-like map. Very heavy on exploration and resource management aspects + managing your relationships with various factions. Fun concept but i didn't found combat to be interesting. Not for me.

And finally i gave Tainted Grail: Conquest a little whirl too. Didn't like it at first but it grown on me after unlocking a bit meta progression.
Still, i prefer shorter "coffee break" roguelikes/deckbuilders where a single run doesn't take more than an hour to complete.
 
Last edited:
Joined
Jan 7, 2012
Messages
16,077
Trying to do an evil run is even harder because there are fewer evil alignment characters and they aren't even that good.

Viconia, Korgan and especially Edwin are generally considered some of the strongest companions in the game though?

I get that your party options are pretty limited if you want to completely avoid good characters though.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,955
Finished Wizardry 8. It has become my most played crpg over the years, but this is one of the very few playthroughs that I saw through till the end. And it was the most completionist run I ever did, I think. Cleared all the maps, did alliance quests, shitty retro dungeons, all the optional, set fights, some of which I've never seen before (pee wee, savant behemoth, giant bat in trynton etc.). I've even tried all the niche crap like seeing how the bank heist plays out if you try it (nothing interesting tbh). Also, lucked out on seeing some rare items I didn't even know were in the game.

Party was:

Draconian bard. Was supposed to be a meme build as I went str+vit and kept her with Tempest set items until the very end to role play with utilizing the iron skin bonus from the armor etc. It turned out absolutely amazing tho, having maxed out stamina to just keep spamming whichever instrument you like is heaven. And her melee ability was very respectable even with the mercucio's blade. I did plan to give her ivory blade for the end game, but then it turned out bards can't use it, which I didn't know. One point I didn't even consider when planning the party is how amazing having a caster in the first party slot is. When you utilize issuing and then cancelling move order to get enemies to come to you (in other words - all the time), you're basically guaranteed that whichever buff/debuff you've got queued will fire before anyone else gets their action.

Human valkyrie. Also rp meme as I went for str and pie. Still great as having quickly developing divinity spell book is very useful, particularly when you have lots of characters that burn through stamina quickly, like I did. I found and gave her Maenad's lance, so it was also a pleasantly different build than just going for the Dread spear from Bela as per usual.

Felpurr monk. Pure unarmed throughout the game. Lost of attacks with decent damage and occasional crit. Gets lots of kills, but honestly a pretty boring character and super limited equipment options only add to that. Stealth is op. And psionics is such a cool in theory, completely meh in practice spellbook, dammit. I completely gave up on even trying to develop it around mid game. And having a bard makes it all but pointless, anyway.

Mook ranger. Not a big fan, but wanted to try out the multi shot crossbows from gadgeteer. And it's a pretty potent weapon, particularly early in the game. But it burns through stamina super quick, so you get that on top of the usual logistical ammo problems. Switched to bows once I started getting the decent ones. Alchemy is a waste as a spellbook, but potion mixing is top value and it's very easy to train.

Hobbit gadgeteer. Honestly, my opinion about the class went down after this playthrough. You complete most gadgets very late in the game, they weigh a shitton and eat stamina like crazy. It gets a bit of a power spike when you complete the noxious fumes potty in Marten's bluff, but that's p much as good as it gets. Other then that, the one oustanding moment was completing the microwave blaster in Bayjin, as it is useful to cook those rock crabs which spawn in big groups and are annoying af. Omnigun turns out decent after a time, but I absolutely hate blind (and fear) effects in this game, they annoy me to no end.

Fearie mage. Last but not least. I stand by my opinion that mage is easily the best choice for pure caster. Divinity is in its own class, but wizardry spellbook just completely dunks over psionics and alchemy. And having the best possible initial skill point allocation makes up for lacking any useful specials or additional value.

The party was meant as rp + as much variety as possible (no repeated skills, weapon categories, races etc.) and I absolutely loved it. And it never ceases to amaze me how great writing and voice acting is. The agrresive bard and russian accent valkyrie kept cracking me up. "Women and children first. And there are no children here, so give me that book!".

This gaem is great and remains the only "big and serious" title from the turn of the century that attempted to merge actually classic crpgs with then modern trends. The moment it got the reception that it did you knew crpgs as a genre were completely done.
 
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CthuluIsSpy

Arcane
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Dec 26, 2014
Messages
9,020
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On the internet, writing shit posts.
Trying to do an evil run is even harder because there are fewer evil alignment characters and they aren't even that good.

Viconia, Korgan and especially Edwin are generally considered some of the strongest companions in the game though?

I get that your party options are pretty limited if you want to completely avoid good characters though.
Yeah, especially if you want to run low rep. I'm assuming that at 1 rep even neutral characters leave, so if you spam slayer form (which is what the game encourages evil players to do to allow the corruption of Bhaal to overtake them) you're left with a 4 man party, unless you use Beamdog's shitty companions.
There's also no evil aligned thief (Barring Hexxat, who I don't like because having a vampire companion where you have to micromanage her cape or else she dies is pretty lame) which I don't understand at all, because you'd think thieves would typically be neutral or evil. So good luck trying to find traps without using a 3 minute spell, let alone disarm them.
BG1 has like 8 evil companions. BG2 has like 3, which is absurdly limited.
I don't know why CRPG games are so hesitant on giving you evil companions. Even Owlfinder games are stingy in that regard. In Kingmaker there's like what, 2 evil alignment characters? In a game with a 6 man party? At least there's no rep system though and a companion's reasons for leaving are more personal.
 

CthuluIsSpy

Arcane
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On the internet, writing shit posts.
How are you supposed to steal the pirate horn undetected? I'm using the invisibility spell and whenever I open a container it breaks the spell. I'm pretty sure it's not supposed to do that.
Edit : Ok so I found a work around. If you're fast enough you can pause just as you open the table, take the horn, open inventory and drink a potion before getting detected. Still pretty sure opening the container isn't supposed to break invisibility because you can normally do that everywhere else.
Maybe EE broke something, I dunno.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,440
I absolutely hate blind (and fear) effects in this game, they annoy me to no end.
I stand by my opinion that mage is easily the best choice for pure caster. Divinity is in its own class, but wizardry spellbook just completely dunks over psionics and alchemy.
No shit then. Personally I prefer either just using bishop or samurai for wiz spells. Or taking psionic over wiz. Fear and some other stuff obliterate early game.
 

Tse Tse Fly

Arbiter
Joined
Dec 26, 2017
Messages
848
Wizardry spellbook is more powerful early on, but as the game progresses they start lagging behind all other caster classes. Nuclear Blast is a nice spell though.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,955
Super early, high dice enchanted blade + missile shield >>>> p much everything else (and you can't replicate it with bard/gadgie) and freeze flesh is imo easily the best early to mid game disable. Wizardry also has noxious fumes, which is no1 early game nuke.

Wizardry spellbook is more powerful early on, but as the game progresses they start lagging behind all other caster classes. Nuclear Blast is a nice spell though.
Wouldn't really agree with that, wizardry is just the best and most balanced between buffs, de-buffs and nukes through out. It also has probably the best selection of spells that can actually do something against the rapax.
 

NecroLord

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Dumbfuck Shitposter
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Sep 6, 2022
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17,783
Trying to do an evil run is even harder because there are fewer evil alignment characters and they aren't even that good.

Viconia, Korgan and especially Edwin are generally considered some of the strongest companions in the game though?

I get that your party options are pretty limited if you want to completely avoid good characters though.
Korgan is a berserker.
You cannot ever go wrong with a berserker.
Viconia has high Magic Resistance and Wisdom for a lot of Cleric spells.
Edwin is the best caster in the game with his amulet which provides TWO BONUS SPELLS of every level (including 9).
You can make the argument of keeping Edwin even in a Good party setup. Just have to watch for Reputation 19-20 (or just mod that shit out, because it is annoying).
 

Kabas

Arcane
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Card-en-Ciel_LC1S1oTta4.jpg

Card mechanics are interesting and weeb plot is funny but i don't find this game as easily replayable as some other deckbuilders i tried. Can't explain exactly why but it doesn't make me want to grind extra difficulties and challenges.
Yeah, i think i am finally done with this game.
 

CthuluIsSpy

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Trying to do an evil run is even harder because there are fewer evil alignment characters and they aren't even that good.

Viconia, Korgan and especially Edwin are generally considered some of the strongest companions in the game though?

I get that your party options are pretty limited if you want to completely avoid good characters though.
Korgan is a berserker.
You cannot ever go wrong with a berserker.
Viconia has high Magic Resistance and Wisdom for a lot of Cleric spells.
Edwin is the best caster in the game with his amulet which provides TWO BONUS SPELLS of every level (including 9).
You can make the argument of keeping Edwin even in a Good party setup. Just have to watch for Reputation 19-20 (or just mod that shit out, because it is annoying).
Yeah, Edwin is great. At the time of writing that I wasn't too familar with Korgan but after giving him some decent gear and levels he really tears shit up. Has some really good banter too.
Especially if you have Edwin, Jan and him in the same party and meet Tiax. They just roasting Jan when he begins to out crazy Tiax.
 

Renfri

Prophet
Joined
Sep 30, 2014
Messages
639
I bought Bloody Spell on a whim and it turned out to be decent enough to be worthy of less than 4 euros I paid for it. Combat was good and it was fun while it lasted, which wasn't very long. I actually enjoyed those minigames too, especially lock picking game which was car park puzzle, it brought some lovely childhood memories. Also game had boobs.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,955
Was supposed to be a meme build (...). It turned out absolutely amazing tho

many such cases
Yeah. Though, in case of the bard, you could probably just click on level up buttons at random while blind folded and still end up with something at least very good.

I absolutely hate blind (and fear) effects in this game, they annoy me to no end.
I stand by my opinion that mage is easily the best choice for pure caster. Divinity is in its own class, but wizardry spellbook just completely dunks over psionics and alchemy.
No shit then. Personally I prefer either just using bishop or samurai for wiz spells. Or taking psionic over wiz. Fear and some other stuff obliterate early game.
I know how potent bishop is in a vacuum, but the way I play the game (little to no grind/powertrain and as little meta abuse as possible) I'm really not fond of it. Especially since it doesn't really make much sense paying the high maintenance tax imo unless going for a very specific party composition. I normally plan my parties with one pure caster and have zero problems covering all the spells I need.

Ditto for psionic. I tried multiple runs with one for flavor, but it's just such a bad case of "expectations vs reality" disappointment class with additional glaring flaws.
 

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