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What games had the worst XP inflation?

deuxhero

Arcane
Joined
Jul 30, 2007
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Flowery Land
That's why I ask, Eberron has an entire town filled with near (and some actually) epic NPCs, but they are all lazy and don't give a damn about the outside world one way or another. It really just exists to let higher level PCs shop.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
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Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
That's why I ask, Eberron has an entire town filled with near (and some actually) epic NPCs, but they are all lazy and don't give a damn about the outside world one way or another. It really just exists to let higher level PCs shop.
Well it does sound a bit silly. Generally I'm very much against designing settings so you can run ongoing dungeon crawling there, with "high level lands" and "high level shops" and such shit... But I guess you could work with this in a story if you make sure to emphasize that they're not only lazy, but also overconfident, out-of-practise and foolish in general. If the Big Shit goes down, you don't want them to turn out to be anything except a false hope spot early or mid-story before shouldering the whole thing to players.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,065
When you have only one character, pressing end of turn 130x isn't the best idea.

Having one character in an RPG isn't the best idea in itself.
Really? There are great RPGs that have only one character. (and possibly some summons)

Properly made RPGs would even force you to split the party to accomplish some goals simultaneously. If you overspecialized its members, you are in hell.

Not to mention the werewolf would be able to use his turn to go through the whole threatened space, thus the trap would fail.
Of course it would fail. The only kind of traps that does not fail in an RPG is of the "whoopsie, you failed a saving throw and a spotting check, enemy gets a free turn, and enjoy your -3 AC for 4 turns" variety. Action nigger shit better gets the fuck out.
Traps that would only decrease AC? What about a falling stone that causes unexpected fall of the dungeon by a sympathetic resonation.

You never did DM?

BTW when you run left and right and the whole space around you is exploding, it's immersive.
And very role-playing, too. Like, playing a role of Master Chef.

It's very atmospheric. It's not only walking on a countryside, or sentencing people to death. It's also about running like crazy because it was a favorite food of that dragon. And offering corrupted/uncooperative with you government officials to the dragon to calm him down (and as a compensation).

Try it in a TB combat. It lack something. Why don't you play some Japanese horror games?
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,704
Location
Ingrija
Really? There are great RPGs that have only one character. (and possibly some summons)

And each and every one of them would be far better having several.

Properly made RPGs would even force you to split the party to accomplish some goals simultaneously.

Which implies having a party in the first place, does it not?

Traps that would only decrease AC? What about a falling stone that causes unexpected fall of the dungeon by a sympathetic resonation.

You never did DM?

That was a generalization. "Traps" in RPGs should work strictly within the framework of RPG rules, just like everything else. Action minigame "traps" are filthy shit, and an "RPG" designer introducing those deserves to watch his children die of AIDS.

It's very atmospheric. It's not only walking on a countryside, or sentencing people to death. It's also about running like crazy because it was a favorite food of that dragon.

Pfft. There are akshun games for this crap.

Why don't you play some Japanese horror games?

Japanese everything is for fags. KOEI strategy games being the sole exception.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,065
And each and every one of them would be far better having several.
Really? Even VtM :B?
And what about DMoMM?
Which implies having a party in the first place, does it not?
But that's a party that was split into small groups, or into single characters.

That was a generalization. "Traps" in RPGs should work strictly within the framework of RPG rules, just like everything else.
Still some traps don't work when the system uses TB mode.

Pfft. There are akshun games for this crap.
Do you mean an action game with stats, without predefined routes, with a lot of text and dialogue choices that are detailed and allow some conversation? Considering action games are tailored to certain type of players, for example Skyway, it's unlikely there would be sufficiently detailed action game with more RPG elements than average Bioware RPG. There are only two of them. DMoMM, and Sudeki.

Yes I had some action recently. I run away from that ATLAS mecha, and discovered that path ended by a dead end. So I took pot shots on it, then when it appeared in direct line, I dodged missile, was hit by something else (no medikits I played ironman and when you play ironman you use medikits sufficiently soon), and rolled around him to get out of line of sight and try to avoid being stomped, ran left and right to throw his aim, found a soldier just sufficiently far away to hit me multiple times before I would be able to find close cover that wasn't in line of fire of the ATLAS mecha, charged him which surprisingly worked, let him on the floor, didn't finish him, and jumped through the door, get behind cover and regenerated shields and wondered where is that ammo cache they talked about. Then sneaked to fallen members to give them first aid by hand, while they played with grenade spam to places where I wasn't anymore. Covered behind the crate and hoped Liara will not be killed (or was it James) again, and shields would regenerate before these scratches you can get even behind the cover would be enough. Killed these two-three soldiers, first aided the second member. Evaded missiles, and moved throught the buiding. Then when ATLAS mecha unsuccessfully tried to kill James, who managed to cover himself much better than theirs glorious leader and was able to occasionally strike back, I emerged from behind and used that little remaining ammunition to tear appart that ATLAS mecha.
Yes that was my encounter on Eden prime.

Now, I'm not used to adrenaline and my hands were shaking even before I rolled around that mecha. So I don't wanna an action game. Just a RPG that moves without distraction like end of the turn when there is only one character, and RPG that let me use intuition and a brain. TB is not a panacea, otherwise VD game would be leap and bound above 7.62 high caliber. Surprisingly 7.62 allows fine control of a party without TB combat.

Japanese everything is for fags. KOEI strategy games being the sole exception.
I heard Lunatic dawn, V. profile, SMT: Nocturne, Kagero deception, Star Ocean, Tales of Eternia, Chrono Trigger, Reccetear to name a few were quite decent. The problem with Japanese games is they are thinking all western people are idiots, thus they are porting only primitive games for a US market. You know some of Japanese games have a lot of sex and violence, which surprisingly is avoided in western countries.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,704
Location
Ingrija
Really? Even VtM :B?
And what about DMoMM?

WTF DMoMM has to do with RPGs?

(and VTMB too, for that matter :smug:)

Still some traps don't work when the system uses TB mode.

And good riddance.

Do you mean an action game with stats, without predefined routes, with a lot of text and dialogue choices that are detailed and allow some conversation?

I don't care. Akshun games are akshun games. After how many kilobytes of text would akshun game cease being an akshun game? As far as I am concerned, all the text in the world isn't enough.

TB is not a panacea, otherwise VD game would be leap and bound above 7.62 high caliber. Surprisingly 7.62 allows fine control of a party without TB combat.

7.62 might be the best implementation of RTWP ever, and *still* the JA2 it hoped to imitate is a better game. Being one of the developers of the former, I am fairly secure in my understanding the TB combat of the later is among the primary reasons why.

AoD, I don't know, will reserve my judgement for full version. Being a single character Fallout clone developed under the "C&C uber alles" mentality, it's already crippled in my book, just like the original was.

The problem with Japanese games is the filthy anime shit

Fixed.
 

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