Post that there in a dismissive fashion, make them rage.Satan said:ID released a modern Doom. It's called Rage and guess what - it's banal shit boring.
Has anyone really been far even as decided to use even go want to do look more like?BrutalTrickster said:Think GTA V going to have it's hp bar still and armor pick up just RDR was a different game all together why'ed they went for the regenerating hp. Tho you can still get items from shops so i guess you don't do as fast as CoD/BF. Anyone have the game of the year one with hardcore story mode? I don't know how it should be like with that on.
It was a very creative game.baronjohn said:Meh, Doom was creatively bankrupt banal popamole shit anyway. I don't know why the otherwise prestigious Codex is so crazy about it. Even as an impressionable youth I could sense there being something repulsive about it.
It was a very creative game.
Commander Xbox said:yeah so.. doom is fuckin boring and linear anyway
Wyrmlord said:It was a very creative game.baronjohn said:Meh, Doom was creatively bankrupt banal popamole shit anyway. I don't know why the otherwise prestigious Codex is so crazy about it. Even as an impressionable youth I could sense there being something repulsive about it.
If you were walking in one part of the area, you'd hear a click sound. It was an indication that something that was closed earlier had opened. So - if you didn't keep walking and returned in the direction from where you came, you'd find the whole place looking entirely different, because a new door opened or an elevator descended. By the time you ran onto it before it closed or went back up again, you'd discover an entire secret area, which would be twice the size of the main or core level.
If you were clever in accessing secret areas, you'd get higher level weapons much earlier in the game, and you'd find quick shortcuts to any place you wished to enter.
In this day and age of linear levels, Doom's use of secret areas made it feel like a labyrinth of unknown mysteries hidden at every corner. Very much like Ultima Underworld, but even more advanced in use of secret rooms or areas.
Renegen said:Anyone remember the Wolfenstein + Doom total conversion for Quake 2? It was taken off by Id but only after it had already been finished and some people played it. Apparently it was awesome.
Commander Xbox said:yeah so.. doom is fuckin boring and linear anyway
baronjohn said:Meh, Doom was creatively bankrupt banal popamole shit anyway. I don't know why the otherwise prestigious Codex is so crazy about it. Even as an impressionable youth I could sense there being something repulsive about it.
MetalCraze said:It was a very creative game.