But then something wonderful happened. People (of their own accord) started organizing groups to defend miners against people who would kill them. They kept the miners safe, which in turn, the miners provided them with ore to make better armor and weapons for these defenders. To keep them safe.
It spread because there was only ever one man who alone with his train stood against the forces of evil:But then something wonderful happened. People (of their own accord) started organizing groups to defend miners against people who would kill them. They kept the miners safe, which in turn, the miners provided them with ore to make better armor and weapons for these defenders. To keep them safe.
Rallos Zek server in EQ had a similar phenomenon with anti-PKs that loved PvP just as much as PKs, but did it in opposition of them and to protect the community. It wound up creating an oddly realistic setting where it was for the most part a safe world but still nonetheless one full of bandits skulking about trying to stay under the radar and gank people before they drew too much attention.
Such emergent gameplay won't simply not exist again due to money issues and the massive butthurt and customer support load it caused, but because the ethos of the anti-PKs and your miner defenders is now rare. You can see that playing EQ today where the selfish asshole mentality predominates. This isn't simple nostalgia, it's a shift in culture and I don't know where it has fully come from since many old vets exhibit it too, but from my days playing emulator servers 10 years ago it was also the predominant mentality on the PvP ones that then spread to places like P99.
It spread because there was only ever one man who alone with his train stood against the forces of evil:But then something wonderful happened. People (of their own accord) started organizing groups to defend miners against people who would kill them. They kept the miners safe, which in turn, the miners provided them with ore to make better armor and weapons for these defenders. To keep them safe.
Rallos Zek server in EQ had a similar phenomenon with anti-PKs that loved PvP just as much as PKs, but did it in opposition of them and to protect the community. It wound up creating an oddly realistic setting where it was for the most part a safe world but still nonetheless one full of bandits skulking about trying to stay under the radar and gank people before they drew too much attention.
Such emergent gameplay won't simply not exist again due to money issues and the massive butthurt and customer support load it caused, but because the ethos of the anti-PKs and your miner defenders is now rare. You can see that playing EQ today where the selfish asshole mentality predominates. This isn't simple nostalgia, it's a shift in culture and I don't know where it has fully come from since many old vets exhibit it too, but from my days playing emulator servers 10 years ago it was also the predominant mentality on the PvP ones that then spread to places like P99.
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