Naked_Lunch
Erudite
<strong>[ Game -> Update ]</strong>
<p><a title="sds" target="_self" href="http://www.ea.com/official/lordoftherings/bfme2/us/">Battle for Middle-Earth II</a>, the game that makes your IQ drop and proud of it!, has <a title="har" target="_self" href="http://www.ea.com/official/lordoftherings/bfme2/us/editorial.jsp?src=Gold">gone gold</a> and is expected to hit the shelves on March 2nd, Year of Our <a title="dd" target="_self" href="http://www.mobygames.com/game/dos/x-com-ufo-defense">Lord</a> 2006.</p><blockquote><p>
"<em>The Lord of the Rings, The Battle for Middle-earth II</em>
offers a unique opportunity to truly experience all of Middle-earth and
introduce a depth of the The Lord of the Rings fiction we’ve never
explored," said <strong>Mike Verdu, Executive Producer at EALA</strong>. "By
visualizing the Tolkien fiction in the vision of the New Line Cinema
film trilogy, combined with a number of new gameplay innovations, all
of Middle-earth is now truly yours to control."</p></blockquote><p>But how do those "innovations" play out? Let's ask those poor, pitiful people who played the massive 1.3GB <a title="ddd" target="_self" href="http://www.ea.com/official/lordoftherings/bfme2/us/demodownload.jsp">demo</a>:</p><blockquote><p><span class="postbody">The 2 new factions are shit. Dwarves are
basically midget Gondor soldiers (without the cavalry), and Goblins are
Mordor, but without oliphants. Totally pointless.</span> </p><p><span class="postbody">
-no units on the walls, and ranged units can't shoot over the walls,
which makes them a bit on the useless side. I guess EA decided the
overpowered archers of the original needed balancing... </span></p></blockquote><p>Sounds fun! </p>
<p><a title="sds" target="_self" href="http://www.ea.com/official/lordoftherings/bfme2/us/">Battle for Middle-Earth II</a>, the game that makes your IQ drop and proud of it!, has <a title="har" target="_self" href="http://www.ea.com/official/lordoftherings/bfme2/us/editorial.jsp?src=Gold">gone gold</a> and is expected to hit the shelves on March 2nd, Year of Our <a title="dd" target="_self" href="http://www.mobygames.com/game/dos/x-com-ufo-defense">Lord</a> 2006.</p><blockquote><p>
"<em>The Lord of the Rings, The Battle for Middle-earth II</em>
offers a unique opportunity to truly experience all of Middle-earth and
introduce a depth of the The Lord of the Rings fiction we’ve never
explored," said <strong>Mike Verdu, Executive Producer at EALA</strong>. "By
visualizing the Tolkien fiction in the vision of the New Line Cinema
film trilogy, combined with a number of new gameplay innovations, all
of Middle-earth is now truly yours to control."</p></blockquote><p>But how do those "innovations" play out? Let's ask those poor, pitiful people who played the massive 1.3GB <a title="ddd" target="_self" href="http://www.ea.com/official/lordoftherings/bfme2/us/demodownload.jsp">demo</a>:</p><blockquote><p><span class="postbody">The 2 new factions are shit. Dwarves are
basically midget Gondor soldiers (without the cavalry), and Goblins are
Mordor, but without oliphants. Totally pointless.</span> </p><p><span class="postbody">
-no units on the walls, and ranged units can't shoot over the walls,
which makes them a bit on the useless side. I guess EA decided the
overpowered archers of the original needed balancing... </span></p></blockquote><p>Sounds fun! </p>