It's like starting a thread "WHO'S THE UGLIEST WOMAN IN HOLLYWOOD" and then saying "Cara Delevingne" for some perverted reason, maybe because she's a lesbian and you hate them or because she makes you realize how ugly your actual girlfriend is. You're not fooling anyone, Firewatch is undeniably one of the best games of that year, even if it causes some personal butthurt to you.I would go with Firewatch.
An absolutely balanced statement, made byBut I would love harm to fall upon the makers of it.
It isn't a game and you are retarded.Firewatch is undeniably one of the best games of that year
It has little to do with the game, it is more personal.Would you seriously wish harm on someone who made a game that you didn't like?But I would love harm to fall upon the makers of it.
I've done that with 1000 games but some are so bad they will stay with me forever.This tittle sounds familiar.
Anyway, why would we remember a worst game ever played? Shouldnt we delete its memory as soon as possible?
Either Limbo or Dark Souls
Firewatch is undeniably one of the best games of that year, even if it causes some personal butthurt to you.
I didn't love the game myself, it was ok
I think it's a great way to learn game mechanics. It's more rewarding, sticks with you better and feels great when you overcome a challenge.Dark Souls.
Not the worst in quality, but the dullest slog fest without a single moment of fun. Control a stunted puppet and fight enemies zombies that try jumps you around the corners and cannot even tell the difference between a player and a brick wall. Anyone who thinks trial&error is good design should be flogged and send back to kindergarten.
Worst games I ever played: Fallout 1 & 2, BG I and II, VTMB, PST.Dark Souls.
I think it's a great way to learn game mechanics. It's more rewarding, sticks with you better and feels great when you overcome a challenge.
Most children learn riding bicycles through trail and error and don't give up just because they fall on their bums once or twice. If someone is not willing to spend 10 minutes to learn how to play a fucking video game, doesn't deserve to have fun at all.
Dark Souls isn't even punishing or super challenging, it's the middle of the road really, shines with it's atmosphere, exploration and it's simple but effective combat.
Complex is not always good.I think it's a great way to learn game mechanics. It's more rewarding, sticks with you better and feels great when you overcome a challenge.
Most children learn riding bicycles through trail and error and don't give up just because they fall on their bums once or twice. If someone is not willing to spend 10 minutes to learn how to play a fucking video game, doesn't deserve to have fun at all.
Dark Souls isn't even punishing or super challenging, it's the middle of the road really, shines with it's atmosphere, exploration and it's simple but effective combat.
There is nothing complex about it, unless you want to waste your time on min/maxing stats&gear "builds". Gameplay is simplistic and shallow as hell: basic stamina management plus hit/hit/roll&block. And ranged combat is some of the shittiest ever created.
Games like DMC, Gaiden, Monster Hunter and virtually any good fighting game require 100+ hours for ( average ) player to master them.. reward is extremely satisfying and fluid combat, that looks and feels drastically different than when you started. Dark Souls is too slow, too clumsy, too shallow and too cheap to offer anything even remotely comparable. It's literally devoid of every single element that makes good action game fun: speed, choreography, ecstatic music, etc.
And enemy AI is incredibly rigid and predictable, giving it "on rails" feel...reason why it revolves around memorization of attack patterns.
Well designed difficulty challenges player skill, coming up with different tactics or creative methods...not player patience.