Biffsnot
Novice
- Joined
- Aug 20, 2006
- Messages
- 14
Hello all. I have a roguelike game in the works and would like to get some answers on features or ideas anyone might want to see. There is a ton of great roguelikes out there like Nethack and many great coders spent many hours putting in awsome features and goodies. So I dont want to just make 'another' roguelike that will be lost in the shuffle of the well known greats lol.
I have some ideas that may make for a good experiance as well as some options planned that will make the game more vocal in telling you when something bad is hapening to your character so you dont miss that message saying the amulet is strangling you and die by mistake.
There will be many interesting things to do, mix together, eat, and of course - die from.
The world it is in will be different than the normal nethack style game populated with d&d creatures, so the ins and outs will be different enough to be fun to even those that played Nethack on computers that ran on steam power However I plan on using many of the Nethack keys and commands so those who have played forever will fall right in, and those new will be ready for Nethack, Slash'Em and all the others if they decide to play them instead
The game is likly to be written in Java and use the gui interface and 2d tiles. Java because it looks and acts the exact same on all platforms (I have a pc with winxp and openSuSE Linux, and a mac in the same room and have tested this well). There will be an ascii mode as well but may be still in the gui window making it need a windowing server to run and no text-only mode.
The tiles will be hand made or the tiles in the RLTiles distribution -
So....here is the big question. Would anyone play this? Java+tiles+needing a windowing system too play, is this something you all would enjoy? Please comment and tell me what you want. This is no idle plan and as soon as I get some answers and decide a few odds and ends I will be opening a SourceForge site. Thanks!
I have some ideas that may make for a good experiance as well as some options planned that will make the game more vocal in telling you when something bad is hapening to your character so you dont miss that message saying the amulet is strangling you and die by mistake.
There will be many interesting things to do, mix together, eat, and of course - die from.
The world it is in will be different than the normal nethack style game populated with d&d creatures, so the ins and outs will be different enough to be fun to even those that played Nethack on computers that ran on steam power However I plan on using many of the Nethack keys and commands so those who have played forever will fall right in, and those new will be ready for Nethack, Slash'Em and all the others if they decide to play them instead
The game is likly to be written in Java and use the gui interface and 2d tiles. Java because it looks and acts the exact same on all platforms (I have a pc with winxp and openSuSE Linux, and a mac in the same room and have tested this well). There will be an ascii mode as well but may be still in the gui window making it need a windowing server to run and no text-only mode.
The tiles will be hand made or the tiles in the RLTiles distribution -
So....here is the big question. Would anyone play this? Java+tiles+needing a windowing system too play, is this something you all would enjoy? Please comment and tell me what you want. This is no idle plan and as soon as I get some answers and decide a few odds and ends I will be opening a SourceForge site. Thanks!