sigma1932
Augur
- Joined
- Nov 11, 2011
- Messages
- 119
As long as the synergy effect acts as small but significant boost, not an outright wholesale replacement for building the other skill-- both in the number for the skill itself, and as it pertains to the mechanical formulas of the game itself-- then it sounds ok to me.
This post also caught my eye:
Getting back to the nerd example, Given that a melee weapon skill is tied directly to STR, the nerd can study weapon techniques from instructional books or possibly train with a mentor and such to gain an understanding of the general theories involved, but ultimately he just can't put them into practice due to the fact that he can barely lift the weapon to begin with (given he doesn't raise his STR also), let alone properly wield it.
For another more technical example, for simplicity's sake, consider New Vegas's SPECIAL system and how it affects secondary skills... you know how a lot of people make CHA a dump-stat? What if, instead of adding +2 to Speech/Barter per point of CHA, we make it so that the highest your Speech/Barter skill could be is 10*CHA? Go ahead, dump CHA so you can pump your INT up for more skillpoints... but forget about passing any speech checks because you can only put 10 total points in your speech skill due to the fact that your character has the raw social aptitude of a barnacle.
This post also caught my eye:
This could easily be dealt with by making primary attributes (or a derivative formula including multiple primary attributes) determine the MAXIMUM values of their associated secondary skills rather than being a tacked-on augmentation or determining the starting level of the skill.Which is made worse by the fact that more Intelligence = more skillpoints, which means that the nerd scientist will be punching holes through people faster than the brickwall with huge arms.
Getting back to the nerd example, Given that a melee weapon skill is tied directly to STR, the nerd can study weapon techniques from instructional books or possibly train with a mentor and such to gain an understanding of the general theories involved, but ultimately he just can't put them into practice due to the fact that he can barely lift the weapon to begin with (given he doesn't raise his STR also), let alone properly wield it.
For another more technical example, for simplicity's sake, consider New Vegas's SPECIAL system and how it affects secondary skills... you know how a lot of people make CHA a dump-stat? What if, instead of adding +2 to Speech/Barter per point of CHA, we make it so that the highest your Speech/Barter skill could be is 10*CHA? Go ahead, dump CHA so you can pump your INT up for more skillpoints... but forget about passing any speech checks because you can only put 10 total points in your speech skill due to the fact that your character has the raw social aptitude of a barnacle.