bddevil
Educated
- Joined
- Apr 4, 2016
- Messages
- 71
The hubs are tiny. Flotsam was my favorite and it was still tiny. Compare it to Vizima, even without sewers. There's a reason Vizima gets mentioned as one of the best cRPG hubs.With all that said, I don't think I will ever replay TW2. Too small, too linear railroad-y, too much QTE, and once the main path converged in Loc Muinne, I struggled to finish it. TW1 has best atmosphere, Vizima and the atmosphere of the Witcher (slav, kill monsters and fuck bitches). TW3 has some exploration aspect, and some good sidequests. As an adventure games fan, I actually like most of the Novigrad quests. TW2 is the only one in the series where I genuinely stopped giving a fuck after two chapters.
TW2 was anything but linear, and I wouldn't say it was small either unless you're one of those people that wants every game to be 100 hours long. People also tend to exaggerate about the QTEs.
Personally, I liked that TW2 was a little shorter than most modern RPGs. It was a nice changeup, and I hate that almost every game nowadays is bloated with tons of filler in an attempt to provide MOAR! content.
I dunno, TW2 had lots of invisible walls and very railroady quests. Things get a bit more open in act 2 (I only played Roche and YouTubed Iorveth), but I never got rid of that too linear feel. The lack of super memorable sidequests (and most of main quests feeling somewhat dull) also contributed here, probably. Even politics-wise, I don't think anything from TW2 beats "A posh reception".
I do appreciate the lack of grindy pseudo-content in TW2 that is present in TW3 and definitely TW1.
Yeah I agree here. TW3 aside from the Baron quest really lacked meaningful tough choices. Choosing between romancing an outright manipulative sorceress and a behind-your-back manipulative sorceress isn't really one ( I chose Siri baby mama but who really gives a shit). I even went to assassinate Radovid only because I wanted to fuck shit up and Roche is a bro. TW3 for most part did not have nuanced 'lesser of evils' situations. TW1 did. TW2 had really only one big one, but it was huge and whole play through was affected.That was one of my main issues with TW3 as well. Unlike the resolution with the Crones (choosing between them and you-know-what), both the Redanian and the Skelliger successions went back on the whole shades of grey C&C which CDPR loved bragging about and instead made Radovid and Svanrige respectively as the failstate endings as if people couldn't actually prefer them (both as characters and in terms of geopolitical implications).
By all means, no need to whitewash Radovid - keep him as the traumatized bastard with a hatred of sorceresses that he already was in TW2, but don't make him go insane for no good reason. And the same thing with Svenrige - keep him as mommy's boy and as a honorable lad, but give the player the option to maybe go behind his back and side with his mother while keeping him in the dark about the reality of it. Have Birna as the mouthpiece for the benefits of abandoning tribalism in favor of a centralized, dynastic Skelliger state.