luj1
You're all shills
tl:dr:
-Innovative games need a singular creative vision
they need purity of vision, that is true
and centrally authored content by 1-2 educated leads
not 1000 voices like in todays studios where everyone has a say
tl:dr:
-Innovative games need a singular creative vision
What was last RPG that introduced something innovative?
Innovation in a genre where all everyone seems to want are more Baldur's Gate or Fallout clones.
Indies have to pick and chose what they work on lest the game never come out at all.The demand for high fidelity graphics
That doesnt explain why small indies are also unoriginal
This is actually most evident when you examine what sort of premises old games used as opposed to modern ones. Even shitty FMV games put more thought into their basic premise then most AAA games do nowadays. Its absolutely staggering how uniform modern games are in their setting and premise. Just finding a game that does something... not even innovative just different narrative wise is an uphill struggle these days. Especially because most reviewers and reviews have absolutely no standards and will recommend abject trash as "good".The decline in education, culture is breeding poor taste and poor standards
This is perhaps one the biggest copes there is in the gaming sphere. Games were made by nerds and therefore they appealed to nerds but no one in 1994 sat down to make a game for some nebulous "nerd demographic". They always wanted the general audience they just were not concerned with the lowest of low denominators.Did you guys suddenly forget that games were being produced before mostly for nerds and now for general audience? So desperate to talk about social decline.
a lot of people on this site -- for whatever reason -- think the video game industry was tiny in the 90sThis is perhaps one the biggest copes there is in the gaming sphere. Games were made by nerds and therefore they appealed to nerds but no one in 1994 sat down to make a game for some nebulous "nerd demographic". They always wanted the general audience they just were not concerned with the lowest of low denominators.Did you guys suddenly forget that games were being produced before mostly for nerds and now for general audience? So desperate to talk about social decline.
I mean to be fair I cannot exactly blame them when most of modern media and executives pretend that games like Everquest, WoW or even the original DOOM were basically making chump change instead of the tens of millions.a lot of people on this site -- for whatever reason -- think the video game industry was tiny in the 90s
Basically what I just said but with emphasis on the devs themselves. They've changed too yes but please don't tell me because of education systems on the west.This is perhaps one the biggest copes there is in the gaming sphere. Games were made by nerds and therefore they appealed to nerds but no one in 1994 sat down to make a game for some nebulous "nerd demographic". They always wanted the general audience they just were not concerned with the lowest of low denominators.Did you guys suddenly forget that games were being produced before mostly for nerds and now for general audience? So desperate to talk about social decline.
From the outside, it looks as if most developers took the Lord of the Rings and decided that the real deal is the Middle Earth Encyclopedia in the Appendices, and whatever comes before them is next to irrelevant.Modern RPG developers have no vision. No one on the project is leading the team with a singular, creative vision. Pillars of Eternity famously went into development with no plot. Modern RPGs don't even have plots*, they have backstory. The characters are just infodump terminals, blathering about the world or their personal history.
LOL LMAO MEGA LOLBasically what I just said but with emphasis on the devs themselves. They've changed too yes but please don't tell me because of education systems on the west.This is perhaps one the biggest copes there is in the gaming sphere. Games were made by nerds and therefore they appealed to nerds but no one in 1994 sat down to make a game for some nebulous "nerd demographic". They always wanted the general audience they just were not concerned with the lowest of low denominators.Did you guys suddenly forget that games were being produced before mostly for nerds and now for general audience? So desperate to talk about social decline.
Wtf are you talking about? Or you mean solely mainstream? If so, why do you care so much about mainstream? I would bet on innovations there last anyway.LOL LMAO MEGA LOL
Do you think games are made in societal vacuum? Seriously
Almost all movies or video games from ancient past (90s, 2000s and early 2010s) would simply not be allowed today. Wouldn't exist
Indies live in society tooWtf are you talking about? Or you mean solely mainstream? If so, why do you care so much about mainstream? I would bet on innovations there last anyway.LOL LMAO MEGA LOL
Do you think games are made in societal vacuum? Seriously
Almost all movies or video games from ancient past (90s, 2000s and early 2010s) would simply not be allowed today. Wouldn't exist
Nah, the education system definitely carries a lions share of the blame here. Because you need to undestand that to be inspired by something you first need to know about it and understand it on some level. So if you are to be inspired by gothic architecture to make a gothic ghost hunter game set in the 15 century you first need to know what gothic architecture is, what makes it special and how is the 15 century different from the 21st century. But if the school either does not touch on those aspects or re-frames them as simply a "dark-racist period of religious idiocy" then how could anyone ever even consider taking inspiration from these things?Basically what I just said but with emphasis on the devs themselves. They've changed too yes but please don't tell me because of education systems on the west.
I like to sell this particular point in a slightly nicer packaging. The core problem is that every work is ultimately just the reflection of the author making it. So if you are a well adjusted person with a degree in psychology your writing will reflect that on some level. However if you are a deluded midwit(or worse) who basically operates on the assumption that reality it self is subjective and just a matter of consensus then your work will simply suck 99% of the time because while your "subjective reality" might be somehow real enough for you that does not transfer to others. Because all media are ultimately objective and if your "subjective reality" does not line up with the reality of others your work will always be default suck.Devs with pronouns in their bio are physically incapable of making good games. Why?
Agreed. I'm just butthurt about midwits which impacts written delivery of my thoughts, though it shouldn't. I'm puzzled, more fascinated tbh, how can someone have 110+ IQ yet be unable to see that falling standards in math, literature and science teaching in schools will have profound impact on video games and every other facet of human output in societyI like to sell this particular point in a slightly nicer packaging. The core problem is that every work is ultimately just the reflection of the author making it. So if you are a well adjusted person with a degree in psychology your writing will reflect that on some level. However if you are a deluded midwit(or worse) who basically operates on the assumption that reality it self is subjective and just a matter of consensus then your work will simply suck 99% of the time because while your "subjective reality" might be somehow real enough for you that does not transfer to others. Because all media are ultimately objective and if your "subjective reality" does not line up with the reality of others your work will always be default suck.Devs with pronouns in their bio are physically incapable of making good games. Why?
I know that things are grim in that regard but you're being too dramatic imo. Take Factorio dev and not even himself but his audience as a bright example. And there will always be counter-culture, niche-culture, forbidden culture even.Indies live in society too
At this speed, by 2025 it will be illegal to make games without tranny as MC on Steam. I'm not even joking
I'm not, Krishna forbid, argue otherwise but there's not like it's been super-effective education system for centuries and only now we somehow see a steady, hopeless decline everywhere. Besides, talented people will always find a way to educate xirselves. And person's growth continues for a long time. We wouldn't expect mature level of writing for instance from a just graduated student anyway.The school system and its products do have a profound effect on every level of society and to pretend that somehow video games are an exception to this is just naive.
Because IQ is ultimately measured within a tolerance of 15-20 points in both directions. So a 110 can be a 125 but also 90 and in my personal experience this is highly depends on what level are you engaging them. A world class financier might be on the level of 125 points when it comes to finance but turns into basic 90 point clown when it comes to social issues. So that is how you get otherwise highly capable people who also believe complete horseshit.I'm puzzled, more fascinated tbh, how can someone have 110+ IQ yet be unable to see that falling standards in math, literature and science teaching in schools will have profound impact on video games and every other facet of human output in society
Its not about how effective it is but what goals does it pursue. A education system that seeks to elevate people even if inefficient will have some success with that goal. However a system(which we currently have) that seeks to at best stagnate people and at worst actively make them dumber(like in my math example) even if its inefficient it will have some level of success with that goal. In any case the output of the system is cumulative and at some point it reaches a critical mass where its effects start to be more pronounced.I'm not, Krishna forbid, argue otherwise but it's not like it's been super-effective education system for centuries and only now we somehow see a steady, hopeless decline everywhere.
Yes, but the problem is that when you set someone on the path of stupid at a young age its anyones guess how long if ever it will take for them to leave it. Besides this is again another cumulative effect where the reduced number of competent people in your immediate surrounding complicate the formation of a good enough team for game development. So while it does not set the chances for a competent person to emerge to 0 it reduces it enough for it to be a problem.Besides, talented people will always find a way to educate xirselves.