Skittles
He ruins the fun.
- Joined
- Apr 20, 2011
- Messages
- 983
Limiting fog of war effects to hostile/unfriendly characters and maybe to items or interactive objects that wouldn't be readily apparent from a distance is my favourite way of seeing it used. It makes sense to me in dungeon-like environments where exploring the layout is important, but in FO/2 style level designs, I don't think it adds much that the natural limitation of the isometric point of view doesn't already add. Dealing with it in towns is a bit of a chore and it can make exploration tedious if you have to move back and forth over maps 'wiping' away the unexplored, dark areas.