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Which RPG has had the most impressive modding community?

The best one has been for...

  • Temple of Elemental Evil

    Votes: 0 0.0%
  • Fallout 1 and 2

    Votes: 1 12.5%
  • Knights of the Old Republic 2

    Votes: 0 0.0%
  • Bloodlines

    Votes: 0 0.0%
  • Arcanum

    Votes: 1 12.5%
  • Neverwinter Nights

    Votes: 2 25.0%
  • Neverwinter Nights 2

    Votes: 0 0.0%
  • Morrowind

    Votes: 1 12.5%
  • Oblivion

    Votes: 1 12.5%
  • Fallout 3 and New Vegas

    Votes: 0 0.0%
  • Skyrim

    Votes: 0 0.0%
  • Torment

    Votes: 0 0.0%
  • Other

    Votes: 2 25.0%

  • Total voters
    8

made

Arcane
Joined
Dec 18, 2006
Messages
5,130
Location
Germany
Infinity engine in general. Widescreen mods, various fixes, custom content... <3

Exult if it counts as a mod I dunno.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
attackfighter said:
roll-a-die said:
about 65-45 shit to not shit ratio wise.

:smug:
Can't really help it, it really is mostly underwear and secksy anims now. With the very few real mods in stagnation mostly due to lack of competent people working on them, and the focus of the community mostly being graphics based.


I can garunfuckingtee that you will find actual QUALITY mods beyond the most base of bug fixes though. With legitimately lengthy storylines that have a consistent internal logic that coincides with the story of the universe and game. Which is more that you can say for Fallout 1/2 and most of the other games on that list(And Baldur's Gate isn't listed, though as far as I know they're mostly focused on adding romance mods and bullshit like that. Granted I last took a look at mods for that game about 2 years ago so much could have changed)
 

Doctor Cunt

Novice
Joined
Jul 23, 2011
Messages
9
Location
People
Why is Baldur's Gate not present in this poll? It has enormous masses of actual conent mods (4 or 5 very good quality expansion sized ones), not the shitty Oblivion sex pervert piss face milk simulation likes. Also, Torment and Arcanum have astonishing amount of around 2 mods combined. But i really appreciate the work that Drog has done polishing the title I really do.
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
ToEE. Circle of 8 tends to add cool stuff including Cloud's sword.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
Wyrmlord said:
Did you mean 65-35 or 65-45?

65 + 45 = 110
It's a ratio, not a percentage. Assuming you're stupid and don't know what that means, If there's a pool of 110 mods, 45 will be good and 65 will be shit. Assuming a smaller pool, say 50, IE the top 50 of the nexus, around, well let's catagorize them shall we

Shit
1. Oblivion mod mananger Shitty utility that is easier to use but inferior to Wrye Bash.
2. HGEC, nude mod, shit
3. Natural Environments, weather and environment mod, superfluous shit.
4. Apacii's Weeaboo's Deluxe Store, Shit
5. Companion Nordic, Superfluous Shit with shoddy scripting.
6. Rens Hair Pack of anime goodness, shit.
7. Warcraft WOTLC tie in mod, shit.
8. Claudia's Little Secret, a sexy time fun time romp though tamrial, sex mod, shit
9. Female Eyecandy Replacer, NAME, READ IT, IT'S SHIT.
10. CM Partners, more companions, more sexy time fun time, shit
11. Estrus, shit, shit, shit, creepy tenticles covered in shit oh god what is this and why would anyone use it.
12. Weather All Natural, does some neat stuff but is ultimately superfluous.
13. Glenvar Castle, it's a house mod. It add nothing and takes up space on the skyline.
14. Animated Window Lighting System, yeah, it's superfluous shit, and buggy and laggy superfluous shit.
15. Cute Elves, shitty race mod that has no reason to exist.
16. DMC Stylish animetion replacer, shit makes you look like you're out of devil may cry, yo dog, I herd you like video games, so we put another video games animation set into your video game, so you can video game while you video game. SHIT.
17. Book Jacket Replacer, because yeah we apparently needed one of these.
18. Xenius Race Compilation, SHIT races that don't fit with the game at all.
19. Lost Paladins of the Divines, guess what, fucking shitty shiny armor.
20. Dark UI Darnified, it's like Darn's UI but goffic and shit, because goffs are cool, right?
21. Ruined Tails Tale, see you can see it's such a good mod by the attempt at perceptive incongruity by using 2 words that sound the same in the same sentence, also features a romancable Argonian, yeah, no.
22. You know, that fun skill use system the game has for leveling up, let's make it a DND style XP system. It's decent but the implementation and general buggyness associated with the thing had my game stuttering even with the Oblivion Stutter Remover installed.
23. Black Luster Weapons and Armor, have fun with some Anymu style weapons in a european styled game.
24. Moonshadow Elves, SHIT INCONGRUOUS SHIT
25, Ancient Towers, another house mod.
26. HEY LET'S PORT THE BIOWARE BITCH CHARACTER FROM BG1/2 OVER! Let's also use copyrighted assets, and make an ass out of the entire fandom by refusing to remove them, then by having the nexus do nothing about it, since bioware apparently doesn't care about sending a C&D to them. And Bethesda only cares about it's EULA when it's a modder porting one it's games into their new engine.
27. Adonay's Elven Weaponry, SWORDS MORE WEAPONS FOR THE SWORD THRONE. Shit.
28. Immersive Interiors, shit, adds practically nothing to the game, beyond mere fluff.

Not-shit
1. Midas Magic Spells of Aurum, adds an innovative new system of getting interesting spells, that requires a fair bit of effort in game. Not shit.
2.Deadly Reflex, Not shit, lots of complex scripting that goes into creating a more dynamic combat experience.
3. Unofficial Patch borderline nessessity
4. BOSS, best tool for ordering mods and preventing conflicts automatically in any game I've ever had bar none.
5. Darnified UI, best overhaul of the interface in my opinion
6. Elsweyr, an entire new landmass to explore that's slowly being filled in with content.
7. Wrye Bash, best mod manager and second best tool for preventing conflicts
8. Better Cities, exactly what is says on the tin, much better cities with much better layouts than what were previously in the game.
9. Alternative Start by ship, not shit eliminates the tutorial, and just lets you make a fucking character, godsend.
10. Unique Landscapes, adds more variety to the tamriel overworld. not shit, marginally
11, Frostcrag Reborn, enhances the castle Frostcrag which I believe you get in a DLC to be somewhat better than previous. Not shit
12. Unofficial Xpaks patch
13. Kvatch Rebuilt, a rather expansive questline, centered around rebuilding a town burnt down in the course of the story. Not sure on it's buggyness anymore, I've heard they've fixed it so it's down here for now.
14, Unnecessary Violence A system quite like, but differing from Deadly Reflex that is much more complex.
15. Cobl a utility mod that is actually good, it's where most mods get their alchemy sorters and book sorters.
16. Oscuro's Oblvion Overhaul, very good balancing mod, with a very keen eye towards balance and exploration.
17. Oblivion Stutter Remover, through the magic of hacking a fix to all your stuttering, seriously it works. Possible Legitimately
18. TES4Edit a fun endevour into a decent external mod maker, good for making small gameplay tweaks and eliminating records from other mods.
19. The Lost Spires, a decent quality mod, with some decent voice acting and a decent storyline. Decent, not really shit.
20. Streamline, if you don't use this for the decent performance increase, use it for the fantastic timed autosaver.
21. Fast Exit, have so many mods that your game crashes on exit, this will fix that right up.
22. Map Marker Overhaul, best thing ever, doesn't let you remove them as I recall, but lets you put down markers on the map dynamically so, say you're over encumbered from hunting bandits, drop the shit in a pile put a marker down, travel to the city sell you shit, and go back and grab what remains. Does that and a hell of a lot more.

So assuming a pool of 50, you have a roughly 28-22 shit to not shit ratio.


I dislike percentage based systems of viewing, they often lead to people disregarding things like the size of the pool. Ratios are better for this just raw numbers they emphasize actuality rather than vagueness.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
So many awesome choices and great mods out there, but I picked Morrowind just because the sheer mindfuckery of the Graphics Extender wows me every time I see it.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,886
Okay, I dig, Roll a Die.

From the looks of it, the long experience of searching and trying Oblivion mods can be disappointing and depressing, until something mildly clever shows up its face and compensates for some of that effort.

However, this much work, this much effort to upgrade a videogame. Life is too short. The solution to the lack of enjoyment with Oblivion is not to play Oblivion. Wading through mod sites and spending hours downloading them seem to involve more pain than the pleasure received in turn.
 

Deitti

Augur
Joined
Sep 2, 2011
Messages
111
it's a tie between Morrowind and ToEE, gave vote to ToEE and CO8 still.
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
voted NWN, just because the single player campaign is utter irredeemable shit, while some of the mods and fanmade campaigns are downright awesome.
other worthy of mention (in random order):
NWN2 is on comparable level, but it's got less mods and of lower quality overall.
Baldur's Gate also, exceptional work for an engine that wasn't made with modding in mind, contrary to NWN or TES, or even Arcanum.
Morrowind.
Oblivion, as the game is simply unplayable without any (the same goes with Failout 3). The amount of porn/nude/other garbage mods drags my mark down a bit. Skyrim too, but we'll have to wait.
Mount and Blade, obviously, though I'd wish the community focus more on RPG or major strategic options rather than just on other settings which differ just by skin models and faction names.
JA2, it's an RPG because you are the laptop guy!!!11!
ToEE, but dear god do I dream of a completely new campaign, even a thought of Hommlet gives me nightmares.
 

Ringhausen

Augur
Joined
Oct 12, 2010
Messages
252
I voted Morrowind because BG2 wasn't on the list. Op didn't play BG2 I guess. OK most of the mods for BG2 are shitty romances but the rest are .. pretty good.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
TES modding is definitely the most impressive. Granted it is often impressive the same way that the Holocaust is impressive.

Either the IE games or Thief 2 have the highest average mod quality, imo.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Oh, if were playing like that i vote for the dark mod.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,250
Location
Ingrija
SCO said:
Total conversions don't count

WUT?

That's about an only thing that counts. The "hai guise i made my very own ass texture / hai guise i made my very own fedex quest" shit is that which doesn't count unless you love cocks.

A "good mod" is something which makes a shit game tolerable. And that is pretty much sinonymous with "total conversion".

Also, LOL @ widescreen fags.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,226
Location
Bjørgvin
roll-a-die said:
Not-shit
1. Midas Magic Spells of Aurum, adds an innovative new system of getting interesting spells, that requires a fair bit of effort in game. Not shit.
2.Deadly Reflex, Not shit, lots of complex scripting that goes into creating a more dynamic combat experience.
3. Unofficial Patch borderline nessessity
4. BOSS, best tool for ordering mods and preventing conflicts automatically in any game I've ever had bar none.
5. Darnified UI, best overhaul of the interface in my opinion
6. Elsweyr, an entire new landmass to explore that's slowly being filled in with content.
7. Wrye Bash, best mod manager and second best tool for preventing conflicts
8. Better Cities, exactly what is says on the tin, much better cities with much better layouts than what were previously in the game.
9. Alternative Start by ship, not shit eliminates the tutorial, and just lets you make a fucking character, godsend.
10. Unique Landscapes, adds more variety to the tamriel overworld. not shit, marginally
11, Frostcrag Reborn, enhances the castle Frostcrag which I believe you get in a DLC to be somewhat better than previous. Not shit
12. Unofficial Xpaks patch
13. Kvatch Rebuilt, a rather expansive questline, centered around rebuilding a town burnt down in the course of the story. Not sure on it's buggyness anymore, I've heard they've fixed it so it's down here for now.
14, Unnecessary Violence A system quite like, but differing from Deadly Reflex that is much more complex.
15. Cobl a utility mod that is actually good, it's where most mods get their alchemy sorters and book sorters.
16. Oscuro's Oblvion Overhaul, very good balancing mod, with a very keen eye towards balance and exploration.
17. Oblivion Stutter Remover, through the magic of hacking a fix to all your stuttering, seriously it works. Possible Legitimately
18. TES4Edit a fun endevour into a decent external mod maker, good for making small gameplay tweaks and eliminating records from other mods.
19. The Lost Spires, a decent quality mod, with some decent voice acting and a decent storyline. Decent, not really shit.
20. Streamline, if you don't use this for the decent performance increase, use it for the fantastic timed autosaver.
21. Fast Exit, have so many mods that your game crashes on exit, this will fix that right up.
22. Map Marker Overhaul, best thing ever, doesn't let you remove them as I recall, but lets you put down markers on the map dynamically so, say you're over encumbered from hunting bandits, drop the shit in a pile put a marker down, travel to the city sell you shit, and go back and grab what remains. Does that and a hell of a lot more.

Nice list. Most of these mods are obligatory for me when playing Oblivion.

I'd also add:

Windfall. A very large quest mod, with a new large landmass and lots of new, varied quests.
Writing is generally good, and there are no romances, companions or über weapons.
On the downside there is no voice acting (no problem for me personally), the landmass is rather bland and the ending is a bit too easy.

Thievery in the Imperial City
JOG is my favourite quest modder (he also made the Morrowind master pieces Havish and Booty Island) and Thievery is sadly his only Oblivion quest mod. Very good storyline and very fun quests for a Thief character. The only time when playing Oblivion that I was on the verge of crying was when I finished this mod and I realized the promised sequel was never made.

Choices&Consequences. Made by codexer Lingwei and suffers from some bugs. The best part of the mod is that it introduces skill requirements to advance in the guilds. In the vanilla game a warrior can become leader of the Mages Guild, for example. With this mod you really need to be an archmage material to become leader.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,226
Location
Bjørgvin
I'd like to mention the Age of Wonders games too. Some truly brilliant maps have been made for these games that totally overshadows the original ones, but the community is not very active anymore. I think the 1.5 unofficial patch has been worked on/promised for 10 years now.


The Thief games also have lots of user made missions of high quality. But unlike Age of Wonders the user made missions rarely surpass the original content (since the oriiginal missions are so good) especially for Thief 1. I've played most of the Thief 1 user made missions and IMO Calendra's Cistern is in a class of its own. I have yet to play many Thief 2 missions, though, but I expect more of these will surpass the original missions.


When it comes to the IE games, there are some gems that really enhance the vanilla game, mainly TuTu and BGT to be able to use the BG2 engine when playing BG1, the Widescreen mod to get best results on modern monitors, Sword Coast Strategems to make combat much more interesting without "cheese" and cheating, and the BG1 NPC Project for the added banters, interjections and quest. The Unfinished Business, fixpack and rebalancing mods are also nice.

But apart from these most of the mods are either romances or mods that introduce too much "cheese" and unbalancing content.
There are very few good, balanced quest mods with genuinely original content and no total conversions have been completed AFAIK.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
I agree with shadow magic.

30 hours maps, or 20 turns, loved it.

Thief 2 missions can be very good, but some can be "good" and impressive, but a little cheesy (think huge "horror" maps with puzzles that make you take so long on the map without challenge - after you kill all of the haunts, because to ghost 5 miles multiple times is insane). Some though, like Rowena's 7 sisters are still huge but scary, because she has a talent for not making the map "one-tone", so there are horror parts, and conventional thieving/safe parts.

Anyway, there is a guy trying to do a BGT-like mod for icewind dale 1.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,505
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
waywardOne said:
Poll subversion: which RPG needs a good mod community?

Alpha Brotocol

Although that really needs more of a 'patch community' than a 'mod community'.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
Infinitron said:
waywardOne said:
Poll subversion: which RPG needs a good mod community?

Alpha Brotocol

Although that really needs more of a 'patch community' than a 'mod community'.
Unreal Engine games are encoded in such a way as to discourage modifications like this. bytecode is encrypted and so on, it's because EPIC charges you as a dev if you want to include the modding toolkit with the game, and also does some scary shit like demanding source code access, allegedly to tailor the UDK experience to the game. This is why even games like Mirrors Edge which uses pretty much a base UDK can't be modified at all decently, because EA didn't want to pay EPIC for the users rights to mod their game. It's also entirely publisher conditional if they allow it, because generally the publisher pays for your engine.
 

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