Lumpy
Arcane
- Joined
- Sep 11, 2005
- Messages
- 8,525
So, why Baldur's Gate sucks?
Because it's all about combat. The "dialogue", which usually offers no choice except for a few cosmetic ones that bring the same response, is just an excuse for getting more combat.
Because the world is as generic as possible. There is nothing, nothing interesting about the gameworld at all. Castles, villages, peasants and adventurers who raid dungeons.
Because 90% of quests are exactly like this: "<Creatures> have stolen my <item>. Go <directions> of <current>, slaughter the <creatures>, and return my <item>." And this isn't an exaggeration. They really follow this stupid formula.
Because the combat involves going into a location and fighting a large number of a certain creature type. Which, obviously, means that no strategy is required, as soon as you figure out how to kill one of them.
Because the companions are as shallow as possible - they only talk to you when you hire them. Then they become combat units and nothing more. Except some like Minsc who offer you more monster killing quests. Hourah.
And they are either stupid - LOL Minsc - or they don't make any sense. Like Xzar and Montaron. When you meet the EVIL friends they offer you a healing potion as a gift and offer to help you. OH NO EVIL. They tell you to go and clear the Nashkel mines (EEEVIL), but after you do that they complain that what you did wasn't EEEEVVVIIIIILLLL enough for them. For some reason, they offer to help you without asking for anything in return, but if you help others, they hate you because they are EVUUHL.
And finally, because you CAN'T PLAY A ROLE. You can't create a personality for your character, due to the lack of dialogue and other types of choices. The class you take doesn't really matter, because all your companions will be pretty much as strong as you, so if you're a mage you can get an extra fighter, or if you're a fighter an extra mage. So no Role-Playing. At all. Oh, yeah, you can be Good or EVVVVAAAAHHHHLLL, but I have no idea how you can do that, other than asking for money when doing quests (HOW WIKKKID).
Because it's all about combat. The "dialogue", which usually offers no choice except for a few cosmetic ones that bring the same response, is just an excuse for getting more combat.
Because the world is as generic as possible. There is nothing, nothing interesting about the gameworld at all. Castles, villages, peasants and adventurers who raid dungeons.
Because 90% of quests are exactly like this: "<Creatures> have stolen my <item>. Go <directions> of <current>, slaughter the <creatures>, and return my <item>." And this isn't an exaggeration. They really follow this stupid formula.
Because the combat involves going into a location and fighting a large number of a certain creature type. Which, obviously, means that no strategy is required, as soon as you figure out how to kill one of them.
Because the companions are as shallow as possible - they only talk to you when you hire them. Then they become combat units and nothing more. Except some like Minsc who offer you more monster killing quests. Hourah.
And they are either stupid - LOL Minsc - or they don't make any sense. Like Xzar and Montaron. When you meet the EVIL friends they offer you a healing potion as a gift and offer to help you. OH NO EVIL. They tell you to go and clear the Nashkel mines (EEEVIL), but after you do that they complain that what you did wasn't EEEEVVVIIIIILLLL enough for them. For some reason, they offer to help you without asking for anything in return, but if you help others, they hate you because they are EVUUHL.
And finally, because you CAN'T PLAY A ROLE. You can't create a personality for your character, due to the lack of dialogue and other types of choices. The class you take doesn't really matter, because all your companions will be pretty much as strong as you, so if you're a mage you can get an extra fighter, or if you're a fighter an extra mage. So no Role-Playing. At all. Oh, yeah, you can be Good or EVVVVAAAAHHHHLLL, but I have no idea how you can do that, other than asking for money when doing quests (HOW WIKKKID).