Cryomancer
Arcane
Why griffins? Other question. Why the gnome merchant guild refuses to sell dominate person scrolls to non gnomes?griffins
Why griffins? Other question. Why the gnome merchant guild refuses to sell dominate person scrolls to non gnomes?griffins
If the reaction tables exist, they are part of the intended game, otherwise they wouldn't exist.Encounter reactions are based upon DM choice, you have the option to roll on the reaction table.
Yea you played the AD&D videogames and that's why you have no clue to how run encounters
Once the encounter is set and the DM is ready to role-play the situation, he needs to know how the NPCs or monsters will react. The creatures should react in the manner the DM thinks is most appropriate to the situation.
If the player characters charge a band of randomly encountered orcs with weapons drawn, the DM can easily say, “They snarl and leap to the defense!” Selection of the reaction based on the situation ensures rational behavior and avoids the illogical results that random die rolls can often give.
However, there are times when the DM doesn’t have a clue about what the monsters will do. This is not a disaster—it’s not even all that unusual. When this happens, the DM can randomly determine an encounter reaction by rolling for a result on Table 59. To use the table, roll 2d10 and add the numbers on the two dice. Increase or decrease this number by any modifiers in the creature description or the morale modifiers (see Table 50 in Chapter 9: Combat).
Since this isn’t a combat game, the rules are not ultra-detailed, defining the exact effect of every blow, the subtle differences between obscure weapons, the location of every piece of armor on the body, or the horrifying results of an actual sword fight. Too many rules slow down play (taking away from the real adventure) and restrict imagination. How much fun is it when a character, ready to try an amazing and heroic deed, is told, “You can’t do that because it’s against the rules.”
Players should be allowed to try whatever they want—especially if what they want will add to the spirit of adventure and excitement. Just remember that there is a difference between trying and succeeding.
Griffins are the mortal enemy of the Gnome.Why griffins? Other question.griffins
Stop asking antinanatic questions.Why the gnome merchant guild refuses to sell dominate person scrolls to non gnomes?
Griffins are the mortal enemy of the Gnome.
i raise you the CentisteedI like this critter from the Monstrous Manual:
A large golden badger that can really fuck a dude up. 2d4 on the initial bite, follwed by a flat 8 and 2d4 hits of 2d4 damage can really shred a dude when paired with that THAC0 of 9 (especially when it has kids). Several immunities, a good AC and a cool 12 HD means that taking one down's gonna be a bitch and a half as well. Really makes a party think as to how to tackle one.
I also like how the thing's body is its main treasure. Its fur makes better armor than regular armor based on its weight-to-AC ratio, but it sure draws attention when you walk into the inn wearing the Golden Fleece. And getting up to 200 pounds of gold is nice, but I can't really find how much practical worth this is. Both 3e and 5e claim that 1 GP is a third of an ounce, which is 50 GP per pound, so 150-200 pounds of gold is a nice 7.5k to 10k gold. This goes up by 1-2k if you also burn the fur, and you get a few dozen GP from the claws and teeth.
I don't know, there's something just charming about this thing past the paycheck you get out of its corpse.
more likei raise you the CentisteedI like this critter from the Monstrous Manual:
A large golden badger that can really fuck a dude up. 2d4 on the initial bite, follwed by a flat 8 and 2d4 hits of 2d4 damage can really shred a dude when paired with that THAC0 of 9 (especially when it has kids). Several immunities, a good AC and a cool 12 HD means that taking one down's gonna be a bitch and a half as well. Really makes a party think as to how to tackle one.
I also like how the thing's body is its main treasure. Its fur makes better armor than regular armor based on its weight-to-AC ratio, but it sure draws attention when you walk into the inn wearing the Golden Fleece. And getting up to 200 pounds of gold is nice, but I can't really find how much practical worth this is. Both 3e and 5e claim that 1 GP is a third of an ounce, which is 50 GP per pound, so 150-200 pounds of gold is a nice 7.5k to 10k gold. This goes up by 1-2k if you also burn the fur, and you get a few dozen GP from the claws and teeth.
I don't know, there's something just charming about this thing past the paycheck you get out of its corpse.
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Yes, AD&D had the best paladins, as depicted by David C. Sutherland III:AD&D had the best paladins.
Here's what I got from pressing the button
Ravenloft had some really cool setting-specific monsters... and this one.Here's what I got from pressing the button
So you found your dad huh?Here's what I got from pressing the button
Cool it with the antisemitic remarks.So you found your dad huh?Here's what I got from pressing the button
D&D has way too many golems ; other than dragons, I don't think there's a single type of monster with so many subtypes.
There's a dozen different Beholders in the Monstrous Manual alone, and probably more if you dig through the additional monster books and probably the dedicated Beholder book I, Tyrant (which is a great name).The idea of a monstrous creature entirely made of maggots isn't a bad one. Lovecraft used it in The Festival.
But in that story, the creatures were intelligent, which made them much better than dumb golems. D&D has way too many golems ; other than dragons, I don't think there's a single type of monster with so many subtypes.
And makes sense. I mean, they are the perfect work slaves. They don't rebel, they don't eat, drink, don't get disease, always follow your order to the letter.
And makes sense. I mean, they are the perfect work slaves. They don't rebel, they don't eat, drink, don't get disease, always follow your order to the letter.
It does make sense that golems would be popular servants and that there'd be more than a single type of them. Still, I think that D&D might have overdone it a tiny little bit. Here are the subtypes of golem that existed in 2nd Edition : clay, stone, iron, flesh, bone, doll, gargoyle, glass, necrophidius, caryatid, juggernaut, stone guardian, scarecrow, brain, brass minotaur, burning man, chia, drolem, furnace, garbage, ruby, emerald, diamond, hammer, lightning, maggot, magic, metagolem, naaruk, salt, amber, skeletal, iron gargoyle, mud, rock, silver, mechanical, zombie, mist, flesh (Ravenloft), snow, wax, aelder, glassine horror, red, hulean juggernaut, and I probably missed a few others.