Since it's your first game a few tips : Dont think of viktor the allmighty wizard, think of viktor the wizard who support the group, think group all the time. You are a hell lot more usefull casting web and grease making the other shines than doing direct damage. No one want egoistical players , write your story together.
I appreciate the advice. Also, we are talking about lv 4 magic user. I will only become a wizard at lv 11 on S&W(yes, wizards are a title not a class on the game). Even on CRPG's, where you can rest scum at such low level, is better to not waste precious spell slots in DD. I can have only 3 lv 1 spells attuned and 2 lv 2. I honestly don't know which spells to attune since I have no clue about the adventure. If will be heavily social, Charm Person is a must have. In dungeons, light is a must have. Read magic is another must have. Knock, I will only attune if nobody in my party can pick locks. I only talked with the DM. So yes, I din't decided which spells to put in my sheet. Will wait till the game day.
The worst thing that I can make is having 3 magic missiles attuned and 2 phantasmal force. S&W lacks some powerful tier 2 "modern" D&D spells such as acid arrow, and scorching ray. The tier 2 spells are horrible.
I don't know if is on original game or if is to encourage more group play. Also, on S&W, you don't chose spells on level up. If I can't find a scroll of fireball, I can't learn how to cast fireball and scribe in my book for eg. The Referee can keep any spell that he sees as game breaking from the player hands.
Why? too fast leveling. I prefer high level on CRPG and mid level on P&P, so I searched a group adequate to my preferences.
And XP by treasure.
Page 34 of Swords & Wizardry book
IDK which leveling system he will use but I as a player an a mere guest in his world. I was so hyped that I finally got a group that din't asked much questions.