Texas Red
Whiner
- Joined
- Sep 9, 2006
- Messages
- 7,044
The beauty of AoE 2 is that the wide selection of difficulty options and consequently the replay value is bigger. With AoE 3 you have only 3 options of which "normal" is easy and "hard" is normal. The game is simply easy and the missions, because of no walls, much, much shorter. You'd think that to increase the longevity of the game you'd add some insane difficulty levels but no, let's do the exact opposite!
For me, there are no expansions for AoE 3 because of those retarded Indian tribes and Asian nations campaigns. The biggest market for AoE 3 is Europe and America. The logical assumption is that Europeans and Americans would like to take control of their own countries in a more exciting period. NOPE, let's instead include Indian tribes that somehow manage to have the same power of units as European ones. Indians were the people who tied obsidian to their wooden clubs and called them swords, Christ.
So, AoE 2 is strategy that lasted to this day because of its complexity. What would be the natural thing to do if want to copy this success? You guessed it, let's dumb the shit out of it.
I also noticed that I almost never upgrade to newer ages. I reason this is because the unit cap is so big, that it would make more sense to just cram out 150 units and a few cannons that, regardless of age, will obliterate towns if sufficiently covered. Gold never runs out which is a problem, too. In AoE 2 you could build only a limited number of knights because of gold shortage and it was more viable to upgrade them to the very last of everything. You couldn't just build new ones as soon as your latest batch died. But you'll say, to get mortars you need to advance to the industrial age! Wrong, just let you home city ship you 3 or 4 of them in the beginning age.
For me, there are no expansions for AoE 3 because of those retarded Indian tribes and Asian nations campaigns. The biggest market for AoE 3 is Europe and America. The logical assumption is that Europeans and Americans would like to take control of their own countries in a more exciting period. NOPE, let's instead include Indian tribes that somehow manage to have the same power of units as European ones. Indians were the people who tied obsidian to their wooden clubs and called them swords, Christ.
So, AoE 2 is strategy that lasted to this day because of its complexity. What would be the natural thing to do if want to copy this success? You guessed it, let's dumb the shit out of it.
I also noticed that I almost never upgrade to newer ages. I reason this is because the unit cap is so big, that it would make more sense to just cram out 150 units and a few cannons that, regardless of age, will obliterate towns if sufficiently covered. Gold never runs out which is a problem, too. In AoE 2 you could build only a limited number of knights because of gold shortage and it was more viable to upgrade them to the very last of everything. You couldn't just build new ones as soon as your latest batch died. But you'll say, to get mortars you need to advance to the industrial age! Wrong, just let you home city ship you 3 or 4 of them in the beginning age.