waywardOne
Arcane
- Joined
- Aug 28, 2010
- Messages
- 2,318
the forums are more fun than the games.
Zomg said:I thought the budget stuff was conventional Codex wisdom. It was in like 2007 anyway, I guess we haven't repeated ourselves sufficiently since then.
DraQ said:Fallout, IE games, etc. do look good, but upping resoultion also requires upping the detail, or you'll end up with Arcanum. Making games this way also fails to utilize extra processing power and potential for better mechanics (not that going 3D automatically improves the mechanics, mind you, but it does open opportunities), while straining the memory.Awor Szurkrarz said:It's not even like these games actually required using imagination. Baldur's Gate and Fallout basically reached a very satisfying graphics style which needed only upgrading screen resolution. The same with Command & Conquer: Tiberian Sun.Rogue said:Awor Szurkrarz said:Good, I never liked where the post-Fallout/Baldur's Gate game graphics went. Now there's more ammunition against them.herostratus said:And for where the money goes, it goes to graphics
I agree completely. Baldur's Gate, Fallout 1&2, Red Alert 1 etc. is fine. I don't really want more from graphics. I mean it's supposed to be a game, so what's wrong with using your imagination?
Finally, every person remembering clicking furiously for out-of-sight doors in IE, or scanning the walls for obscured loot should welcome the transition to 3D (or reverting to overhead).
Of course, improving graphics beyond functionality and basic aesthetics as main focus of development yields obvious results and they aren't pretty (pun fully intended).
The Glow, Vault 15, Necropolis, Candlekeep, etc. etc. etc. begs you to differ.DraQ said:It seems that I have no choice, but to reply with Firewine - it auto-wins the argument, ignores all resistances and immunities and there is no saving throw.
This single dungeon exposes all the potential iso has for shitting over the gameplay.
DraQ said:Even many 2D games use pre-rendered 3D as sprites.
True. My dream cRPG is low spec 2d with great graphics (using c64 palette), great combat, with Wasteland-style skill use and Fallout-style dialogues.PorkaMorka said:Well, Avernum somehow made enough money to get 5 sequels, despite graphics that are being both low spec and horribly quality. It makes you wonder why there are so few indie games with similarly low spec 2d.
Note that you can have extremely low spec 2d, yet still look vastly more attractive and professional than Avernum series.
JarlFrank said:Which gaem is that?
PorkaMorka said:
waywardOne said:the game has a goddamn "win" button.