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Why So Many Video Games Cost So Much to Make

Necrensha

Educated
Joined
Aug 31, 2024
Messages
553
Location
Deep underground
There was the developer who couldn’t work because the game’s tools weren’t ready. There was the team that had to drop everything they were doing because the creative director had played Breath of the Wild over the weekend and came away with some Great Ideas. There were the artists who were blocked from working as they waited for a colleague to finish a design.
Remember how in Duke Nukem Forever each level felt like it was created during a different era?
Nostalgia bait intro->overly-long hub in Duke's tower->console shooter section->turret scene->driving section->cover shooter sequence in gray city->a singular room full of Half Life 2 physics puzzles->Doom/Prey level inside alien hive
It's exactly the same shit in the present but with several times more people and money. Now they copy Assassin's Creed instead.
 

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
269
who cares, seriously?

Also if mocap, animations, graphics and big budget = success. how come the majority of AAA releases have been total garbage failures the past couple of years? It's almost like maybe the massive production costs don't equate to games people want to buy and play.
 

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