FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
Yep, same shit. Removing factions, weapon classes, skills, trademark features like levitation, wall climbing, etc is exactly the same as removing walking from A to B in an isometric game (15 inch avg travel distance) or telling the player that he sees an object he can interact with (in the best traditions of PnP games, mind you) instead of letting the player discover it all by himself (Achievement!). Exactly the same.
It's the way you motivate it that's exactly like Bethesda. That's what I'm saying. Typical marketing shit: We know better than you what you want, believe us.
Yeah, words can't describe what I felt when I clicked on the rope and then on the elevator. ME! I DID IT! LOOK, MA! ALL BY MYSELF! TAKE THAT, YOU BROKEN ELEVATOR!
I don't see the difference between doing something that's painfully obvious (at least by the adventure games' standards) and being presented with a text option that sums up the obvious (for my character) things, but maybe that's me.
And here we go again, deriding how other games work to make yours look better: You retards, liking such obviously obvious things. That's so childish. Hahaha. I laugh at you while I create my superior game.
But hey, good stuff. That "Achievement!" stuff was particularly brilliant. Shows you know what you do because you can reduce everything to the worst possible situation. Clearly "discovering" in RPGs is only that. Aod4lyfe.