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- Jan 28, 2011
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Basically, the problem is that Chris Taylor cannot into slam dunks.
I dunno about that. With Obsidian or InXile, I do feel like they actually want to make these kind of games, but no publisher will actually fund them. So, if W2 or PE sell decently, they may well invest the profit into more of the same, which is good for us. With Chris Taylor, I don't know whether he'd start making good RTSes again if given the chance.
CT doesn't just make RTS, the first game he made with his new company was Dungeon Siege, wich is an aRPG. He went into heavy dept over Demigod, which is a MOBA. I don't get why you'd think GPG doesn't want to do exactly the kind of game they have been doing all along, but with OE it's all somehow different. Seems a bit retarded. Is Avellone giving you a raging boner?
You've gotten too worked up over this, raw, you don't even know who you're replying to anymore.
you said:With Obsidian or InXile, I do feel like they actually want to make these kind of games, [...] With Chris Taylor, I don't know whether he'd start making good RTSes again if given the chance.
Lately, Kickstarter has been praised by the media as the big new thing that changes everything inside the games industry. Developers don't need publisher anymore, the gamers themselves fund projects now, everybody will be happy except investors and big bad publishers. A brave new world.
Actually, this assumption seems to be valid for a few lucky developers only. Unfortunately, Kickstarter doesn't allow me to list failed projects but I can imagine that the most recent game projects on KS failed (Gambitious and IndieGogo are failures in principle). And in contrast to GDG, the most involved studios didn't go public with their failure - they just disappeared. The kickstarter fatigue is real and the number of people who are actually willing to pledge is very limited.
Did GPGs RTS's sell decent?
Because it appears to me that trying to create something which you are bad at, like pseudo-rpgs, is a bad move if their core competence lies at RTSes
What's mobas got to do with this game, or with Blizzard for that matter?Because there are enough mobas out there, it's a bit of a crappy genre in general, and nothing particularly suggests that GPG would do a better job at it than Valve, Blizzard, and whatever the guys who made LoL are called.
What's mobas got to do with this game, or with Blizzard for that matter?Because there are enough mobas out there, it's a bit of a crappy genre in general, and nothing particularly suggests that GPG would do a better job at it than Valve, Blizzard, and whatever the guys who made LoL are called.
I would like to point out again that nowhere on the kickstarter page is the word MOBA even mentioned. Mind you that video they showed with their current gameplay looked very much like a MOBA but considering GPG haven't even said anything about MOBAs this entire time I think it's safe to say it's not a MOBA nor will it be a MOBA.What's mobas got to do with this game, or with Blizzard for that matter?Because there are enough mobas out there, it's a bit of a crappy genre in general, and nothing particularly suggests that GPG would do a better job at it than Valve, Blizzard, and whatever the guys who made LoL are called.
It was my understanding that this game is supposed to be a moba of sorts. Blizzard is making their own moba, called Blizzard All-stars. It will probably be shit, if it even sees release, but it seemed appropriate to include them among the big players on the field.
Why can't Hall just drop those fucking losers and go do something of his own? I'm sure Wiz101 made him a lot of cash and it's actually a pretty decent MMO.(the one by Brathwaite and Hall comes to mind).
Pretty much. Supreme Commander was the only particularly good game from GPG (Supreme Commander 2 being declined popamole in comparison except for the AI (And to be honest supcom1 still has a lot of faults)), and Wildman doesn't really float my boat.I am fine with all the drama and have no problem with the emotional appeal to support independent producers. I just... it's just really hard to look forward to a GPG game. Which isn't completely fair since I haven't played half their games, but Dungeon Siege is a bitter, bitter taste to forget.
You seem to forget that's not their actual goal.
Because there are enough mobas out there, it's a bit of a crappy genre in general, and nothing particularly suggests that GPG would do a better job at it than Valve, Blizzard, and whatever the guys who made LoL are called. Meanwhile, there are barely any isometric, party-based rpgs with non-twitchy combat being released.
You think Obsidian would have gotten 4m if they kickstarted Alpha Protocol 2?
You're even wrong about OE "doing what they have been doing all along", since their last two games (AP and New Vegas) were nothing like Project Eternity.
Yes, OE absolutely didn't want to do AP and New Vegas, evil publishers forced their hands. Oh wait, no they didn't.
There was nothing about them being forced to do those games- it's about how their Kickstarter was about games that we, as fans of those types of games, wanted to see more of.
Given that the last rpg even remotely resembling this genre was published 8+ years ago, there was a public that felt a new one was needed, and as OE have experiences to do such games, they were a good choice to propose this.
GPG, however, chose to do a "currently popular" style of game mixing ARPG and Moba (or at least that's what their gameplay video looks like), and we already have our opinions about what GPG is good for- not ARPGs.