Micmu
Magister
Oh. Well... There goes another illusion. I just hope it'll be done right.
What? This is pathetic. Didn't these guys learn anything from RPG design school? When you take fat loot or awesome NPCs away, you're supposed to replace them with another NPC / more fat loot. Good thing Bethesda know how to make a decent RPG!Vault Dweller said:It turns out that you inadvertently are the cause of the insurgency's downfall, as the authorities identify the remaining rebel members and ringleaders, including another important NPC.
You misspelled "phat lewt".DarkUnderlord said:What? This is pathetic. Didn't these guys learn anything from RPG design school? When you take fat loot or awesome NPCs away, you're supposed to replace them with another NPC / more fat loot. Good thing Bethesda know how to make a decent RPG!
:!: :!:hope this game will be polished. (!)
micmu said:Hope that Polish know how to polish their games.
Teja said:After this(German), the systems requirements for mid-quality graphic settings areShannow said:I didn't find a systems requirement. Since it is built on the Aurora Enginge (NWN) I wouldn't expect it to be very demanding, or at least it should be quite downscalable for older systems. But I might be wrongEdward_R_Murrow said:This actually looks pretty good. Although I want be able to play it with my shittacular PC. Oh well....at least I've got Jack Bauer grabbing alien collars in space.....
1. Pentium 4 2,8 GHz
2. 1024 GB Ram
3. nVidia GeForce 6600 128MB RAM
Original source seems to be this news, but i can't understand polish.
Keender_surprise said:Ah, this reminds me of the time when Oblivion was coming out, and the efforts to divert attention towards Gothic 3. Any RPG's a good RPG, even when its combat system might be even more action oriented than Bethesda's offering. Still, somebody has to do it.
Excrément said:I am not that sure that the design idea to perform choice without knowing the consequences of your choices is a good idea for a game.
for sure it is more real but fun?
I am happy to know my decisions will have consequences, but not knowing what kind of consequences it will have just reinforce the hazard and not the real choice making.
CDP Red have said many times that they are aware of the fact that as an unknown studio they cannot afford the risk of putting an unpolished and buggy debut title on the shelves. I hope they manage to avoid that - they've given themselves quite a few months for betatesting.micmu said:Hope that Polish know how to polish their games.
No.Mikail said:You guys are being too optimistic.
That depends on what kind of person you are.Excrément said:for sure it is more real but fun?
You should make decisions based on intentions. Making decisions based on what you get out of it is gamey... why don't you just read a walkthrough?I am happy to know my decisions will have consequences, but not knowing what kind of consequences it will have just reinforce the hazard and not the real choice making.
OldSkoolKamikaze said:Excrément said:I am not that sure that the design idea to perform choice without knowing the consequences of your choices is a good idea for a game.
for sure it is more real but fun?
I am happy to know my decisions will have consequences, but not knowing what kind of consequences it will have just reinforce the hazard and not the real choice making.
…So you want black and white choices like KoTOR?
Personally, I think not knowing the immediate consequences of your actions reduces the temptation to power game and forces you to think harder about the possible effects of your decisions. Even if my decision forces me down a path opposite than what I predicted, I find that more rewarding than knowing that my options will either result in +1 good guy points and a magic artifact or +3 bad guy points and extra cash.
Claw said:You should make decisions based on intentions. Making decisions based on what you get out of it is gamey... why don't you just read a walkthrough?
Excrément said:unfortunately this guy is happy I killed all his family because now he get the heritage and so he come to me and thank me.
so the consequences were the complete opposite of what I wanted, that sucks.
Excrément said:Claw said:You should make decisions based on intentions. Making decisions based on what you get out of it is gamey... why don't you just read a walkthrough?
sorry but I don't see the link.
I want in a RPG play according to the role I am currently creating for myself based on my decisions.
I want to play with the restrictions and the opportunity the consequnces of my choices.
if for example I hate a guy and I want to piss him off so I decide to kill all his family in order to anger him in order we have a public fight (ok stupid storyline but that's an example).
unfortunately this guy is happy I killed all his family because now he get the heritage and so he come to me and thank me.
so the consequences were the complete opposite of what I wanted, that sucks.
Excrément said:I want to play with the restrictions and the opportunity the consequnces of my choices.
if for example I hate a guy and I want to piss him off so I decide to kill all his family in order to anger him in order we have a public fight (ok stupid storyline but that's an example).
unfortunately this guy is happy I killed all his family because now he get the heritage and so he come to me and thank me.
so the consequences were the complete opposite of what I wanted, that sucks.
You're basically an alien. A mutant. Common people fear you. Powerful people don't want to have anything publically to do with you and would prefer you to be dead after you do your work for them. That's the basic outlook.sheek said:You're supposed to be the best fighter in the description but the world/background section says stuff like you're a vagrant surviving through odd jobs, tracking down crappy monsters and 'clearing mountain paths' for the price of a filling meal or a room to sleep in. What the fuck?
Anyway you're missing the point. If you're so awesome you should be able to claim awesome rewards. Especially since Witchers are the only race who bother to kill these beasts and there are something like five of you in the entire world... It's logical, if the commoners/nobles are giving you scraps they wouldn't give a beggar, like a bowl of slop for killing the monsters professional soldiers are terrified of, because of your race, then you wouldn't do their jobs - boycott. Until they really do need the job done and they'll be forced to change their attitude... Or does the Free Market not work in alternate/medieval Poland?Twitcher website (paraphrased) said:This (the chaos/war) is good news for you. The reward for killing a stray Graveir or Werewolf affords you a filling meal. [...] Hunting down a Shtriga (looks like the most dangerous monster in the game) can get you a few nights rest in an inn
If I remember the books correctly, the witcher was by no means destined to a life in poverty. To the contrary, he could name the prices because noone else would be able to do the job. I thought it was obvious and that's why I focused on the "being an alien" part. I mean, in commoner's eyes witchers are monsters you can hire to kill other monsters. Witchers take your children. Horrible creatures.sheek said:. If you're so awesome you should be able to claim awesome rewards.
Excrément said:Claw said:You should make decisions based on intentions. Making decisions based on what you get out of it is gamey... why don't you just read a walkthrough?
sorry but I don't see the link.
I want in a RPG play according to the role I am currently creating for myself based on my decisions.
I want to play with the restrictions and the opportunity the consequnces of my choices.
if for example I hate a guy and I want to piss him off so I decide to kill all his family in order to anger him in order we have a public fight (ok stupid storyline but that's an example).
unfortunately this guy is happy I killed all his family because now he get the heritage and so he come to me and thank me.
so the consequences were the complete opposite of what I wanted, that sucks.