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Interview Witch's Wake interview at PC IGN

Saint_Proverbius

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Tags: Neverwinter Nights: Witch's Wake

<a href="http://pc.ign.com/">PC.IGN</a> has popped up an <a href="http://pc.ign.com/articles/379/379437p1.html">interview</a> with <b>Rob Bartel</b> about <a href="http://nwn.bioware.com/downloads/module_witchwake1.html">Witch's Wake</a>, the upcoming, free addition to <A href="http://nwn.bioware.com">NWN</a>. Here's part of it:
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<blockquote><b>IGNPC: Alright, now that that's done -- tell us a bit about The Witch's Wake and how it fits in to the usual development structure at BioWare.
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Rob Bartel:</b> Uh... it doesn't. Honestly, BioWare's never had a dedicated Live Team like this before and we'd never have considered pursuing such a hare-brained idea as The Witch's Wakewithin our usual development structure. It was basically something that I really wanted to do and that we felt met some important needs, both within the Neverwinter Nightscommunity and within the Live Team itself. Resources were tight so we all agreed that I should just step into the breach and see what I could come up with. Normally, something like this would have been handled as an expansion pack and we would have dumped a lot more money into it, been a lot more cautious, and focused a lot more on coloring within the lines of our pre-established titles rather than drawing something completely new and different like this. Instead, I've been given a lot of free reign and creative license and have been able to throw some of that caution to the wind and see what happens.</blockquote>
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You know, this thing might actually turn out well, then. Not following the traditional <a href="http://www.bioware.com">BioWare</a> themes and elements sounds good to me.
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Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>.
 

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