eric__s
ass hater
- Joined
- Jun 13, 2011
- Messages
- 2,301
So recently I discovered this Japanese Wizardry game for the SNES called Wizardry IV: Throb of the Demon's Heart. It's pretty notable and interesting for a couple reasons; first, it's a traditional Wizardry game in the vein of 1-3. You don't play as Werdna or summon monsters or anything like the American Wizardry 4. It's also set in medieval Japan, although I guess that's not as out there as low-tech psychic outer space rhinoceros world. The most interesting thing about it, though, is that it has the character races and classes of Wizardries 6-8 but the character statistics and game mechanics of 1-3. Let's look at character creation.
This is the character creation screen. It's not too out of the ordinary and I guess it takes place in a dojo or something. By the way, I use the name Coolguy in all my games.
This is where it gets pretty wild. These are all the Wizardry 6 races. From top to bottom, it goes Human, Elf, Dwarf, Gnome, Hobbit, Fairy, Lizardman, Dracon, Rawulf, Mook and Felpurr.
It asks you to select your gender. Males get a bonus to strength and females get a bonus to vitality. Gender wasn't in the original Wizardries.
These are the alignments and this is something that definitely wasn't in Wizardries 6-8. It goes good, neutral and evil. I haven't messed around too much with alignments yet, but I think certain classes are only available to certain alignments, which wasn't the case in 6. For instance, a lot of my guys meet the requirement to be thieves but they can't choose it because they're good.
Coolguy got a roll of 19 and these are a list of classes she can choose from. It shows the list of classes you qualify for before you put points into anything, which is how it works in 6. The classes from top to bottom are fighter, mage, priest, samurai, bard, alchemist, bishop and monk.
These are the stats. It goes strength, intelligence, piety, vitality, speed and luck. These are the same stats that Wizardries 1-3 use, not 6-8.
This is the craziest part. It uses the spells from Wizardries 6-8 but the spell system from 1-3.
I haven't really messed around too much more with this yet, but it's a strict dungeon crawler like Wizardries 1-3. The character and spell systems are really cool though and it's a total hybrid of the first and second trilogies of Wizardry. Does anyone know more about this game? How does the spell system work? How do character classes like monks and ninjas, which rely on skills rather than equipment, work in this? The game seems like it could be really cool but I want to know more about it if anyone knows anything.
This is the character creation screen. It's not too out of the ordinary and I guess it takes place in a dojo or something. By the way, I use the name Coolguy in all my games.
This is where it gets pretty wild. These are all the Wizardry 6 races. From top to bottom, it goes Human, Elf, Dwarf, Gnome, Hobbit, Fairy, Lizardman, Dracon, Rawulf, Mook and Felpurr.
It asks you to select your gender. Males get a bonus to strength and females get a bonus to vitality. Gender wasn't in the original Wizardries.
These are the alignments and this is something that definitely wasn't in Wizardries 6-8. It goes good, neutral and evil. I haven't messed around too much with alignments yet, but I think certain classes are only available to certain alignments, which wasn't the case in 6. For instance, a lot of my guys meet the requirement to be thieves but they can't choose it because they're good.
Coolguy got a roll of 19 and these are a list of classes she can choose from. It shows the list of classes you qualify for before you put points into anything, which is how it works in 6. The classes from top to bottom are fighter, mage, priest, samurai, bard, alchemist, bishop and monk.
These are the stats. It goes strength, intelligence, piety, vitality, speed and luck. These are the same stats that Wizardries 1-3 use, not 6-8.
This is the craziest part. It uses the spells from Wizardries 6-8 but the spell system from 1-3.
I haven't really messed around too much more with this yet, but it's a strict dungeon crawler like Wizardries 1-3. The character and spell systems are really cool though and it's a total hybrid of the first and second trilogies of Wizardry. Does anyone know more about this game? How does the spell system work? How do character classes like monks and ninjas, which rely on skills rather than equipment, work in this? The game seems like it could be really cool but I want to know more about it if anyone knows anything.