Gaiden IV character related
Save spell use count
In the early days I wanted to save the number of magic use even a little. So first go to the labyrinth at the main party and use the permanent magic such as Romilwa, Mahpafik. After that, interrupt once, brought a new character from the bar and enter the labyrinth, and add characters that used magic before. Then let them stay at the inn and return to the labyrinth and stop again. After that, if you rejoin the character that you restarted at the main party and let you stay at the inn, you can start with the magic number of times of use remaining full, as the magic effect that was initially taken continues.
This is based on the fact that permanent magic is recorded on a per-party basis, and it is possible to maintain AC decline by Mahaman in the same way.
Pay for spells
First of all, use Dumapick spells in the dungeon. Let's reset it when the map is displayed before the screen changes. And when resuming adventure, the number of spells used for Dumaspick has not decreased. This is the same with McCallum. Also, if you reset the item immediately after identifying the item with carddu, you can avoid using MP for unnecessary items.
About past titles
To use the previous characters with Gaiden IV, you can only reincarnate with the password from Gaiden III. At that time, the title is Gaiden III's "
"When"
Only inherit it. (These remain for a long time apart from the titles that can be got by Gaiden IV)
As an aside, Gaiden IV has three types of titles, which never coexist.
Basic knowledge of incarnation characters
Characters incarnated from Gaiden III by password have experience level equivalent to Level 3 from the beginning. In addition, the strength of luck is uniform 14, if the original ability is 14 or more, it is uniform 14, and 13 or less is intact. In addition, sex can be selected differently from Gaiden III.The age is uniformly 19 years old. The amount of money held is 500 G uniformly. Attributes are intact. (For example, you can use a neutral bishop from the beginning if you make a neutral bishop with the Pope III and then you can use a neutral bishop from the beginning) and HP, Samurai and Ranger 12, Warrior and Valkyrie and Road 11, Priest 9 , Thief, Bird, Bishop, Ninja is 8, Alchemist and Mage are 4, uniformly decided.
Gender capacity difference
The gap between men and women will eventually be resolved. The more you dedicate items, the better you choose a woman.
About the bare hands ninja and monk
Every time a ninja and a monk rise, AC falls by one. Also, unlike in the past, you can further lower AC if equipped with items.
A ninja and monk's bare-handed attack (state that no armor is equipped) will be in the long range from level 9.
SP has nothing to do with the race
Even with items that can not be equipped with that tribe, it is possible to use SP.
For example) Make a fairy ninja monk with a demonic spear.
Gaiden IV Experience Value and Level Up
Earn with an Okuku
When I start adventure with immovable towers, I go to 1F (north east east 11). If you examine the well here, you will be fighting with the monster "Okku-sama", and winning "Kagi" will be obtained if you win. Let's throw out the "Kaki" here and check the well again. Then it will be battle again with "Okku-sama". If you defeat Okuku-sama, the experience value of 2100 will be included per person, so if you repeat, you can earn a lot of experience value in a short time. Especially in the early stage of adventure, it is possible to improve the level of characters at a fast pace.
Earn with a murmur
Examine the spells in the immovable tower 1F (North 10 East 21). Then, it becomes a battle with the magazine, and if you defeat it will have 1000 experience values per person. If you examine this spell afterwards, the spell of mines will appear again. This method can be repeated until you examine the spell in the next room (North 11 East 21).
Earn with misaki
Just going back and forth between the emergence point of Misaki with a sandals (1F North 15 East 5 of the dead). Experience value is as low as 533 points per person, but it may not be easier than others because there is no need to "investigate". You can do it again and again until you hand over the sandals.
Earn with such a mummy
Examining a fine grave in the tower 1F (Northern 18 East 8) of the dead spirit "Mummies like so" appears. This enemy also gains more experience if you call "Vampire Road" or "Yuurei" as casting Bamoldi and summoning Immortal Monsters, not to mention experience values. Even at a low level you can not win if you improve your skills with Bamatsu or Punch. In addition, you can throw away the "Kaki" dropped by a high priest Mummy, and you can fight again if you examine the tombstone.
Earn money with Majura [after transformation]
Turn on all 16 switches in tower 3B of the dead godda, and get "Shishisuto no ko". Then it becomes a battle with Majura [after transformation] at the place where it was forcibly teleported. If you defeat Majura, you go up the stairs in that room and return, Majula will appear again. This can be repeated as long as your character has a book of the dead.
Although the attack by Majura is a 100% spell attack, since spells are sealed at the time of taking a book of the dead regardless of enemy ally (even if you abandon the book of the dead " It is not canceled even if you choose), you can win with no damage. Furthermore, since there is no gentle by the altar, if you take care of random encounter and have a powerful weapon (assassin sword, blind staff, etc) you have the possibility to win even low level characters alone.
Earn with kuriku
Examine the doll at the tower 1F (north 12 east 23) of genjutsu. Then, it becomes a battle with "Karakuri", and when defeating it, the experience value of 1333 per person enters. You can throw away the "Dengokui" that you will get after this, and you can fight again if you investigate again.
Earn with Komei
Examine the pots and bottles at the tower B2 (Northern 18 East 5). Then, it becomes a battle with "Kameo さ", and if you knock down, 2000 experience value per person is included. You can throw away the "ivy" that you will get after this, and you can fight against it again if you examine it again.
Earn with clowns
When you defeat the clown in the old cave B5, B6, B7 (north east east 11) 3333 experience value per capita enters. Camping on the spot → Cancel or move back and return to the clown again.
Earn with the current mind
When you defeat the Devil 's Devil and discard the stamp that goes into your hand, the Devil' s Devil appears again. If you repeat this you can earn hundreds of thousands of experience values in a short time. However, since Satan's Demon King has a paralysis attack, let's lower the probability of attacking repeatedly by pine and Bamutsu repeatedly.
Earn money with Scyra
If you help a woman in Sanctuary 1F (North 6 East 11), it will be a battle with "Scylla", and if you defeat it will have 2666 experience points per person. If you throw out the "Kaki" you get after this, an event can start and you can fight Scyra.
Earn with dahlia
Defeat Dahlia and get "Available Pendant" If you throw it away, Dahlia will emerge again. If you kill, it will have 20000 experience values per person.
Earn with Diamond Night
Because it is a strong enemy, conditions are quite severe. First of all, the level is over 40. And four characters Norfit is cast, one character to cast Lavadi, and one character with a certain range of accuracy in the long range. Let's make it in this order, when entering the battle, NORPHIS x4, Lavadi, normal attack. With this you can beat easily. If you throw out the amulet that you get, another diamond will appear so repeat this as many times as you want.
The tactics of this Noguchi → Lavadi are valid not only for Diamond Night but for any enemy, so you should try it if it gets stuck in battle. However, the effect amount of Norfit and the success rate of Labadi are proportional to the level of the character.
Earn money by reading
When you defeat Yomogi and throw out the book of the demon that you get, the Hesumi Imperator emerges again. Experience value 999999 is the same as Diamond Knight, but because there is no critical, it can fight relatively relievedly. Gurtmus, Lasios and tilt weight are a bit cumbersome, but it is still a casual party if you can earn money at Dragons Cave.
Events that can not be earned Enemies
The following events The enemies can not earn because they will not resurrect if they defeat them. There is also no way to resurrect if you defeat NPC other than clown.
Otsuyama -sama: The lanterns will never disappear after battle as the fire stays on.
Kyōku: If you examine it again, you will get "も Makuhen" only.
Kanji: Once you examine it again, you get "Kaki" only.
Ryougan: After battle there are no bodies of muscle and the soul's guts are gone.
Aquaculture of Greater Demon
Greater daemon that emerges from the old cave B6F. Experience value is as high as 30,000 per animal, but it is a difficult enemy to call Rudalt while calling a friend. But if you do not have any special attacks that will make it impossible to act, and you stop the spell with Montino, the spells are also sealed by someone who is called. Therefore, if you defeat them while increasing them moderately so as not to annihilate them, you can gain huge experience value in a short time. Also, although only one person will be lost, it is also quick to use Mahaman's "Protection from Magic" instead of Montino. Please be careful as you escape if the level here is too high.
Automatic battle
There is a big spell at the immovable tower B1F (north 10 east 21), and when you examine it, the enemy "Mulberry's Blade" appears. If you prepare a joystick with a firefight function here and fix the X button and A button repeatedly, it will repeat battle without permission. Please note that if you open a small spoon in the upper room, the event will be cleared and will not appear again.
You can earn in the same way with Murphy's Ghost appearing in the tower 2F (North 17 East 6) of the dead. You can earn even after clearing the three towers, although the experience value you get is lower than the spelling of the spell. By the way it is impossible to escape both.
After using job change items
Career change by item's special power is different from normal change in level and experience value as it is, but when you change from lower level to higher level for that reason, you can raise it to the next level due to the difference in necessary experience value A huge experience value is needed. So by casting Mahaman or lowering the level deliberately with the drain, the experience value is back calculated from the current level and, as a result, it can be made higher than the original experience value.
Gaiden IV Super Character
Ability value to ALL24
Using the SP of the items listed below, you can raise the ability value to 24 beyond the tribal limit. (Up to the tribal limit in Iharon)
Quick result table ○ · · · 24 × · · · up to tribal limit
Power Power Ankh, Dragon Kite, Silver Hammer (Lucking Strength - 1)
wisdom Ankh of wisdom
Faith Ankh of prayer, fire whip (ashes), fireflies of fire (ashes)
Vitality Magician's bow, Muramasen, Sanriku (age -1), Mace of fresh blood (maximum HP 1 - 5 decrease)
Speed Mantis glove, bow of the forest precious, Muramasen, Tsuruki (power -1)
Strength of luck Ring of solitude, Taro Yahata's bow, Muramasa
Profession Kochi Shinkansen luck Summary
Warrior ○○○○○○ All races possible
Valkyrie ○○○○○○ All races possible
Load ○○○○○○ All races possible
samurai ○○○ × ○○ Resizan only available
Monk ○○○ ×× ○ It can be done if you change jobs from other occupations with a spear of a demon
(Warrior, Risan Samurai, Fairy Ninja only)
Ninja ○○ ○ ○ × ○ Only Fairy is possible
Robber ○○○ ×× ○ -
Bird ○○○ ×× ○ -
Ranger ○○○ × ○○ Resizan only available
Bishop ○○ ○ ○ × ○ Only Fairy is possible
Monk ○○ ○ ○ × ○ Only Fairy is possible
Witch ○○ ○ ○ × ○ Only Fairy is possible
Alchemist ○○○ ×× ○ -
Psionic ○○○ ×× ○ -
The number of spell use times is ALL 9
Mahaman's "restore magical power" makes ALL 9 the number of times spells are used by all. After casting Mahaman, if you escape with mallor or lactoferite the experience value will not decrease.
Gaiden IV Capability Value · HP Rising
Raise at the chapel of the dead god 's tower
Tomb of the Dead Spells When you examine the coffin in the chapel that you can open with the hands of the monkey of B2F you can raise the characteristic value of the character only once. There are five coffins, north 22 east 9 → power, north 21 east 10 → wisdom, north 20 east 9 → faith heart, north 21 east 12 → quickness, north 20 east 11 → luck strength , The corresponding characteristic values of all the parties increase unexpectedly by 1. Moreover, since this effect goes beyond the upper limit of the tribe, I would like to investigate after in-house growth has ceased, if possible.However, clearing the immovable tower or the tower of genjutsu will eventually disappear.
Redo level up
After raising the level at the inn, when resetting without leaving the inn, the character has returned to the state before the level up. If you use this, you can redo the ability change until you are satisfied. It is effective even in heavy mode. However, if you leave the inn after level up, be careful not to return even if you reset.
Use Mahaman or Energy drain
After casting Mahaman or receiving a drain, cast a mallor before the battle is over. Then, although the level is decreasing, the experience value remains as it is. If you stay in an inn, the level increases, the ability value and HP go up. Instead of mallor, it is also possible for monk spells Rocffteit, and forgotten spells can be quickly remembered by upgrading.
Gaiden IV Character / Age Control
Changing character's character
Use psionic magic "Iharon" for characters whose age is under 19 and whose characteristic values have reached the upper limit. Then the item "change the game" will appear. By choosing this, you can change the character's character at random. By the way, "Iharon" usually has the effect of raising the character's characteristic value and rejuvenating her age.
Age loop
The maximum age limit is 1260. If you use an item whose age goes up here or let it die once and bring it back to life, it will be 0 years old.
Rejuvenating Ankh
The rejuvenating Ank is effective until 19 years old.
Innkee's law
I will not take anything else if staying over HP for a brief sleeping bed. However in a stable, even HP full, take a week with a probability of 1/7.
Gaidai IV Resuscitation and Escape
Mallor in battle
If you cast Mallor during the battle, you will have almost never happened that turn. For example, select mallor → Paralyzed or dead character while mallor is activated, it is cured at the transition destination and the HP remains the same. However, the number of deaths of dead characters has steadily increased, and the MPs used have decreased, at the end of the disabled character. So, for example, even if you restore HP with spells in that turn, HP will decrease again and MP will be consumed, that is to no avail.
About senility
Old age occurs when a character of life force 3 stays in an inn, and level up → life force becomes 2. "~ Has raised the level", "I did not receive a suggestion", etc. are not displayed, suddenly "displayed for luxury" is displayed and the characters disappear. Moreover, this lost is confirmed when this sentence is displayed, and even if it is reset in this sentence display in normal mode it can not be prevented. To be careful.
How to capture the deceased
"A book of the dead" which is a clear item of the ghost tower. When this item is acquired, it is forcibly teleported to the continuous warp zone. In this case all magic is sealed, and when turning backwards, it is returned to the altar and the dead book is confiscated. In order to get through here, you have to put all the switches in B3F down in advance.
But there are exceptions. Prepare two parties and get a copy of the dead at each party. If you converge at the teleport destination and you have two books of dead in one party, even if you return it, only one book of the deceased will be confiscated. And if you return to the ground as it is, you can clear the tower of the ghost without seeing the last event.
Huge puzzle solution
The puzzles that appear in the old caves B 5 F - B 7 F are easy to understand, based on old-fashioned Rubik's Cube. In other words, each floor is the first row, the second row, the third row, and the floor of nine blocks moves in conjunction. Move all the images to the 7th floor, check the image of the center, and put it in the next labyrinth.
The meaning of the switch is as follows
● A : Rotate rows counterclockwise
Y : Rotate rows clockwise
● X : Turn column in front of you
● B : Turn column in front of you
Answer:
B 5 F, North 7 East 14, A , A , X
Next to the left, North 7 East 11, B
To the left, North 7 East 7, Y , X It is completed.
100% resuscitation technique
Even if the character dies or ashes, if you release the SP such as sacred armor, it will be revived with total HP recovery. Aside from that, when Gaiden IV loses "it is so" and disappears on the spot, there is no "lost" condition.
Reset technique
If you reset during battle, all events that occurred in that battle are canceled. In other words, I am not afraid of death or drain. Also, you can return to the state before camping by resetting during camping. Even when the growth result of the level up in the inn is unfavorable, you can start over by resetting. Even in heavy mode, saving during battle will be done right after the end of the turn, so even if you criticize or drain you can reset it before end of turn.
Survive from the stone
If it jumped into the stone by mistake at the ∞ floor of an old cave or Dragons Cave, reset it before the display of "in the stone" disappears. When you resume adventure the party is camping in the stone so return to normal space with mallor without undoing the camp. This is also valid in heavy mode.
If you go through a one way street door
If you go through a one-way door, the enemy appears to be circling around without walking one step at a time, so if you escape from that enemy you can return to the block before passing.
Gaiden IV NPC related
Stingy worker
When I arrived at the immovable tower 3F at the request of Kumamoto Rama, I handed the dumplings to Gyrasu and then went to the altar, "It seems that it was going well, it is gold of the money, do not accept it." . The subsequent message also follows, "He hands a bag containing gold here ~", but after all eventually the gold has not increased, after confirming the event.
About us
You can talk about finding a baby in the immovable tower 2F (Northern 17 East 11), but if you obtain "Children's squirrel" with 1F before speaking to you, Can be given to. However, she refuses to pick up the bad omen.
Also, do not teach the baby's residence to capture the ghost tower, or kill him beforehand and then go to the immovable tower B1F (north 3 east 20), the gymnast gets haunted and takes children away.
Get sandals without killing Misaki
If you pick up sandals in a dark stagnant swamp, discard them before Misaki appears. Then Rachel picked up the sandals that I threw away, so you can get sandals without fighting the result Misaki.
Caterpillar butterfly
Giving a caterpillar in a tower of genjuts other things instead of "bait" gives butterflies and attacks when given other things (good potion etc.). But if you defeat it, you will not receive anything, so it would be better to obediently feed.
Gaiden IV Battle Related
Disable confusion
Even in a character that is confused by Cantios, by repeating the command selection over and over again, "Jyun" or "cursing" command is displayed and it can be executed without problems.
Mahaman greatly lowers AC
A variant of Mahaman & Mallor technique. With Mahaman's "To give a boat", AC drops by 10 at the same time. This effect will persist even if you escape by mallor, so you will be able to fight very easily without worrying about level down. Furthermore, this effect can be overlapped, and if a character that can earn with Dragons Cave sings 10 times, it can be AC - 99 in addition to a ninja. However, be careful as you go back to the original AC if you leave the labyrinth.
Gaiden IV labyrinth related
You can go further underground at the Karimono
Although the bottom layer of the Karimi field is B10, you can enter a deeper floor using the item's mallor (helmet of metastasis or magical amulet) during battle. (Why are items, if you can not use magical spells in combat during the battlefield, mallor in camping will fail both spells and items)
For example, if you marvel at item B during battle in Brain B1, it transfers to the Karimono (equivalent to B14) where only Ant appears. If you go further down here and enter the stairs downwards, the four sides are locked in the wall block and you can not escape without doing a lactoferit. On the contrary, when entering the upper stairs to return to the ground, this time it comes out to the hierarchy (B13 equivalent) where enemies that appear buggy images and actions in addition to normal enemies. If you raise it further up here, you will come out to the hierarchy where bug enemies will appear (equivalent to B12), but here you can check the cursor at the position hitting B12 if you duplicate. When it goes up further, it is the hierarchy (B11 equivalent) that only comes out, and also here is the cursor at the position hitting B11 in the Dumaspic. As you go up from here you can see that there is B10 in the coordinates one step before Homareza.
Incidentally, if you male items at each floor (B1 - B10) of the Nibushi field, they will transition to different places and hierarchies. Although details are described below, there are cases in which it goes to other labyrinths instead of the drunkards, and in that case both the upper and lower floors can go back and forth, and if you leave the labyrinth you can return to the ground normally. Even when going to the Kariba, rarely jump into the block of rocks, there is also the possibility that abnormalities in the status and destruction of the save data may occur due to being bugged with a bug enemy. Be careful.
Dampening B 1 → Labyrinth (equivalent to B14) → Bug when raising the stairs Enemy labyrinth (equivalent to B13)
Tune B 2 → Phantom 2 F (Display is 1 B)
Battle enemy labyrinth (map of Duma Pik is changed) → Bug enemy labyrinth when going up the stairs (only enemies that hang up appear and they can not advance)
Demi B 4 → Bug Enemy Labyrinth (Only the enemies that hang up appear and will not proceed)
Draft B 5 → non 2 F (display is 1 B)
Dragon B 6 → Dragon B 2 (Display is 1 B)
Demi B 7 → Bug Enemy Labyrinth (Only the enemies that hang up appear and will not proceed)
Battle enemy labyrinth (you can pass only the enemies of the knight's uncertain image) → Bug enemy labyrinth as you step up the stairs (enemies of the knight's undefined image and enemies of the knight image and enemies of the akorito image (huge experience value) → You can pass) → Bug the enemy labyrinth as you step up the stairs (only the enemies that hang up appear and will not proceed)
Drum B 9 → Drum B 1
Dampening B 10 → labyrinth (equivalent to kneading B 14) → bug enemy labyrinth when going up the stairs (equivalent to kneading B 13)
The outer circumference of each tower
In rare cases casting mallor during battle on the tower sometimes is blown to the outside of the tower. For example, if you do in immovable tower 4F you may fly out of immovable tower 3F. Although it seems to be able to walk around at first glance, camping is automatically stretched just by pressing a direction change or A button. Depending on the coordinates, it may be "examine" instead of camping, and in other coordinates it may freeze as soon as the orientation changes. It is impossible to escape unless you can cast a mallor or a lactoferite whatever it is, in the worst case you only have to delete the character.
Outside the fetal world
When caught in a treasure box 's teleporter in the fetus world, when coming out of the area where you can walk, you will be returned to the castle alive. Then I went again to the fetus world and saw the automap, the places that seemed to have jumped in were properly filled, and when I jumped in mallor there, why is it "in the wrinkle"? Resulting in. By the way, even if you jump into the outer part with a random marror in battle it will be annihilated in the rock.
In other words, the outside part of the embryo world is treated as a teleporter to the castle if it jumps in the treasure reporter of the treasure box, and it is supposed to be annihilated with rock handling if jumping in the mallor.
Return to the entrance at the dunky place
First of all, go to a blind alley surrounded by walls in three directions from anywhere in the Kariba area. And you can teleport to the entrance of the Karimono by operating switches there.
Mallor at the old cave
For ancient caves, you can move by mallor to places you have not done yet.
Gaiden IV Travel Tips
Heavy even in normal mode
In normal mode, each action at the castle can be reset by resetting before exiting each facility. However, training areas are an exception, registration, deletion, name change, and change of care are recorded when each action is decided, and reset does not work. Especially in deletion and job change care is necessary even in normal mode. Also, at the time of resurrection of the deceased at the time of camping, if you decide to ashes from death you should be able to reset before unpinning the camp, but if you fail from the ash "do not reset!" While displaying And even if I do not have to unpack the camp, I will lose. Also lost at the temple is a Samba Temple "If you are a bad guy, this one seems to be like it before" / Safe if you can see the message of Kant 's Temple' Mamoza '. Lost can not be prevented even after resetting.
Restore rapidly increased HP
A book of the dead who is a clear item of the tomb of the ghost. When this item is acquired, it is forcibly teleported to the continuous warp zone, but if you abandon the deceased's book at this teleport destination, the HP of someone's party will be 65535 points (display is 5535) Sometimes. But do not be pleased. Completely recovering HP with Maddy, you will die by walking through the labyrinth and will not be used after that.
To return to this state, return to the castle without using Maddy and return to the original level by raising at least two levels in the inn. Two levels or more is because if only one level is raised and the maximum HP is increased by 1, the maximum HP becomes 65535 + 1 = 0, which is the worst state.Also, even if you use Maddy, you can kill that character once and let it be resuscitated with di and so on. Furthermore, even if the maximum HP becomes 0, it is possible to resurrect by a temple or a spell (however, the maximum HP remains 0, it dies as soon as entering a battle), using the item's SP, You can use the above method if you move up and down. After that, if you raise the level by fighting normally, it will recover to the maximum HP before the increase.
Upward pitch
On the immovable tower B1F (north 21 east 4) there is a "barbecue tavern", and the raccoons are drinking. Here, let's try to keep the A button pressed when "It's a cheeky guy who is lively brewing". Then, the movement of drinking the daike's sake is faster than usual.
Monster Graphic
Digging up to the bottom of the Kariba area, when you defeat the "Yomi Genshin" that is there, you will get an item called "Mamono no Ie". If this is handed over to the manager of the Karimi place, you will be able to see all the monster graphics after that.
The game does not progress
Connect two controllers to the main body beforehand and set the message speed to "∞". Then, after entering the battle and entering the command of the character, let's keep depressing one of the 2 buttons. In this state, even if you press 1 button, the game does not progress at all for some reason.
Heavy mode and normal mode
Even clearing heavy mode has no advantage. The difference from normal is only the save method as in the instruction manual.