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Wolfenstein: The New Order

MasPingon

Arcane
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May 13, 2007
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Castle Rock
Those cutscenes are fucking horrible, they should pay more attention to gameplay then trash PR
 

Morgoth

Ph.D. in World Saving
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Now I'm aware that for presentation purposes, and for retarded journos, it's usual to show easily digestable and linear sections of a game to not overwhelm retards. But if the whole game turns out to be like that then they can go fuck off and go bankrupt.
 
Joined
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http://www.gamestm.co.uk/features/w...pired-by-inglourious-basterds-and-district-9/

MachineGames’ creative director Jens Matthies details the long-awaited reboot of Wolfenstein


Despite the medium attracting perhaps the most passionate and vocal of all fan communities, the idea of a franchise reboot has never incited the ire of its fanbase in quite the same way as film or television. Quite the opposite in fact, and the upcoming Wolfenstein: The New Order serves as a perfect example of how an antiquated design document can be dusted off and contemporised for modern audiences, without compromising what made the original so beloved in the first place. As one of the ex-Starbreeze Studios team that co-founded MachineGames, creative director Jens Matthies talks to games™ about the challenges of bringing the Nazi undead back to life in the upcoming shooter.



How delicate do you have to be in playing with history in the manner you do? Are there any areas you have to be particularly sensitive with?

Within the parameters of our alternate history, a retro sci-fi take on the Wolfenstein world, we do our utmost to respect the real world horrors and suffering of the era.



What was the motivation behind making the game single-player only in an industry obsessed with including multiplayer modes in their FPS games?

Our mission as developers is to deliver this best possible game we can, and in our case, we’re working to create a great single player only experience.



Your trailer featured some nods to Sixties pop-culture – will the game reflect culture we know and love but with a Nazi-inspired perspective?

Yes! We play a lot with ‘what if’ scenarios in this game. You learn a lot about your culture when you see it skewed through the lens of your worst enemy.



Wolfenstein has always been known for its fairly outlandish plots and parallels – is this game going to continue that trend or take the property down a more serious road?

We want to honour the playful history of Wolfenstein, yet also introduce more storytelling and a genuine connection between the player and the characters in the game. It’s a bit of a balancing act, but it also yields a very rewarding and unique result.








From what we’ve seen of the game’s story, it appears your background with first-person storytelling in The Darkness and Riddick is more than applicable here. Do you feel you’re able to offer your own spin on the franchise through this kind of narrative?

Yes, Wolfenstein: The New Order is in many regards an evolution of our sensibilities as developers. Anyone familiar with our previous games will certainly see similarities in terms of style and tone.







What values of the original Wolfenstein game would you say you’re bringing to the reboot?

We’ve taken most inspiration from the original Wolfenstein 3D. Big guns, outlandish war machines, sci-fi elements and B.J. Blazkowicz as the muscle bound action hero grunt originally envisioned.



The studio is founded by people renowned for story-driven action games. Given the ridiculous nature of the Wolfenstein brand, what sort of challenge did it pose to tell an engaging narrative within the series’ mythology?

We were inspired by other projects such as Inglourious Basterds and District 9, which also walk the tight rope between over the top action, comedy and honest drama. It’s been really awesome to get the opportunity to create a story in a Wolfenstein world.





Wolfenstein is also a brand known for its exaggerated enemy design. Is this a feature you’re looking to put your own unique stamp on? What can we expect in that regard?

Yes, you can expect some over-the-top enemies when you play Wolfenstein: The New Order. A few are based on the classic Wolfenstein enemies, but some are completely new.



How well do you think the game will sell in Germany?

We think the game will be very well received in Germany. The German fans in particular have been very enthusiastic and supportive of the project.




BTW It may not be a very reliable source but according to Amazon, new Wolfie will be released on December 31.
 

zwanzig_zwoelf

Guest
Guise guise, I managed to convince the writer to tell me more about the story!

So the end of the story is following:

Blazkovicz is killed and Nazis continue to rule the world with an iron fist. In the sequel the protagonist will be his long lost son, and you can meet him in the game as a miner, but BJ doesn't recognize him when they talk to each other.
That's it.
 

Morgoth

Ph.D. in World Saving
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So this takes place in a world where the Nazis from Über won.

Uber1Apocalypse-full-size.jpg%3F9098e0

ilsadyu71.jpg
 

sexbad?

Arcane
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Apr 7, 2013
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sexbad
Codex USB, 2014
I like the cutscenes. It's about time gaming reinstated the idea of a focused protagonist whose only motivation is boiling hatred of Nazis. I hope the gameplay will be more entertaining though.

Somehow I managed to get on Bethesda's PR mailing list. I will see if I can score a $free$c♂py$ to write about it.
 

Morgoth

Ph.D. in World Saving
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The 'stanian hero always excels at 110% when he's faced with two threats: 1) No-nonsense bad guys need to be vanquished. No shitty grey-areas and moral considerations. Too complicated leave me alone alright?. Just kill the evil baddies and restore freedom. 2) Chicks need to be saved! After all is done, hardcore sex is provided, you get a humble kiss and a warm smile.

--> Unstoppable.

No wonder the 'stanian had such hard times in Afghanistan and Iraq. The baddies were lousy and the women even more so.
 

Mangoose

Arcane
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26,498
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I'm a Banana
Divinity: Original Sin Project: Eternity
The 'stanian hero always excels at 110% when he's faced with two threats: 1) No-nonsense bad guys need to be vanquished. No shitty grey-areas and moral considerations. Too complicated leave me alone alright?. Just kill the evil baddies and restore freedom. 2) Chicks need to be saved! After all is done, hardcore sex is provided, you get a humble kiss and a warm smile.

--> Unstoppable.

No wonder the 'stanian had such hard times in Afghanistan and Iraq. The baddies were lousy and the women even more so.
+1 for truth

AMERICAH!
 

m_s0

Arcane
Joined
Jun 18, 2009
Messages
1,292
May 20th release date and access to Doom 4 beta. :lol:

They are not talking about the Doom 4 beta, but abou the next Doom beta. Maybe they are going to reboot (again?) the franchise.
This trend is really irritating. DOOM 3 was already a reboot and they didn't have issues with numbering it. No one gives a shit about story in DOOM so what's the fucking point of dropping the numbering even if it is another reboot? I doubt anyone is going to ignore a "DOOM 4" because he hasn't played the other three. It's just not that kind of a game.
 

Haba

Harbinger of Decline
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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
"Hey, chatc'hu playin'?"
"Imma playin' Call of Duty."
"Oh, which one. June or December?"

One more step towards the future where there is just the Game. Every year they release new Game. Reboot the Game.
 

Morgoth

Ph.D. in World Saving
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We know the new Doom will be sort of a spiritual successor to Doom 2, so it will play on Earth. There will also be shotguns and hordes of demons (Carmack). Development has also entirely restarted in ~2011/2012, since id fucked up the first iteration, so don't expect this to come out earlier than 2015.

Expect Bethesda to run out of patience and threaten id to shut down if DOOM doesn't sell a gazillion copies. Ya know, like Irrational Games.
 

SoupNazi

Guest
I don't see how people don't seem to point out that the AI not only isn't smart (not a necessity), but apparently, not even dangerous at all. BJ is seen mowing down one after one and there are other enemies just standing around, LOWERING their guns instead of shooting. It's fine if they run around stupidly but why can't they fucking shoot at BJ? Is the secret plotwist gonna be that Hitler wants to lead BJ to himself (throwing hundreds of SS soldaten at him to make it seem like it's not a trap) and turn him into übersmench template or something? FFS. People say it's nice that there's violence and enemies are not bullet sponges and shit but the very clear and very obvious problem is that the enemies are fucking worthless. It's gonna be those pointless foot soldiers and then bullet sponges but none of them will actually be challenging.

Either go the route of FEAR (smart, dangerous enemies that practically create small "emergent gameplay" segments just using AI), or the route of the original Doom games (dumb enemies, but a lot of them, and very dangerous, focused and hell-bent on killing the fuck out of you).
 

nil

Cipher
Joined
Jan 1, 2012
Messages
317
May 20th release date and access to Doom 4 beta. :lol:

They are not talking about the Doom 4 beta, but abou the next Doom beta. Maybe they are going to reboot (again?) the franchise.
This trend is really irritating. DOOM 3 was already a reboot and they didn't have issues with numbering it. No one gives a shit about story in DOOM so what's the fucking point of dropping the numbering even if it is another reboot? I doubt anyone is going to ignore a "DOOM 4" because he hasn't played the other three. It's just not that kind of a game.
Obviously they aren't calling it DOOM 4 because it's gonna be so much better than the original in every way that once it's out, there won't be any reason to even talk about the old ones.
 

7/10

Learned
Joined
Sep 5, 2013
Messages
193
Doom 3 was released back when there were still enough people who gave a fuck about having a new game in the series. Nobody in their right mind is gonna be excited for Doom 4, so it makes more sense to restart the franchise.

Plus, a large portion of their target audience is probably not old enough to have played Doom 3 as kids, let alone remember Doom 1 and 2.
 

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