Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,028
... more voice lines, online play, etc.
If a game offers nothing new, then the only thing it has to boast as its selling point is that it has nothing new. In other words, nostalgic. It doesn't impress me. Also, pixel art is so damn easy to make, it also doesn't impress me at all. But feel free to pretend I like Ass Creed or that I'm a moron for disliking "nostalgic" games. Pfft.
Ah yes, more voice acting (because spending the voice acting budget on a writer for decent dialogue would be a sin). Another bit of modern gaming that is truly glorious. Any more of these things you want to worship:
- Always online DRM
- Incomplete games requiring paid DLC to be decent
- A total lack of difficulty so even people who've never played a game before can win without ever being frustrated
- Incoherently pandering to as broad an audience as possible instead of a niche with specific desires
- Mandatory tutorials for incredibly obvious shit
- Pay to win mechanics in multiplayer
But no, truly pixel graphics are one the the WORST trends in modern gaming. None of the above things, or QTEs or cutscenes are worse than blocky graphics.
Nevermind that your basic premise (that something like Skullgirls, or any 2D game honestly; isn't driven by nostaligia as much as shovel knight) is a complete load of shit. You know what had nothing going for it but nostaliga and was a total piece of crap? MMX. Fucking game sucked balls in many ways, and all the new mechanics you're so fond of made it worse. It was dumbed down with fewer stats, enemies, spells and locations than the games it was trying to ape, all for the sake of appeasing retards like you that demanded it have shitty 3D graphics that take more time to make, shitty voice acting that takes more time to make, and a bunch of other useless 'features' like some godawful Uplay requirement. No time to balance game mechanics guys, team is busy trying to fix a bug with the ambient noise levels in one of the forgettable dungeons.
Shovel Knight didn't get acclaim purely for nostalgia, it had tight mechanics, good aesthetics and didn't piss away it's entire budget on shit nobody but the marketing team really wanted. So what if the mechanics were used in other games as well? Should we call all games that use mouselook shit because it's been done before and they're just aping the past? Mechanics should be judged on their own merits, not their relation to your edgy too-hip-for-hipsters taboo list.