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Worst Idea of the Week: Mobile Phone RTS

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
<strong>[ Preview ]</strong>

<p><a href="http://www.fireglowgames.com/" title="Fireglow">Fireglow</a>, the developer of Sudden Strike 3, has just <a href="http://www.cgonline.com/index.php?option=com_content&task=view&id=585&Itemid=1" title="phone">made a deal</a> to create a mobile phone version of their World War II RTS.</p><blockquote><p><em>Sudden Strike ME</em> will be released before the next installment of the PC series: <em>Sudden Strike 3: Arms for Victory</em>. The game will be similar in look and feel to the original version and be available for download on mobile phones.</p><p>&rdquo;The mobile market is rapidly developing; more and more gamers play games on mobiles. So, it's a right time to start providing them games, which they played earlier on PC," - said Ludmila Ludvig, Managing Director of Fireglow Ltd.</p></blockquote><p>So who are the people buying all these shitty phone games? I don't think I've ever actually seen anyone play one.</p><p>Spotted @ <a href="http://www.bluesnews.com">Blues News</a></p>
 

Naked_Lunch

Erudite
Joined
Jan 29, 2005
Messages
5,360
Location
Norway, 1967
The whole cell-phone gaming "trend" is bullshit. I doubt those games sell more than 1000 copies, unless you're seriously pathetic enough that you need to play games on your fucking cell phone when you can better games on your computer. Seriously, all I've seen on cell phones are either crap ports of PC games or just stupid derivative stuff like a billion poker clones. What's the point? The cell phone offers nothing beyond mobility, and the Game Boy and PSP have that in spades (and better games to boot).
 

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