Is Indiegogo the same/similar to Kickstarter? I could pay some small amount for this month, next month a bit more (blown away all my money this/last month on "how to" scripting and 3d modeling books/plus a bit Bukowski
) so no one needs to be "hurt" in terms of kickstarting "What Remains" (major lol, doubt that is even legal). I just wanted to endorse Justin Cherry's art in my previous post so maybe other upstarting cool codex devs see his work now that he is lain off, the Kickstarter comment was maybe a bit over the top - but what can one expect on the codex nowadays where one can expect a new kickstarter almost everyday. :D
Destroid: Alex Ries' art looks kickass and would be top notch for the other RPG project I am secretly working on in my backyard ( I really do! ) but for What Remains I really prefer Justin Cherry's weird looking abstract character potraits - and I have to focus on one project in terms of assets aquiring. Really fell in love to Cherry's art tho'.
The wooded area looks great. The environment really pushes everything away from Fallout, in a good way. I especially like the area around the trailer.
Nice work.
Thank you! Especially that you noticed the area around the trailer as something unique makes me think I have succeeded - it will (can) be a part of the players interest too, what with being a relatively safe camp in the middle of these woods. Even without that, maybe I even told a small "enviromental" story with it, without ever writing down what history is behind it.
As long as people say this has evolved from Fallouts graphics and not "this does look cool but not like fallout" I feel very pleased. Thanks for the comment!
It is a long and painful experience since I usually paint directly most of the graphics in digital paintings, so people liking it and thinking it is homogenous is nice. I don't want to bore you people with technical details, but in this particular one I really did everything into sometimes unneccessary detail - I first rendered some grass "branches", then bunched them up, then rendered them into a big "field", made a pattern out of it, then made it monochrome black and white with a slight bit of yellow into it, then painted every small "hill" and leaf "hill" onto it. Then I exported the color palette, imported it into my 3d rendering program, prepared a scene for animated wind driven trees, saved, rendered the normal trees for now to see how well they look on the "map", played around Fallout critters, drawn their placment onto a piece of paper, then made the "river" by solely painting it on the map. Then some slight post processing, voila is the picture
The most annoying part is to cut all the layers into tiny .pngs so I can place each tree individually in the FOnline mapper for example.
@ everyone: Any comments regarding that flash/thunder idea my last few posts ahead? Thanks in advance!