Agreed on most points with
Durandal
Here's the thing. Wrath can be judged separately on three fronts: as a Quake level pack, as a standalone game, and as a potential modding platform.
As a map pack it's too early to judge, but already you can tell that despite the size it's fairly milquetoast. Unless they add like 5 more difficulty levels above hard. Currently, even ignoring the artifacts, there's just no room for challenging setups with the existing roster.
As a separate game, I guess the difficulty level might be appropriate. One thing to give this props for is its priorities. Levels, weapons, enemies + powerups to taste. As opposed to gimmicky bullshit a lot of other "retro" shooters tend to rely on.
As a platform for mappers it doesn't seem to work at the moment. The enemies are not varied/dangerous enough to create unique encounters, and the weapons are not viable/satisfying to make the levels shine. I guess just having a more advanced framework for the levels themselves might be enough, assuming the modders would fix both quality and quantity of content.
Specifically on weapons: with the kind of feedback the minigun alt-fire has, I expected it was 10x damage for 15x ammo or something, not 2 for 2, which is totally useless. Or the blob thing which
doesn't bounce in either mode and is just so unsatisfying. Non-instant switching I could live with, but not when you can't even queue another weapon while firing.
Overall there are like 2 firemodes worth using: shotgun and minigun primaries. Compare to Dusk where every single weapon is viable AND satisfying, if sometimes overpowered.
Worth noting that weapons are the one thing that could improve during EA. I don't expect the existing levels or enemies to change much.
Visually it's pretty much a perfect execution, and the upcoming levels inspire confidence if the PR screenshots are anything to go by. I wish they improved the sky though. Painkiller had those simple but effective setups with swirling clouds, moon shining through etc - gave each level a character.
I didn't mind the movement, but I can see how separating advanced tricks from the combat can make it less engaging in the long run. Considering the "last weapon" button is in, it should already be possible to bind a "quick dash" macro, so they should just add this as default functionality (again, like Painkiller).
(edit: the blobs DO bounce, though I could've sworn I tried and failed previously)
Also, time for your friendly reminder than both DUSK and Amid Evil are 15% cheaper than Wrath.
The two levels (out of 15 planned) are already a third of Dusk's length. Not that the size matters, surely.