Content Update #3 is LIVE NOW!
Brand new level, new enemy and a new artifact - all part of this content update!
Greetings mortal! We are back with a third major Content Update and there's a lot new stuff for all of you to enjoy, explore and exterminate!
This update brings in a brand new level called
The Hollow - a forest choked with ancient trees and forgotten ruins. Delve into the heart of the long-corrupted woods and discover the new
Trinket of Deflection, an Artifact that summons an arcane shield. Activate the Trinket of Deflection in emergencies to ward off enemy projectiles or go on the offensive and unleash bullets, bones, and blood. But beware the
Lurker, a new aquatic abomination waiting in the depths.
Changelog
Additions
- 1 new level, The Hollow
- 1 new enemy, The Lurker
- 1 new artifact, Trinket of Deflection
- Updated enemy encounters in The Mire and The Priory and artifacts in The Undercrofts, The Mire, The Gardens and The Priory
General
- Added timestamps for saves
- Added a lot of destructible furniture to the indoor sections of The Priory
- Increased brightness across the board in the indoor sections of The Priory
- Tweaked many enemy positions and setups in The Priory
- Overhauled logic in The Priory so that sequence breaking still spawns things correctly
- Significantly decreased self damage with the Retcher and the Slag Cannon
- Mouse setup and keyboard binds are now separate menus
- Added crosshair scaling options
- Added toggle viewpunch scale
Bug Fixes
- Fixed rare cases of enemy cysts killing the player instantly regardless of health and armor, though this might still happen very rarely
- Fixed a logic bug in The Gardens
- Fixed a variety of bugs in several levels
- Fixed rare instances of unkillable Wretches
- Fixed skating Widows
- Fixed frame skips/lag in The Mire’s swamp when firing the Shotgun’s primary
- Fixed being able to fly when crouching on top of urns
- Fixed rare cases of enemies spawning at 0 0 0 when re-entering a map
- Fixed rare cases of Oppressors freezing after death
- Fixed a bug where jumping while walking stopped you in the air
Weapon & Enemy Balance
- Changed the Retcher's attacks slightly: primary attack cysts can now attach to surfaces and act as proximity mines. Players can shoot their own cysts to detonate them. Secondary attack cysts now bounce.
- Increased max ammo capacity for the Fang Spitter to 150 (was previously 100)
- Reworked the Executioner’s charge and turning speeds
- Wretches now give 15 health instead of 20 when the Life Siphon is used
Known Issues
- There may be rare instances of faces that are completely black or have weird lighting going on; this is a byproduct of a new map compiler we’re using. These issues will be solved for the release version.