redactir
Artist Formerly Known as Prosper
- Joined
- Jul 16, 2018
- Messages
- 696
UE4 is this big bad engine. But there is not one fucking way to draw a textured cube. You can draw a debug cube that's about as good as it gets.
Infact if you look for examples of how to do it yourself there's very few. Most are like 80 LOC and there's no reason to believe the code can even draw a cube by just reading it. It's a bunch of obfuscated unreal syntax.
To top off this disappointment half the examples that seem related are done in blueprints.
No plz, not like this.. not like this.
You can't import your .h/.cppfiles as assets, odd. Nor browse and attach source file to any object in the editor. Instead you create a custom classes for that object. But it's not clear how is it attached. It doesn't show what you created as attached. What If I wanted to reuse a custom "class"?
Unreal also would not build a visual studio project. Ok maybe I needed this Windows 10 SDK. Nope still not able to generate anything. I had to scrap the whole project because the engine refused to load it. Told me I had to manually build it then wouldn't even open the editor.
How can your 4.18 engine be so bad? No indie dev would use this unless they intended to dedicate weeks to understand it.
Well good chance of that, almost no examples exist that aren't blueprint derp. Now I deleted the project and am updating to newer version of engine.
I will draw a motherfucking cube before I give up. Hey but the editor is otherwise p retty nice looking and both engine and editor are fast.
Infact if you look for examples of how to do it yourself there's very few. Most are like 80 LOC and there's no reason to believe the code can even draw a cube by just reading it. It's a bunch of obfuscated unreal syntax.
To top off this disappointment half the examples that seem related are done in blueprints.
No plz, not like this.. not like this.
You can't import your .h/.cppfiles as assets, odd. Nor browse and attach source file to any object in the editor. Instead you create a custom classes for that object. But it's not clear how is it attached. It doesn't show what you created as attached. What If I wanted to reuse a custom "class"?
Unreal also would not build a visual studio project. Ok maybe I needed this Windows 10 SDK. Nope still not able to generate anything. I had to scrap the whole project because the engine refused to load it. Told me I had to manually build it then wouldn't even open the editor.
How can your 4.18 engine be so bad? No indie dev would use this unless they intended to dedicate weeks to understand it.
Well good chance of that, almost no examples exist that aren't blueprint derp. Now I deleted the project and am updating to newer version of engine.
I will draw a motherfucking cube before I give up. Hey but the editor is otherwise p retty nice looking and both engine and editor are fast.