Jason
chasing a bee
<strong>[ Article ]</strong>
<p>GamersInfo gets all nostalgic on us with a retrospective <a href="http://www.gamersinfo.net/index.php?art/id:1191" title="X-Com article">article</a> about the X-Com series.</p><blockquote><p>These battles are huge part of why X-Com is so great. The developers of X-Com used a combination of line of sight, dark lighting, and ominous music to heighten suspense, and create a genuine feeling of drama. Another reason why they were great was the great deal of variety from one battle to the next. For instance, in one mission you’re trying to flush some aliens out of a farm house, in another you’re raiding an enemy base and gutting it for resources. If that wasn’t cool enough, all of the environments are destructible. For instance, if you need to exit a building fast, you can just blow a hole through the wall and hop right on out. I can think of only a few contemporary titles that let you do things like that, and this game was released over ten years ago! </p></blockquote><p>They continue the X-Com theme with a <a href="http://www.gamersinfo.net/index.php?art/id:1193" title="review">review</a> of <a href="http://rebelstar.namco.com/" title="Rebelstar">Rebelstar Tactical Command</a>, probably the second best GBA game after <a href="http://www.atlus.com/toa/toa_gameplay.html" title="TO">Tactics Ogre</a>.</p><blockquote><p>If you like turn-based strategy, you clearly owe it to yourself to at least rent Rebelstar Tactical Command. While the story is awful, the game play makes it all worthwhile. You might even find yourself buying the game after you've tried it. If X-Com-style strategy is your cup of tea, then by all means pick up Rebelstar Tactical Command. The gameplay will not disappoint.
</p></blockquote><p>Spotted @ <a href="http://www.strategycore.co.uk/">StrategyCore</a></p>
<p>GamersInfo gets all nostalgic on us with a retrospective <a href="http://www.gamersinfo.net/index.php?art/id:1191" title="X-Com article">article</a> about the X-Com series.</p><blockquote><p>These battles are huge part of why X-Com is so great. The developers of X-Com used a combination of line of sight, dark lighting, and ominous music to heighten suspense, and create a genuine feeling of drama. Another reason why they were great was the great deal of variety from one battle to the next. For instance, in one mission you’re trying to flush some aliens out of a farm house, in another you’re raiding an enemy base and gutting it for resources. If that wasn’t cool enough, all of the environments are destructible. For instance, if you need to exit a building fast, you can just blow a hole through the wall and hop right on out. I can think of only a few contemporary titles that let you do things like that, and this game was released over ten years ago! </p></blockquote><p>They continue the X-Com theme with a <a href="http://www.gamersinfo.net/index.php?art/id:1193" title="review">review</a> of <a href="http://rebelstar.namco.com/" title="Rebelstar">Rebelstar Tactical Command</a>, probably the second best GBA game after <a href="http://www.atlus.com/toa/toa_gameplay.html" title="TO">Tactics Ogre</a>.</p><blockquote><p>If you like turn-based strategy, you clearly owe it to yourself to at least rent Rebelstar Tactical Command. While the story is awful, the game play makes it all worthwhile. You might even find yourself buying the game after you've tried it. If X-Com-style strategy is your cup of tea, then by all means pick up Rebelstar Tactical Command. The gameplay will not disappoint.
</p></blockquote><p>Spotted @ <a href="http://www.strategycore.co.uk/">StrategyCore</a></p>